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Improved Vehicle Features

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Automan
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#331

Posted 03 June 2014 - 08:37 AM

_DK, You can add the opening of the door, boot and bonnet?... 
So it do not have to install so many mods together... :)

Musi
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#332

Posted 05 June 2014 - 07:52 AM

I found a bug with the light on the number plates. If it's disabled for SA:MP the carpback material still lights up and looks weird as the default carplate doesn't have an alpha channel.

 

b1ef15331123722.jpg 


Musi
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#333

Posted 08 June 2014 - 01:19 PM

I tried making emergency lights for a car mod which I'm working on and they still don't show in game (it shows the default coronastars).


mikros1
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#334

Posted 08 June 2014 - 04:03 PM

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Musi
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#335

Posted 09 June 2014 - 11:55 AM

Did you use the last version?


mikros1
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#336

Posted 09 June 2014 - 02:07 PM

yeah!


artginPL
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#337

Posted 09 June 2014 - 07:41 PM

When will be the next version of original vehicles?  :r*:


Savidge
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#338

Posted 09 June 2014 - 07:49 PM Edited by SergeantSavidge, 09 June 2014 - 07:52 PM.

When will be the next version of original vehicles?

_F_ has only just released the current version so it'll take another few weeks at least, I'd say.

EDIT: this is totally off-topic, but I love your passenger CLEO script, dude. Nicely done :^:


Automan
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#339

Posted 11 June 2014 - 10:09 AM Edited by Automan, 12 June 2014 - 03:13 PM.

Some games have 2 lights texture: front and rear light. (TDU, for example).
It can add a vehiclelight2/vehiclelight2_on?... :)
Otherwise you need to redo the UV-mapping for all the lights, having put the two textures into a single texture... :(
Ah, and dashboard light....

silentkiller44
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#340

Posted 13 June 2014 - 07:10 PM Edited by silentkiller44, 14 June 2014 - 10:23 AM.

@_DK:  After Installing the new ImVehFt, Paintjobs aren't colorable anymore! D: D: 

 

PLSSSSS Fix that.


dxivilea
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#341

Posted 14 June 2014 - 08:51 PM

DK, you should make the lit num plate appear only on 'richfamily' cars if it's possble. Awesome mod!

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_F_
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#342

Posted 16 June 2014 - 07:29 PM Edited by _F_, 16 June 2014 - 07:38 PM.

For some reason my game crashes when trying to use this new dirt feature on my custom Sultan...
I'm supposed to just add "_d" after the body texture right? For example my sultan.txd file should contain "remapsultanbody256" and "remapsultanbody256_d" and paintjobs(sultan1.txd) "sultan1body" and "sultan1body_d" right?

But why does it crash the game?

EDIT: Ok nevermind, turns out that the clean texture has to be exactly the same size as the dirty one, but considering the fact that the empty one is just blank white sized 512x512 it's a huge waste of MBs...
Anyways, now that it doesn't crash and I can test, turns out none of the paintjobs work... The car is goes complete black, without paintjobs when inside the garage and complete white when outside... Also body doesn't go dirty, even though the wheels do...

mikros1
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#343

Posted 17 June 2014 - 03:52 PM

wold be possible make nvidia physx to SA?


R3ZA
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#344

Posted 19 June 2014 - 11:22 AM Edited by R3ZA, 19 June 2014 - 11:38 AM.

Amazing and tanks DK

why in ImVehFt 2.1.1 wiper , steering and speedometer didn't work?

sorry for my bad English :D


Silent
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#345

Posted 19 June 2014 - 11:35 AM

Amazing and tanks DK


Exactly DK, tanks.

Tanks-T-72-The-Caucasus.jpg
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LINK/2012
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#346

Posted 19 June 2014 - 03:18 PM

They really need tanks atm on Ukraine.

dxivilea
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#347

Posted 20 June 2014 - 08:29 AM

Added car colors don't work with the latest version. They come out dark-yellowish, if i remove the asi they work.


Agent 86
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#348

Posted 20 June 2014 - 06:12 PM

Sorry for the bump.

 

Is there a way for the new breaklights to display at night as taillights when the headlights are on? I've seen this in other adapted cars.


_F_
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#349

Posted 20 June 2014 - 08:16 PM

What's the point of this? This is exactly how non adapted cars react


Savidge
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#350

Posted 21 June 2014 - 12:16 PM

Sorry for the bump.

Don't worry, the last post was only made a day ago. :D


Musi
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#351

Posted 25 June 2014 - 10:50 AM

I still cannot fix the emergency lights. Can someone help me with it, please? I edited eml.dat, placed the dummies (light_em1, light_em2) and assigned the materials (colors: 255 0 0, 254 0 0) and when I turn the sirens on, the car shows the default coronas.


Automan
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#352

Posted 28 June 2014 - 07:49 AM

I have a question:
But Active Dashboard 3.2.1 contain Improved Vehicle Features 2.1.1?... :blink:

iFres0x
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#353

Posted 29 June 2014 - 01:26 PM

Awesome mod :r*:  :lol:  :lol:


DK22Pac
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#354

Posted 29 June 2014 - 07:37 PM Edited by _DK, 01 July 2014 - 03:02 PM.

IVF-friendly material editing. WIP.

ZOYp9DH.png

 

lgB0EJV.png

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direstraits
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#355

Posted 07 July 2014 - 03:17 PM

This mod crash with SilentPatch.


ric4rd094
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#356

Posted 07 July 2014 - 07:01 PM

This mod crash with SilentPatch.

Not with his latest release: https://dl.dropboxus...lentPatchSA.asi


direstraits
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#357

Posted 07 July 2014 - 10:06 PM Edited by direstraits, 07 July 2014 - 10:08 PM.

 

This mod crash with SilentPatch.

Not with his latest release: https://dl.dropboxus...lentPatchSA.asi

Thank you.

 

_DK, can you add blood in a car when you hit a ped, like IV?

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Reyks
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#358

Posted 07 July 2014 - 11:05 PM

_DK, can you add blood in a car when you hit a ped, like IV?

This would be awesome, if possible.

 

Also _DK can you add an option to turn off the license plate lights? Cause they don't look right on some cars.

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direstraits
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#359

Posted 08 July 2014 - 01:01 AM Edited by direstraits, 08 July 2014 - 01:01 AM.

 

_DK, can you add blood in a car when you hit a ped, like IV?

This would be awesome, if possible.

 

Also _DK can you add an option to turn off the license plate lights? Cause they don't look right on some cars.

 

Open "ImVehFt.ini" , inside "ImVehFt" folder.

Search for this:

SAMP_fix=0 ; disables HD license plates

and change it to this:

SAMP_fix=1 ; disables HD license plates

_F_
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#360

Posted 08 July 2014 - 06:24 PM

direstain, this only disabled HD license plates, not the light. HD license plate was never a problem, the problem is that the license plate goes super bright in the night.

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