ENB - Blue Explosions when Bleach Bypass enabled
Posted 12 October 2012 - 01:22 AM
Anyone know what to do to fix this? I was using a config without bleach bypass in the enbeffect.fx but I copied it from another config and it works OK except the explosions. It happens both without my explosionFX.dat mod or with.
Yeah, I'm new to this.
Thanks in advance
Posted 03 July 2013 - 04:30 PM Edited by PacketOVerload_x64Bit, 03 July 2013 - 04:44 PM.
| † † † †r2=tex2D(s3, _v0.xy); //BloomSampler|
Change from 10.0 to 1.0 or 0.8
Could also be:
|float † Exposure=1.1;|
Try lowering the amount to 0.5 or lower, or below 1.0 anyway. See if that helps.
Posted 03 July 2013 - 11:01 PM Edited by Lenin, 03 July 2013 - 11:08 PM.
Will try out, right away.
EDIT: I fiddled around with both things, at first I thought it was helping ( at night time the blue was MUCH less obvious) but then I switched to sunny and noon and then it was like before .. Dunno if that's a hint.
Posted 04 July 2013 - 01:29 AM
check your blueshiftamount under bloom
I dont think this has anything to do with it, but if it has a high number or any variable, turn it to 0.
Posted 04 July 2013 - 05:19 PM
Posted 04 July 2013 - 06:50 PM
But I'm no expert at hlsl
I can send you two bleach like effects that are made by me,if you want but first check from a expert hlsl programmer for imported bleach effect to check what is wrong...
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