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[WIP] Grand Theft Canyon

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JJagwire
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#1

Posted 29 October 2012 - 06:02 AM Edited by JJagwire, 19 April 2013 - 06:28 AM.

discontinued

=T.A=
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    ManMitDickemPimmel

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#2

Posted 29 October 2012 - 08:44 AM

Coool smile.gif

buzzbass
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#3

Posted 29 October 2012 - 08:45 AM

looks great icon14.gif

jpm1
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#4

Posted 29 October 2012 - 02:08 PM

looks nice

l911
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#5

Posted 29 October 2012 - 02:19 PM

looks epic. but more hi res texture and a bump map will be cool

Carrythxd
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#6

Posted 29 October 2012 - 02:19 PM

Looks damn amazing biggrin.gif

Exxon
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#7

Posted 30 October 2012 - 06:26 PM

Looks, to be honest, a bit simple ... but damn awesome! smile.gif

JJagwire
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#8

Posted 30 October 2012 - 09:24 PM Edited by JJagwire, 30 October 2012 - 09:29 PM.

Thanks for the feedback guys! I have a bump map ready as well as an improved texture. smile.gif I will be redesigning the trails quite a bit and put an actual good, noticable texture on those as well.
I agree it is way too simple right now, I might try adding like worn down houses/buildings, maybe some wooden bridges/fences, some type of vegetation.. I don't know.

Btw if anyone comes up with ideas that I end up using I will most definitely mention you in the release! I'll post pictures of the second build when it's ready.

nkjellman
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#9

Posted 30 October 2012 - 09:33 PM

Add on or map replacement?

Anyway looks nice. However you should use some more higher resolution textures.

RoadRunner71
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#10

Posted 30 October 2012 - 10:16 PM

This looks interesting, what about adding in the depth of the canyon water, as it was a river? I think it would look nicer smile.gif Also do you have a picture whole map from the air ingame?

JJagwire
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#11

Posted 01 November 2012 - 05:22 AM Edited by JJagwire, 03 November 2012 - 02:50 AM.

QUOTE (nkjellman @ Tuesday, Oct 30 2012, 21:33)
Add on or map replacement?

Anyway looks nice. However you should use some more higher resolution textures.

It's an addon. working on the new textures now smile.gif

JJagwire
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#12

Posted 01 November 2012 - 05:43 AM

I'll most likely have to figure out a new way to texture it and just use some high res tiled ones, not gonna be fun

Frank.s
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#13

Posted 01 November 2012 - 09:03 AM

Use CityScape or better: model it with 3dsmax.

MajesticNL
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#14

Posted 01 November 2012 - 03:35 PM

QUOTE (JJagwire @ Thursday, Nov 1 2012, 07:22)
user posted image

IVSA3 timecyc?? tounge.gif

JJagwire
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#15

Posted 02 November 2012 - 05:27 AM Edited by JJagwire, 03 November 2012 - 02:45 AM.

QUOTE (Blaster_nl @ Thursday, Nov 1 2012, 15:35)
QUOTE (JJagwire @ Thursday, Nov 1 2012, 07:22)
 

IVSA3 timecyc?? tounge.gif

This is actually a rare phase in reality IV, I think it's about time to change after looking at screens of your timecyc haha looks amazing!
Also here is the latest state of the map, I spent a long time texture mapping it in cityscape with a lot of sand and rocky areas but sadly I cannot get it to export any of the painted-on textures, though I did see a few tiny areas that looked painted so that is confusing



JJagwire
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#16

Posted 03 November 2012 - 04:49 PM Edited by JJagwire, 03 November 2012 - 05:09 PM.

If anyone knows a better or faster way to texture please let me know, lol

nine30
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#17

Posted 09 November 2012 - 01:38 PM

QUOTE (JJagwire @ Saturday, Nov 3 2012, 16:49)
If anyone knows a better or faster way to texture please let me know, lol

hi

i like your mod, try to delete liberty and make it 100% offroad

to creat texture you can do it with paintdonet or gimp and a plugin called texturizer, i tested is cool and easy.

JJagwire
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#18

Posted 09 November 2012 - 10:33 PM

QUOTE (nine30 @ Friday, Nov 9 2012, 13:38)
QUOTE (JJagwire @ Saturday, Nov 3 2012, 16:49)
If anyone knows a better or faster way to texture please let me know, lol

hi

i like your mod, try to delete liberty and make it 100% offroad

to creat texture you can do it with paintdonet or gimp and a plugin called texturizer, i tested is cool and easy.

Cool thanks man I'll try out gimp, I have actually been working on several other maps, got kind of frustrated with the texturing on that one, but I'll finish it eventually. Probably going to 100% overhaul everything and I do like the idea of making it a replacement rather than addon.

Here is the first ingame test of a random map I made yesterday

user posted image

user posted image

(note: the black areas were not intended, lol)

Geosmith
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#19

Posted 10 November 2012 - 12:10 PM

Judging from the screens, this looks to be a perfect map for rally-cars. Keep it up!

RoadRunner71
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#20

Posted 10 November 2012 - 01:00 PM

That last map looks amazing, like the sahara, you should release it when you're done with it colgate.gif

JJagwire
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#21

Posted 16 November 2012 - 12:02 AM

So I reduced the total polycount from 990,000 to 70,000. Lol. Now I can finally blend textures and I can add a crapload of big rocks and cacti, plants, buildings etc. Here is a very quick test I just did with blended textures

user posted image

user posted image

Also I could probably release the sahara map later. Going to reduce the polycount on that one too I can actually blend textures. GIMS will crash if you try to blend areas bigger than like 8000 or so vertices, so when you have about 1 million.. not gonna work





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