Hi there,
recently i spontaneously decided to install the good'ol GTA III again. So i dig out my modded backup, replace some cars, added some HQ-textures etc.
All worked out pretty well, the game runs smooth.
I also decided to put in some CLEO-mods and was pretty amazed when i came across this thread to fix this unrealistic exploding behavior.
So I installed CLEO v1.0.1.6 via Sanny Builder 3 - the installation seems to work and the version is properly displayed in main/pause menu.
The problem: the script provided in this thread (III_DontBurnFlippedCars.cs) is not working for me. In fact it crashes the game as soon as any car have a collision. I also downloaded another version from sannybuilder.com
http://13.sannybuild...nFlippedCars.cs
which seems to do nothing at all.
None of the "DontBurnFlippedCars"-files are shown as "loaded" by CLEO in pause menu.
BUT i've installed a CarSpawner (also a .cs-Script) - and its perfectly working. Also --> Sanny builder shows: "CLEO Library installed. Version 1.0.16".
So I dont think the problem is the CLEO-installation ... or do i need another CLEO-version?
I'm not a total newbie in gta-cutomizing but it seems i dont see the crux here. 
Do i have to adjust the memory-adress in the script? Does this script only work with a specific language? Are the triggered mem-adress static under all circumstances? I'm curious about it... I have no idea.
I know the game is really old but maybe someone have mercy and provides some support. 
Further information:
First: Yes. I put the .cs-files in CLEO-folder.
The game version is 1.1 with an european exe-file.
I tested my custom-folder on 64bit Win7 Ultimate and on 32bit WinXP Pro. I also tested a clean install of the game on both systems (with CLEO installed of course). Same results on every rig.
I hope there is an solution, since the mod is really great and crucially improves the game imo.
THX4Reading
Greetings