The PC version seems to be "ready" since june.
Ready as far as the game and the PC's they built it on - it'll be announced when it is ready for the varied landscape it'll face when it needs to support many different setups though.
The game is of course done, on PC, same time it's done on console, but, it is not ready to face all these different setups. Basically, all the work on it right now is going to be making sure it works on all PC's possible, not just the one they developed it on and then downgraded for the consoles.
It's all stability and compatibility work now, and if that is done, it won't be long at all
To those talking about piracy: Nope.avi.
1: No company will EVER delay a platform unless they simply cannot get it done in time - it is ALWAYS best to get all platforms out the door first.
2: All gta v leaks were downloaded/pirated copies. Cheaters already cheating on the game with hacks, too. On console.
Console piracy is INFINITELY easier than cracking and sharing a PC game, it takes a ONE TIME step of having your box flashed and you're ready to steal EVERY game that comes out. On PC, every single game needs a new crack, and MOST people do not like to risk their PC just to get a game free. And multiplayer has crushed piracy.
And PC gamers are more likely to pay for a game and buy 5x as many games per year than the average console gamer. Console gamers are more likely to rent or buy used, which makes NO money for developers.
These days, PIRATES are the people who CANNOT buy the game if they want to - it's not available where they live. So they pirate it. Their only option, and they don't get the full value ever because it's not online capable when illegitimate.
Steam was warned about entering russia, was told they will just pirate the games. They didn't listen. And now, Russia has changed from pirating (because they had no other choice) and now they are the biggest highest paying market in that area of the world because people like value, and do not like to steal, they just do it when they have to.
And EVERY developer will tell you a pirate = a future sale, and if they have no choice, they'd rather them play the game than be excluded.
All the misconceptions gamers have, all their little theories and they think they know this about business or that about piracy.
First of all, if someone is a console gamer, they are automatically ignorant in terms of what they know about the game industry and gaming in general. They are the people who have no clue at all the value of their own dollar, let alone what is important to the business because they support a business model that screws developers and that developers hate but MUST do just to be successful which is all changing now. That is number 1.
Number 2, there are orders of magnitude more console pirates than PC pirates when measuring the places where the game is available.
PC piracy is rampant ONLY because the biggest source of pirates CANNOT buy the game - CANNOT buy a console where they live, their PC is a piece of sh*t, and they make the numbers look bad. They are not. In the places of the world where you have choice: Console is the pirate farm, and PC is full of people who care about the industry and would rather pay into it than steal from it.
This is a 100 percent factual post. If you take reservation to this post or feel something is wrong about it, it's because you don't know what you're talking about and make too many assumptions without even knowing a first page of data on the subject