Posted 28 July 2013 - 02:41 PM
I found a little information:
We go to quite extreme lengths to make sure we capture the right flavor of each area. Weíve always done a good amount of research, bringing a large chunk of the team over to photograph the locations, but since IV this has really moved up a gear. We took over a quarter-million photos this time and filmed many hours of video. We pored over the various online mapping and street-view tools. Our research team created dozens of DVDs filled with information, documentaries, news stories, video clips, etc. Census information informed the population control in the game for each area.
We looked at information on car sales and ownership in California to guide our vehicle list. Basically, any information we could get our hands on has been used in some way. All this stuff just works as a guide; we arenít just trying to copy or emulate the real place. Weíre using it as a basis to push and pulling to something vibrant and distinct. Thatís easier to do when itís based on the solidity of reality though, when youíre building on something rather than freestyling. When scouting locations during the research phase, Rockstar often relies on rules to introduce them to the different cultural pockets of the cities that tourists donít often come across. Who showed you around Southern California? The research trips were huge. We covered such a huge area. Just covering a massive sprawling city like L.A. is hard enough without also including the desert, hills, forests, towns, and farms with that. Our research team did a fantastic job organizing this all and hooking us up with the right people to show us around. From architectural historians and location scouts, to off-duty cops and DJ Pooh. We were taken to the perfect places, educated, and kept safe!