It seems that each TOBJ entry requires its own INST in order to load in-game.
In IPL file, I have:
1248, bonus, 3, 2490.73, -1700.16, 1018.353, 0, 0, 0.382685577512, -0.92387864396, -1
In IDE file, I have:
1248, bonus, skin1, 150, 0, 6, 9
1248, bonus, skin2, 150, 0, 9, 12
If I've done this correctly, skin1 should load from 6am to 9am and skin2 should load from 9am to 12pm.
But only the first TOBJ entry appears in-game.
Can someone please explain to me why this doesn't work?
What is the purpose of requiring the name of a texture if you can't alternate between them?
Thanks in advance,