What is it
This parameter determines how vehicle extras will spawn.
How to use
< extra slot 2 >< extra slot 1 > <type><var3 id><var2 id><var1 id><type><var3 id><var2 id><var1 id>Let's see few examples from original vehicles.ide
SECURICA 3f10We have only 4 digits here. This means this vehicle uses only one slot for extra.
Vehicle can use 2 slots too. Then, the number will have 8 digits.
The first digit is spawning type for this slot.
type variation id ranges 1 - must be created 0 - num of variations in slot 2 - must be created, but at rainy weather only 0 - num of variations in slot 3 - random creation (could be created or not) 0 - num of variations in slot 4 - must be created with any component 0 - 4Next three digits are variation ids (extra component ids), in this order:
var3 var2 var1What is variation id? It is an id of vehicle extra component (extra1, extra2,...).
Basically, extra1 will have id '0', extra2 - '1', and so on...
The only exception is when some extra is missed:
chassis | +--extra1 # this one will have id 0 +--extra3 # no 'extra2' in hierarchy, this one will have id 1If there only 1 or 2 variations in a slot, other ids are set to value 'f' (-1 in decimal).
SECURICA 3f10Means: We have 1 slot for spawning extra. This extra spawns randomly (type 3) and it uses extras with ids 0 and 1 (means it will select some of them). It doesn't use 3rd variation, since var3 is set to 'f'.
TRAM 1012This means extra will always spawn and will use 0|1|2 extra components.
SPEEDER 4fffType 4 means game will select random variation id in ranges 0 - 4.
If vehicle has a component with this id, it will spawn it, otherwise it will ignore spawning.
For example, you'll create 4 extras and will use '4fff' parameter.
chassis | +--extra1 # id 0 +--extra2 # id 1 +--extra3 # id 2 +--extra4 # id 3Game could spawn all of them for 1st slot. But if randomizer will select number '4', spawning will be ignored.
NRG500 1f341210Nrg bike uses 2 slots to spawn extras:
1210 first slot 1f34 second slotI think you already can describe it.
Extra from first slot will be always spawned, with components 0|1| 2.
Extra from second slot will be always spawned, with components 3|4
Now let's try to experiment.
SECURICA 3f10Change it to
SECURICA 1ff11ff0And you'll see securica will spawn with 2 extras at same position (always)