|QUOTE (brian. @ Saturday, Aug 31 2013, 14:25)|
| I'll take your word for that 4 million figure at first, and I will also remind that the launch of GTA IV on PC itself took a *massive* hit due to refunds in the millions count, those "my pc cant max it but i want to max it" folks I spoke about (right? million+ people was it got refunds from steam, first time ever? or was it to the tune of 100k, 1/10 of that? Maybe even 10k? I seriously can't remember how many refunds there were, and don't feel like finding it, but if someone knows? )|
Now, while I'll take your word for it, I'll have to ask a few questions, and if you can source that, it would phenomenal for me:
1: When Zelnick said it sold 25 million, when in time was that in relation to your learning it did 21 million units on console platform?
2: With that asked, does it open up a potential that it had sold 21 million on consoles, and then when Strauss said in excess of 25 million, he was again referring only to the console platform?
IE: was there any indication at all this is all-encompassing data - that he is including the pc platform?
I am hard pressed by those curiosities, but 4 million is no small amount of games sold. Many games struggle to do 500k and even 100k sales on consoles, games you would think sell a lot more that simply don't.
There is also the notorious privacy in terms of steam and their sales, no one really knows what steam sells. There are likely ways to find out (scrape the community for everyone's games, apply some math to it to correct it for private profiles, break down master set to 10 controls based on 1/10 of the total each, interpolate totals, multiply 10 times back to total community, have a good safe bet of steam sales number estimates, someone smarter than me should do it, some group smarter than me...)
One thing is okay though, without knowing Steam's actual end user sales, we can still see how many sales a game has made on PC provided we can get that or find that or find sourced that number from the company itself, because of the way steam works. Gabe and the bunch buy a whole crapton of keys up front - instantly those are sales on the PC platform, whether people actually buy them or not. Steam pushes whatever it has and gets more when they need to.
They ran out of GTA IV keys in even recent sales and people had to wait for their keys after purchase, if they chose to go ahead with the buy (for the sale, cause when they got keys, it wasnt on sale anymore - steam is awesome for continuing the sale and not going "out of stock" on its users too, I'm sure sony and ms do stuff like that with live and psn, it's almost the same thing I guess, except I can close steam and do other stuff)
What I'm saying is that we can't really know how much the PC version sold unless we can discern for certain the PC is included in any numbers "25 million across all platforms" etc - where is it said, prior to interpretation? This is important to discern actual numbers for the discussion I think, cause I don't think anyone is gonna try to deduce steam sales for the next year waiting 9 months to finish crawling and indexing it all Probably impossible, but was fun to think about.
According to VGChartz:
Xbox 360: 10.43 Million copies sold.
Playstation 3: 9.85 Million copies sold.
PC: 0.74 Million copies sold.
Now, The console sales alone don't make up the 25 Million Zelnick said was sold, Which means PC has sold around 4-5 million copies.
The thing with Steam though, Is that they have to get the keys from Rockstar, And I'm more than certain they keep track of all those outgoing keys.