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Improved Vehicle Features

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526 replies to this topic
Gian_Yagami
  • Gian_Yagami

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#511

Posted 14 June 2015 - 09:40 AM

That's one of the best mod ever made!!

Can you make Bike's or Motorcycle's handlebar rotated when turning? It would be great!

  • Aaron Hossain likes this

Geneilson Santana
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#512

Posted 17 June 2015 - 03:53 PM

Look, I am adapting my mo mod IMVEHFT cars more textures lights are not lit in the game because this happens?


PhillBellic
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#513

Posted 21 June 2015 - 02:27 PM

DK22Pac, I would like to inform you that the images in the Second Gallery (Super GT) are broken. Other than that, I like this Plugin for the Game. :)


David_CARP96
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#514

Posted 25 June 2015 - 03:30 AM

First test with mod installed and works fine, but at the second test the game crashes at 90% of loading :/ Also I need to reinstall the mod when I want to play again with it... What's wrong?


Issik
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#515

Posted 25 June 2015 - 01:25 PM

First test with mod installed and works fine, but at the second test the game crashes at 90% of loading :/ Also I need to reinstall the mod when I want to play again with it... What's wrong?

sometimes that also happens to me , try enabling the samp fix option. that fixed it for me.


David_CARP96
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#516

Posted 25 June 2015 - 02:38 PM

 

First test with mod installed and works fine, but at the second test the game crashes at 90% of loading :/ Also I need to reinstall the mod when I want to play again with it... What's wrong?

sometimes that also happens to me , try enabling the samp fix option. that fixed it for me.

 

Great! :D Thank you man :^:

  • Issik likes this

T Trick
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#517

Posted 07 July 2015 - 07:15 PM

Guys, when i install any version of the mod, the game crashes during loading .. I don't know why .. any idea how to fix this ?


psychosomatic
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#518

Posted 29 July 2015 - 06:54 AM

This is the one of the best enhancements for GTA in my opinion, but I have some problems: since I installed it, game crashes after playing a while. I also have your GTA V hud (awesome) and some CLEO mods too, but I don't know where could be the problem. I think it could be some incompatibility with any cleo mod, but they are a lot for uninstallig one by one..


Astranx
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#519

Posted 04 August 2015 - 01:02 AM

DK22PAC You're The Best San Andreas Modder For Me.  :colgate:


FMHn
  • FMHn

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#520

Posted 09 August 2015 - 04:23 AM

hey, someone have a problem with dirt feature?

in my game, the dirt always didn't appear, i don't why

i'm used latest version, thanks in advance :)


31M4N745
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#521

Posted 12 August 2015 - 03:45 PM

Can someone tell me what to do ? If I install IVF it removes a lot colors in my game... Almost all of my cars are black... Btw it's in SA:MP, idk if it happens in SP too, I don't play it. Waiting for help, thanks. :)


skytegra
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#522

Posted 16 August 2015 - 11:52 PM Edited by TJGM, 17 August 2015 - 12:02 AM. Don't quote the entire op.

When I install any version of ImVehFT,my game alwyas crashes but when i remove ImVehFt,game works normally again.Please Help

dlpafs
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#523

Posted 14 September 2015 - 09:57 PM

I really like this mod, but I have a question, there will be more releases?


Mysterdogg
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#524

Posted 30 September 2015 - 10:09 PM Edited by Mysterdogg, 30 September 2015 - 10:10 PM.

Hi, I don´t know if someone tried to do this but when I try to adapt a plane, a boat or an helicopter, it doesn´t work properly, i mean, the ImVehFt in the adapted vehicle doesn´t work. I adapted other vehicles like cars and motorbikes but aircrafts & ships doesn´t work; maybe I think there´s no a current version compatible with those vehicles, so, it could be great an update with that option.

 

Note: I didn´t tried with the last version; I´ll check it soon.


Automan
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#525

Posted 05 October 2015 - 08:18 AM

Hi my master DK22pak! I have some questions for the ELM:

 

-The File color_example.ivfc goes ImVehFt / colors?

-The File eml_example.dat goes ImVehFt / eml?

 

-It should be a string in this position?

599            7
# lights here
< data strings ??? >
#  id parent id  R  G  B  A   light type  corona size  shadow size  flash inertia  num switches  starting state  switching time
    1     0      E0 00 00 80       4          0.3           0            15.0            2             1         500 1000
    2     0      00 00 E0 80       4          0.3           0            15.0            2             0         500 1000
    3     0      E0 00 00 80       4          0.3           0            15.0            2             1         500 1000
    4     0      00 00 E0 80       4          0.3           0            15.0            2             0         500 1000
    5     0      E0 00 00 80       4          0.3           0            15.0            2             1         500 1000
    6     0      00 00 E0 80       4          0.3           0            15.0            2             0         500 1000
    7     0      E0 00 00 80       4          0.3           0            15.0            2             1         500 1000

 

-For materials, the textures 'default' is the vehiclelights128?

 

Very thanks!


GTA Master
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#526

Posted 08 November 2015 - 02:10 AM

Used to work for me, now it doesn't.

Help?

 

SA-MP 0.3.7
Exception At Address: 0x007CF9B0
Base: 0x040A0000
 
Registers:
EAX: 0x005D5BC0 EBX: 0x00000000 ECX: 0x00000000 EDX: 0x0AC5EF80
ESI: 0x5EE36E1F EDI: 0x5EE441E3 EBP: 0x0029FA10 ESP: 0x0029F91C
EFLAGS: 0x00210202
 
Stack:
+0000: 0x5EE254DC   0x5EE441B0   0x5EE441E3   0x5EE36E1F
+0010: 0x0029FA10   0x0029F944   0x00000000   0x0AC5EF80
+0020: 0x00000000   0x005D5BC0   0x5EE441E3   0x5EE36E1F
+0030: 0x0029FA10   0x00000000   0x00000088   0x016102D8
+0040: 0x0029F978   0x0000007F   0x0000007F   0x00000000
+0050: 0x00000000   0x00000088   0x00000000   0x00000003
+0060: 0x5EE25261   0x008E2C90   0x00B71848   0x00000000
+0070: 0x0029F998   0x7740DAB8   0x00000000   0x0029F9D4
+0080: 0x00824259   0x01610000   0x00000000   0x0082425E
+0090: 0x0000007F   0x0000007F   0x00000000   0x00000000
+00A0: 0x0029F9AC   0x0029F9B0   0x0029FA1C   0x00825EE4
+00B0: 0x00888048   0xFFFFFFFF   0x0082425E   0x0082427B
+00C0: 0x0000007F   0x008242A6   0x0000007F   0x00000000
+00D0: 0x008211F7   0x0000007F   0x0AC41590   0x005B835E
+00E0: 0x0000007F   0x000186EC   0x008E2C90   0x00B71848
+00F0: 0x005B8FEC   0x01646A70   0x005B9002   0x0AC41590
+0100: 0x0029FB94   0x0083D59B   0xFFFFFFFF   0x005B9273
+0110: 0x00869B08   0x00869B20   0x00000000   0x00869B30
+0120: 0x00000001   0x00863B10   0x75040860   0x00000000
+0130: 0x008E2C90   0x41544144   0x50414D5C   0x4E4F5A2E
+0140: 0x00880020   0xFFFFFFFF   0x0082425E   0x0082427B
+0150: 0x00001800   0x008242A6   0x00001800   0x00000000
+0160: 0x008211F7   0x00001800   0x49742400   0x005B3206
+0170: 0x00001800   0x0053BCA0   0x00863B10   0x00863A90
+0180: 0x00863B10   0x0000000A   0x0053E593   0x00863B10
+0190: 0x00748D50   0x0000000A   0x019B376D   0x0029FB60
+01A0: 0xFFFFFFFF   0x019E2420   0x00000008   0x01612500
+01B0: 0x00000008   0x00000100   0x00000008   0x00000102
+01C0: 0x43C80000   0x43960000   0x00000000   0x00000000
+01D0: 0x00000320   0x00000258   0x00000000   0x0000077F
+01E0: 0x00040D7C   0x00000200   0x00000000   0x012C0193
+01F0: 0x044779E5   0x00000193   0x0000012C   0x0000002C
+0200: 0x00020000   0x0000001A   0x000201D0   0x00000000
+0210: 0x00000020   0x019E243C   0x00000029   0x00020D48
+0220: 0x019E2420   0x00020000   0x56D5E0D4   0x00400000
+0230: 0x00000000   0x019B376D   0x0000000A   0x019CFCC4
+0240: 0x019CFCC0   0x0029FBA0   0x56D5C7A8   0x0029FBC0
+0250: 0x0029FBC4   0x0029FBC8   0x0029FBCC   0x019CFBC0
+0260: 0x019CFCC0   0x00000000   0x019CFBC0   0x019CFCC0
+0270: 0x0029FBA8   0x0029FBF8   0x0029FBF8   0x56DAA8A8
 
SCM Op: 0x0, lDbg: 0 LastRendObj: 0
 
Game Version: EU 1.0

TonySlark
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#527

Posted A week ago

Hi, DK22Pac, is it possible to make turn signals automatic at turning? Without pressing buttons? I am absolutely sure, i saw that in some mod, in ELM i maybe.

Привет, DK22Pac, возможно ли сделать поворотники автоматическими? Без нажатия кнопок? Я точно уверен, что видел такое в каком-то моде, возможно в ELM.





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