- Added Possibility to Un-Safe Cars
- Automatic Saving of Cars when getting out (still might be buggy)
- Keys are now:
Shift+N for loading
U for Saving a Car
CTRL+U unsafe car
shift + U save cars to file
temporary download new version:
This is a simple script i wrote because i need some of this functionality for my other still unreleased mod
"crime does pay" (sorry will take some days still - had only recently time to work on it).
To install, just copy to your GTA4/Scripts directory. Obviously you need the .net Scripthook (you know where to get that by now i hope
To start the mod, you have to hit shift + N. This will load the saved cars, spawn them, mark them as "needed for mission" and attach a blip to them.
To save a car, just hit "Q" while inside a car. This will prevent it from getting deleted (i hope), attach a blip to it and write it to a file on save.
If you already saved this car, only its data (colour, health, position) will get upgraded.
To save all cars to file, hit shift + Q. This will write all data into a file inside your gta4-install-folder called fcars.ini
On top of this file (generated on first save) you find also a value called "MAXNUMBEROFCARS". You can control the number of safeable cars by increasing/decreasing this value.
Sorry at the moment no customizable keys - i wanted to release this quick because some of you might also like the funcionality in a stripped form.
If you really cant stand the setup - just change it yourself.
As always for my work, not only a compiled script but also the sourcecode (.vb) is included! only use one of both files (.dll / .vb) at a time!
None at this time
Download till aproval on garage:
Feel free to reuse parts of my code in your own work or reupload my mod, but ALWAYS remember to credit me and include this readme!
if you want to make money out of modders work - you have to ask them of course ,)
if you want to contact me, feel free to pm me on gtaforums or leave a message in the comments!
Of course there is no garanty whatsoever on nothing
Edited by DerDodga, 11 November 2012 - 11:46 PM.