The model does appear fine when in a wel-lit area, though:
I didn't do anything crappy to it, as I often make sure that the default material settings are used on the model.
EDIT: Came up with a workaround for this problem, by exporting the affected model as an Unreal PSK, reimporting it using Gildor's ActorX importer, and then shoving it to your existing rig project. Although it would be 'swell if you guys would try to come up with another solution.
Edited by lpgunit, 19 October 2012 - 01:11 PM.