I'm simmered. I'm simmered. Like a good gravy. Here, I'll make up with it with some class A analysis
Why are some people thinking that the PC announcement might come on October 10th? Is that a date of importance?
Thats when the jap GTAV releases. The pc version announcement is always before the jap release.
I've got doubts. I think the max payne pc delay of weeks, followed by the 6 month delay of initial GTA V, i think it's optimistic and still somewhat realistic to believe it will come sooner than the past, but try as they may (and we know they have from files), it seems they are just "not quite there yet".
Let's hope, I hope it'll be in my PC by christmas.
But these "recent" code files may not be so recent. We have to consider that they may be part of old builds/bug reports. If the dates that were discovered from the bug reports on them being over a year and a half old are true, and they appear to be so, then we probably shouldn't be relying on that for how the current game may be going.
Yea, but see the thing is, I mean, for example. RAGE has a Blizzard mode. That's unused in GTA V so far, and it's just "Snowy Weather" I believe it's called?
But it was used in Max Payne 3. I am open to this being wrong, but let's assume it isn't.
Many of the things you find in all the PC related effects - it's just, there's a large, broad set of things pointing to the PC version (the screenshots having the effects I pointed out long ago listed in the game files as pc only, the dx11 stuff)
But we have to bear in mind - the engine is one thing. You know, the tech, the middle platform - RAGE - if you see the right files around, you'll see "gta5" is a subfolder under "maps" folder, under a larger technology base that encapsulates the projects like GTA V, Max Payne is probably sitting in there, Agent, but the discovered file structures and everything, they can only show us the GTA V entry, because the release build only takes what is relevant to itself. So it won't show the rest of the folders in "maps" like it shows the "gta5" folder.
Forgive me for not having that one on hand, perhaps someone else does or remembers about when it was posted, I only checked a couple of pages and may have even seen it elsewhere, so I stopped.
Now, knowing that RAGE is a platform that runs all of Rockstar's games, it's sure to have all kinds of ghosts from even previous titles entirely. 'Dat Blizzard weather, right?
But all of this considered, we still have those very effects in the screenshots (trevor and exploding house example correlates to my claim of bokeh depth of field months ago, confirmed for GTA V through adaptivedof entires), we've got the presale of keys going on already, we've got hard copy presale going on, we've got the Japan release sooner now, we've got all the news about "we've closed the gap for pc gamers" and how it's something they've worked toward for a long time etc.
So it's really okay to expect a sooner release this time in many ways. They want to do it. And I assure you, no developer wants any platform to wait unless one specific platform pays them significantly more than any projected losses from waiting on other platforms.
For example, and I do this a lot, drawing from other industry examples, CoD gets gigantic microsoft yearly events for unveils and tournaments and gets all kinds of money to make the DLC exclusive for a month to their platform. They cannot afford six months. Because by then, the model that CoD uses being yearly, they will not only fall too far behind on the season, they will also lose a lot of the revenue that is potential from it. A month is okay. 2 costs too much, and microsoft is only buying a month, which is all ATVI is selling, because the season needs to be maintained and profitable across all platforms, a month is okay, and worth a large sum and massive funding and being a main line xbox selling point and all that MS talks about and gloats about - that's all they can afford.
GTA IV had a deal. 3 months was it? Or was it 6? On the DLC. It had a simultaneous release with consoles, and became GFWL for PC, and waited a while to come out, which was probably just part of the deal - "money, and you give us DLC first, and wait to do PC to help sell xboxes, and uh, also give it GFWL"
Rockstar is like "what? we already have securom and social club in it, no."
And MS is all "50 million dollars" (the pay they got)
And you can't say no to 50 million dollars in 2008.
But CoD is probably getting double that yearly (though the deal is probably in the billions and lasting over the course of years) just for one month exclusivity. But it's okay, they still end up raking on their own end anyway. It is surely in the billions too, because of the MS CoD reveal events, all the stuff they do, they really do throw money at the fans these days. I'm speculating but from the view of applying the typical.
For GTA V? Clearly, Sony paid the most for being the marketing lead in the game and did a lot for R* there, but not necessarily enough for any exclusivity - we won't know until the GTA O launch is over and they move on. We still don't know who gets DLC first, you know? If you've got to pick, the logical one is PS3 from what we've seen so far.
But yea, much of that stuff can be global things, things that aren't even pertaining to GTA, if it was all we had - but we have a lot more to go on, it's getting long now and I've lost a lot of the points I wanted to make in putting these ones down.
I know I wanted to get the bit about the gap between PC releases in there and all that in that paragraph, but also to really reiterate, it is *never* the best practice to stagger the release of your PC version (I say PC version because that is typically the platform that waits).
When you do stagger it, you keep very quiet, you do your best to get the very most of the platforms it comes out on and you hope that the later platforms do okay. I'm totally sure Rockstar is confident in their product all the way out to the 6 month mark, especially if the stuff we do not know (aftermarket life of GTA V/DLC etc) is big and well received enough. But I know they are not dumb as well - they've had deals with Sony for the III era, sony got the games first, and PC waited. They had a deal with IV and Sony and PC both waited for extra content, and PC basically was halted artificially to help the xbox, which is probably why their guys had enough time to twidlle thumbs and make their theatre mode user friendly and add that Who really knows? I don't. BUT -
It is never ever a good idea to leave a platform waiting. Everything we see them do is clever handling of the deals they've made and the development delays they've had, but whenever you can, you get that PC version out ASAP, because it makes the most money when 3 platforms can perform at once (unless someone pays you enough instead), rather than having 2 platforms showing a console optimized version of your game (artists get very mad lol) and then a PC version coming along "eventually".
Most console developers with deals have to outsource ports because they are too poor to make the game without the console deal in the first place, for example.
Also, at this point, with their desire to close the gap for fans "conveniently" coinciding with the gap between PC and console (old and new) being larger than ever before (ie, pc is more powerful at new console launch than new consoles than it ever was before, and growing just as fast as ever) - they closed their gaps for business. It's just nice to tell the fans "they were listened to" sometimes. You never want gaps, they handled the gaps they've had while growing themselves as a company and refining their technology to support multi-platform development masterfully and with class, making sure a gap remained profitable by offering favor deals and such, but now they are overcoming the side of compensating their shortcomings, and now you'll start seeing those PC releases sooner and simultaneously, and they'll be more profitable easier that way, too.
Basically, "pc gamers get no love" isn't true, we're the favorite platform, especially now, it's just that developers needed to grow, create infrastructure, both technologically and in business, they needed to break away from the stuff the console publishers and manufacturers make them do. If you think it's bad now, let me tell you, publishing on Nintendo was horrible for developers back then. Their games would be pushed back to make room for first party (just like they are today)
in fact yea, GTA IV was pushed back for the 50 mil. To push the pc version back, to give timed exclusivity to xbox, both things helping xbox, and to make room for Halo's launch just days before it was meant to destroy it. A first party basically pushed GTA IV back. With money. I remember proving that once, but can't remember the details.
GTA IV was supposed to come out in the same window as Halo. Halo went forward and month and GTA went back 6 or something like that. And lo and behold, MS had all that other special treatment as well. Just like good ol' nintendo has been doing since the 80s
But it's all ending now, the evidence is staggering right? I think it's safe to say that IF GTA V comes in any way after 2013, it's because that was paid for. Because we've been looking at the pc version in media for 2 years now
Also, all that stuff I said about CoD being recorded for training robots by interpolating the data and teaching them how humans navigate - that is all about to blow minds when Ghosts comes out. The squads you'll be able to create, are going to make people lose their minds at, even though it won't be perfect, you really will feel like you are playing against real players.
Soon enough, that behavior will be used in the real world. And we were the lab rats, in so few words. And we all know what we do with vermin. I'm just sayin.