|You could update it with doing the opposite, ie. you have to release -> press the brake pedal to drive forwards. Would be useful for parking.|
Analzed it and was... strange
|I'm not sure, it's probably could be a cleo 3 thing, but surprisingly i have a crash with this mod, when CJ enters in car. However, i fixed it by adding a loop to the script:|
Good to know, I always come to the doubt, "Should I kill the script or just keep it running in a loop that does nothing?", As Silent said some CLEO versions deallocate the code, In CLEO 4.2a Source code I see that the CCustomScript destructor deallocates the script content, but mine CLEO version (CLEO 4.1) don't do this, so I don't notice and don't know the way to go...
By the way, fixed.
|BTW, how about 3/VC version?|
Well, too lazy to do, should be easy (as the Cars don't burn when flipped) since the routines don't change much, if you want to do go ahead, you already know how to do
|Maybe, better to create an .asi plugin ?|
Nah, too simple for a ASI plugin (that takes a couple of kbytes while a cleo like that takes minus than 1kbyte), I only go to the ASI when I want to rewrite one (or more) complex routine (or even the entire system).