Italics added by me
= Possible indicator of Realistic Steak
•Five times size of RDR
•RDR used as a base (landscapes, wildlife and the daily routine of the NPCs) whether this means map or features, does not say.
In RDR, you can pick flowers to collect/sell, hunt animals, and butcher animals for their meat/skin to sell
•Farms , Canyons, Prisons Multiple prisons?
- Porn industry
- Drug trafficking of marijuana
- Bankrupt government
•Tennis, Triathlon, Yoga
•Gym not usable at all, but can customise clothing.
•The 'switch' between protags is a single key press
•There will be some times where the playere will be FORCED to switch protags, but suggests that this is only for some missions where a specific skill set is required to complete the mission.
•Protags that are living their normal lives when not on a mission can be found USING the Toilet
•The zoom-out/zoom-in effect when changing Protags only happens when not on a mission. On mission it is different to this.
•You can switch protags off-mission and eavesdrop the other protag without necessarily taking control. You can use the information you hear when eavesdropping to your advantage for when you do have control. Maybe this means that you don't have control of all the protags right away
•Entire map unlocked from start
•Return of BMX with lots of peddling goodness
•Mini-games are specific to certain Protags, can't do any mini-game with any Protag.
•Dynamic missions like in RDR are coming to GTA (like the city has a Heartbeat?)
•Primary skill sets:
- Trevor=Air Transport
- Franklin=Skilled Driving and Sniping
- Michael=Brains, the Ringleader and versatile with everything else Maybe Michael is the main Protag and Trevor and Franklin are auxiliary
•Less empathises on killing Killing people I presume, Cows OK?
•String of robberies, and not just banks
•All are motivated to rob for money, not 'for the fun of it'
•3 protags of GTA IV felt similar even though they had different focuses, R* wanted to create a completely different feel once they decided on multiple protags
•Michael is representative of a GTA protag who has retired Spiritual Tommy Vercetti?
•Smoking cigars possible
•Realistic Steak NOT confirmed, yet.
•Michael depressed because not in the action anymore[/*]
•Franklin is young, and motivated to join the big league instead of dealing in petty crime.
•Odd-job missions playing Franklin as a repo man, working for an Armenian Loan Shark. Semi-Legal.
•Michael meets Franklin through one of these missions"
•Trevor: The antagonist, what the typical gtaforums.com player would look and act like if GTA was real. How the Protags of previous GTAs act in utter destruction.
•Same age as Michael, but totally different background
•Mission types of
- Family issues
- Invasions (home invasions?)
- Hostage rescue (and I presume hostage taking?
- Lots of Assault and Theft
•Example mission is rescuing an informant from the IAA to be taken to the FIB
•This mission does not give forced-switch. Trevor will autopilot while Michael enjoys the view from the chopper if you switch. You have the option to climb the boring ladder for Franklin to get a good vantage point for the Sniper
•New Heli controls
•Controls for rappling Maybe an ongoing ability, not just a cut-scene for this mission
•A female officer is heard threatening to sodomise a prisoner during an interrogation YES PLEASE
•"A circular menu with the faces of the three characters is displayed."
•Franklin is ready to go with sniper, possibly pre-aimed and just have to fire the trigger. Michael (under AI) dies if Franklin does not take out two guards with the sniper
•"Transition is quick"
•"takes us back to the same moment in which we press the Switch button, but under the eyes and the situation in which the character is we have chosen to control" - time freezes for a moment?
•You can go Rambo and complete entire missions are one protag even though there are others in on the same mission
•Euphoria engine/RAGE refined after GTA IV, RDR, MP3, Rockstar feeling more confident in bringing out it's full potential, the best iteration of the engine yet.
•Increased Draw Distance
•Lip-sync to animations
•NOT using facial expressions (motion scan) of LA Noire, more like MP3
•Plenty of expensive things to spend your fortunes on once you succeed in making lots of money from missions. Not RPG style. so buy/sell might not make it as it did in China Town Wars or Red Dead Redemption
•Cameo of someone from IV who is not a murderer
•In-game music when not in a car
•No famous actors or voice actors. R* worked out that the time commitment to get a famous person in GTA SA was too great.
•Voice will be in English-only, but subtitled for other regions.
•Glass Crystals visible when breaking window during car theft
•No multiplayer co-op on missions, just ordinary co-op. Single Player and Multiplayer designed by different development teams.
New Artwork (expanded view of previous artwork):
Edited by SMG, 12 November 2012 - 12:29 PM.