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GTA V - Crash Physics

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STR33TDR1FT3R
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#1

Posted 11 November 2012 - 01:03 AM

Apologies if this has been discussed before.

As we all already know, GTA V will be running on the RAGE engine. Now, all is well knowing that Rockstar have obviously upped the physics to a higher standard but obviously we don't know to which standard just yet as it could be a slight/huge improvement from IV (most probably huge improvement).

One question though, how many of you love crashing cars and causing destruction in GTA IV? I certainly do, and I'm sure most of you do as well.

To get straight to the point, to us "Destruction Junkies", we want the best possible crash physics when it comes to totaling cars, and to our gain, there is such an engine that can deliver. This engine is called "CryEngine3".

Have a look for yourself here -



Feel free to have a look at their other videos too here -

BeamNG

Obviously I don't think Rockstar would implement a third party engine to their game, but maybe they can learn off CryEngine3 when it comes to crashing cars? What do you say?

lava lamp
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#2

Posted 11 November 2012 - 01:08 AM

I literally just posted about this. http://www.gtaforums...ic=532258&st=20

But yeah id love physics like these is GTAV.

Evil.Tim
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#3

Posted 11 November 2012 - 01:10 AM

It has been discussed before. The conclusion most of the time was that this system seems way too realistic (read: the cars are way too destructable) for a GTA game. But that can easily be tweaked if Rockstar chose to buy this technology. Which they probably won't, because IIRC, this takes a lot of computing power that the consoles just don't have.

BlackNoise
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#4

Posted 11 November 2012 - 01:10 AM

That isn't a game, so it may not be very accurate when it comes to in-game crashes. I would love to see videos from R* when they are just testing stuff out at the highest level in terms of physics, but low level in terms of models/textures. I thought GTA IV had it pretty close to spot on and that was their first GTA of this era. I can't wait to see how crashes will be with GTA V.

zalanith
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#5

Posted 11 November 2012 - 01:11 AM

i hope - each vehicle have different hardness in gta v .
the video show all them seem to soft ._.

Cyfa
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#6

Posted 11 November 2012 - 01:11 AM

As much as I love the physics, if cars were like that in GTAV people would eventually get upset because those cars look mighty flimsy.

Afusensi
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#7

Posted 11 November 2012 - 01:11 AM

It would suck having that phisics, if you crash the car once you have to steal a new one. :S

STR33TDR1FT3R
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#8

Posted 11 November 2012 - 01:14 AM

I understand the fact that cars a bit too soft in this engine, but they can be tweaked. Also, it should vary between different eras of cars. Modern cars seem to be a bit more stiff compared to a 80-90's car which can be totaled.

Also, maybe not to that extent of damage, but it should give an idea of what damage should be like.

stee_vo
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#9

Posted 11 November 2012 - 01:21 AM

I'm happy with IV's crash physics

Spider-Vice
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#10

Posted 11 November 2012 - 01:22 AM

Softbody physics take a toll on the CPU, it wouldn't be really possible in a GTA game.

STR33TDR1FT3R
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#11

Posted 11 November 2012 - 01:23 AM

QUOTE (Spider-Vice @ Sunday, Nov 11 2012, 01:22)
Softbody physics take a toll on the CPU, it wouldn't be really possible in a GTA game.

I agree, but what if they were tuned down a bit? Do you reckon that will work?

Hotrodx199
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#12

Posted 11 November 2012 - 01:33 AM

This looks like Rigs of Rods Physics

STR33TDR1FT3R
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#13

Posted 11 November 2012 - 01:33 AM

QUOTE (Hotrodx199 @ Sunday, Nov 11 2012, 01:33)
This looks like Rigs of Rods Physics

That's CryEngine2 I believe.

Hotrodx199
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#14

Posted 11 November 2012 - 03:21 AM

QUOTE (STR33TDR1FT3R @ Sunday, Nov 11 2012, 01:33)
QUOTE (Hotrodx199 @ Sunday, Nov 11 2012, 01:33)
This looks like Rigs of Rods Physics

That's CryEngine2 I believe.

it's not cryengine 2 its from the video game called rigs of rods, which doesn't use cryengine at all.

assmillk
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#15

Posted 11 November 2012 - 03:22 AM

maybe in like 5 years...

ClaudeSpeed1911
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#16

Posted 11 November 2012 - 08:05 AM

If it not broken don't fix it.

lazy.
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#17

Posted 11 November 2012 - 08:25 AM

QUOTE (ClaudeSpeed1911 @ Sunday, Nov 11 2012, 08:05)
If it not broken don't fix it.

IVs WAS broken.

Crashes weren't dramatic and fun at all.

Oh, you've got a really lightweight supercar and you drove it at high speed into another car. Your car will just stop and you'll have a tiny dent.

What SHOULD happen, is I go max speed into that semi truck and my car goes sliding with bodyparts falling off and then tipping.

Like Burnout Paradise.

AfroCrew2022
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#18

Posted 11 November 2012 - 08:33 AM

All I want is to be able to put your body down or duck down while in a car so you are protected a little bit better, in multiplayer there were times where my car stopped working or I got stuck and a pole and if I could have ducked maybe I would have had a better chance also they should make the animation to ge in and out of your Car faster itwas to slow by the time you got out you would die from getting shot.

rare.steak
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#19

Posted 11 November 2012 - 08:34 AM

QUOTE (Evil.Tim @ Sunday, Nov 11 2012, 01:10)
It has been discussed before. The conclusion most of the time was that this system seems way too realistic (read: the cars are way too destructable) for a GTA game. But that can easily be tweaked if Rockstar chose to buy this technology. Which they probably won't, because IIRC, this takes a lot of computing power that the consoles just don't have.

/thread

Well said sir.

thedoode365
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#20

Posted 11 November 2012 - 08:34 AM Edited by thedoode365, 11 November 2012 - 08:37 AM.

QUOTE (Hotrodx199 @ Saturday, Nov 10 2012, 21:21)
QUOTE (STR33TDR1FT3R @ Sunday, Nov 11 2012, 01:33)
QUOTE (Hotrodx199 @ Sunday, Nov 11 2012, 01:33)
This looks like Rigs of Rods Physics

That's CryEngine2 I believe.

it's not cryengine 2 its from the video game called rigs of rods, which doesn't use cryengine at all.

Nope, it's CryEngine (OP's video i mean). One of the guys who worked on the Rigs of Rods project (gabester is his name I believe) is also one of the founders of BeamNG, and he is Modelling all of the cars for this new project on the CryEngine.

I wouldn't mind if this was in GTA V, but I wish it wouldn't be so extreme. I don't want my car to die after slamming into a wall, I'd rather it keep going.

Signal1
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#21

Posted 11 November 2012 - 08:37 AM

There is no way in hell current gen platforms could give you that sort of realism. You will be waiting for GTA VI for that.

Its not to realistic, imagine what speeds you would have to be doing for some of those crashes in the video.

TheDizasterChild
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#22

Posted 11 November 2012 - 08:46 AM

QUOTE (STR33TDR1FT3R @ Sunday, Nov 11 2012, 01:14)
I understand the fact that cars a bit too soft in this engine, but they can be tweaked. Also, it should vary between different eras of cars. Modern cars seem to be a bit more stiff compared to a 80-90's car which can be totaled.

Just wanted to point out that most modern cars are built like crap. The older you go, the tougher and better built they were. Don't let the tech fool you.

Fluttershy Pony
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#23

Posted 11 November 2012 - 08:51 AM

QUOTE (thedoode365 @ Sunday, Nov 11 2012, 08:34)
QUOTE (Hotrodx199 @ Saturday, Nov 10 2012, 21:21)
QUOTE (STR33TDR1FT3R @ Sunday, Nov 11 2012, 01:33)
QUOTE (Hotrodx199 @ Sunday, Nov 11 2012, 01:33)
This looks like Rigs of Rods Physics

That's CryEngine2 I believe.

it's not cryengine 2 its from the video game called rigs of rods, which doesn't use cryengine at all.

Nope, it's CryEngine (OP's video i mean). One of the guys who worked on the Rigs of Rods project (gabester is his name I believe) is also one of the founders of BeamNG, and he is Modelling all of the cars for this new project on the CryEngine.

I wouldn't mind if this was in GTA V, but I wish it wouldn't be so extreme. I don't want my car to die after slamming into a wall, I'd rather it keep going.

Rigs of Rods runs off the OGRE Engine, and the OP's video was using CryEngine3

While we would love soft-body physics in a GTA game, you would need a super computer. Not even really high-end PC's can handle so many vehicles being simulated at the same time. Current-gen (and maybe even next-gen) consoles could never handle that. Soft-body physics will be PC exclusive for a long time. Rigs of Rods is an amazing simulator (until the new CryEngine3 simulator comes out), and seeing that in every game that has vehicles would be amazing.

K^2
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#24

Posted 11 November 2012 - 09:07 AM

QUOTE (-=Bert=- @ Sunday, Nov 11 2012, 04:51)
Rigs of Rods runs off the OGRE Engine, and the OP's video was using CryEngine3

OGRE is a rendering engine. Has nothing to do with physics. But yes, if it runs OGRE, it's obviously isn't CryEngine, as all of the iterations of the later use custom rendering systems.


I also think it's worth pointing out that GTA V, as well as any open world game on such scale, has additional challenges in terms of delivering realistic vehicle damage. If you have two, five, even ten cars involved, that's one thing. Take a look at some of the screenshots. There can be dozens of vehicles simulated at the same time. Memory and rendering considerations alone make it very difficult to come up with a damage model that can handle all this. So naturally, corners have to be cut.

That said, IV system can definitely be improved, and I am certain it has been. Just don't expect the kind of realism you see in CE3 demos.

Euda
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#25

Posted 11 November 2012 - 09:28 AM

Noes to these driving physics!
Noes to these crash resistence physics!
Yes to the soft deformation!

napoleonic
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#26

Posted 11 November 2012 - 10:58 AM

omg poor console players here... gta4 cars already can have deformations although not as good as that video all you need to do is changing a value in the handling.dat lol.gif



I'm pretty sure gta v cars deformations can also be tweaked into something close to that video (the OP video) if rockstar really want to... but it obviously not a priority...




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