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[REL|ASI|SA] GInput

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jochuan
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#241

Posted 16 November 2014 - 09:05 PM

yes i 

 

 

can someone explain why it is not working for me

 

 

i use this joypad and always crash when i open the game

N_635041548017363290_621322_1.jpg

Are you sure you have installed the mod correctly? Read and reread the Readme.txt and PlayStation\Readme.txt 

GInput.asi and GInput.ini go in your game folder. The contents of the PlayStation folder also go in your game folder. 

If you don't copy the contents of one of those folders, the game will freeze when you launch it.

 

yes i installed correctly


zer0blivion
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#242

Posted 16 November 2014 - 09:21 PM

yes i installed correctly

 

One or more of your other mods are probably conflicting. Reinstall the game fresh and add the mods one by one. 


jochuan
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#243

Posted 16 November 2014 - 09:24 PM

 

yes i installed correctly

 

One or more of your other mods are probably conflicting. Reinstall the game fresh and add the mods one by one. 

 

i made this before but still didn't work


zer0blivion
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#244

Posted 16 November 2014 - 09:25 PM

 

 

yes i installed correctly

 

One or more of your other mods are probably conflicting. Reinstall the game fresh and add the mods one by one. 

 

i made this before but still didn't work

 

Then I'm sorry, I don't think I can help you.


format c:
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#245

Posted 17 November 2014 - 12:21 AM

well, FINALLY jochuan got banned

 

/thread

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darthvader20011
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#246

Posted 17 November 2014 - 05:28 AM

-claps and beer drinking-

I am waiting to get an XBox Controller to play this mod :)

inadequate
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#247

Posted 17 November 2014 - 06:47 AM

^

You don't need wait, if you have a generic controller, works perfectly with it: http://gtaforums.com...entry1066491118

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WDeranged
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#248

Posted 18 November 2014 - 10:41 AM Edited by WDeranged, 18 November 2014 - 10:54 AM.

Thanks for this mod, playing with my wireless 360 pad on my TV is mind blowingly cool.  My only issue is with the use of the analog trigger for acceleration on pushbikes, it's physically impossible to pedal fast without holding the pad in one hand and rapidly slapping the trigger with the other.

 

I've briefly looked at the ini file, is it possible to swap the trigger for a face button?


Silent
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#249

Posted 18 November 2014 - 02:05 PM

With Deji's GInput, there is apparently no way to have triggers analog.

WDeranged
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#250

Posted 18 November 2014 - 04:00 PM

With Deji's GInput, there is apparently no way to have triggers analog.

 

I can live with that, it's just the rapid tapping you need to do for pushbikes really doesn't suit triggers.


Blackbird88
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#251

Posted 18 November 2014 - 05:37 PM

Every day this thread makes me think Silent released GInput for SA, but then I realize it has no III/VC in title :D

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SilverRST
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#252

Posted 02 December 2014 - 10:25 PM Edited by SilverRST, 02 December 2014 - 10:50 PM.

-nvm-


Silent
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#253

Posted 02 December 2014 - 10:50 PM

You're probably copying x360cemu files... don't.
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pawel86ck
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#254

Posted 14 December 2014 - 11:51 AM Edited by pawel86ck, 14 December 2014 - 01:44 PM.

GInput works only with original "exe" 1.0 on my PC, but with update it crashes the game on the start and thats probably why it also crashes STEAM version (right now most people can buy only steam version so that mod will never work for them)

 

-I'm using 360 controler, and xbox ONE version, both work, but triggers arnt working in analog mode

-I love thumbstick sensitiveness in GInput for san andreas, it makes car driving fun and easy (exactly as ps2 version). In comparison to that Ginput for VC and GTA3 has very high sensitiveness, and game was much harder to play


Silent
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#255

Posted 14 December 2014 - 12:01 PM Edited by Silent, 14 December 2014 - 12:02 PM.

-I love thumbstick sensitiveness in GInput for san andreas, it makes car driving fun and easy (exactly as ps2 version). In comparison to that Ginput for VC and GTA3 has very high sensitiveness, and game was much harder to play


Is that really the case? I have used recommended deadzone values fro a x360 pad, even a bit smaller than that. The sensitivity should be just fine, I guess.

Might be bacause Deji is not smoothing the input around deadzones (so doesn't PS2 SA) so his deadzones look like this

precision-problem.jpg
(except they are axial, not radial)

whereas mine are
scaled-radial-deadzone.jpg
(except axial too)
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pawel86ck
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#256

Posted 14 December 2014 - 12:22 PM Edited by pawel86ck, 14 December 2014 - 12:30 PM.

Is that really the case? I have used recommended deadzone values fro a x360 pad, even a bit smaller than that. The sensitivity should be just fine, I guess.

I dont know where's the problem but San Andreas Ginput thumbsticks works correctly. With 10% thumbstick force cars will turn very little, exactly as they should (it's easier to drive at high speed and around traffic). In GTA3 and VC GInput the same 10% thumbstick force will turn my car much faster (and because of that there's no precision during fast driving)


Silent
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#257

Posted 14 December 2014 - 12:32 PM Edited by Silent, 14 December 2014 - 12:36 PM.

I don't know if that's mod's fault. Could be III/VC handling as well.

EDIT:
If you want to help, could you try playing III/VC WITHOUT GInput? As much as things will be broken, left stick will still work the same way. And instead of using my code, it'll use R*'s which is mirrored 1:1 by Deji's GInput. How does it feel then?

pawel86ck
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#258

Posted 14 December 2014 - 12:46 PM Edited by pawel86ck, 14 December 2014 - 01:03 PM.

I don't know if that's mod's fault. Could be III/VC handling as well.

 

Maybe you right, because few cars in gta3 and VC (especialy older ones) has much slower thumbstick sensitiveness. Something tells me, that VC/GTA3 was done with PS2 gamepad in mind. That gamepad had ANALOG DPAD, and if you taped that analog dpad button very quickly (and with small force) even fastest cars were turning slowly (and you could drive with precision).

 

 

EDIT:
If you want to help, could you try playing III/VC WITHOUT GInput? As much as things will be broken, left stick will still work the same way. And instead of using my code, it'll use R*'s which is mirrored 1:1 by Deji's GInput. How does it feel then?EDIT:

give me few minutes, I will test that


Silent
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#259

Posted 14 December 2014 - 01:03 PM

True. Still, how does it play without GInput?

pawel86ck
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#260

Posted 14 December 2014 - 01:34 PM Edited by pawel86ck, 14 December 2014 - 01:52 PM.

True. Still, how does it play without GInput?

Without GInput left thumbstick sensitiveness is smiliar, but I coud feel there's no smoothing around deadzones (exactly as you wrote, so Ginput sensitiveness is better). 

 

BTW- if I push thumbstick a little bit just for a split second, even fast cars will turn slowly (exactly as they should). It's not easy to do that everytime (thumbstick aren't made to use them like that), so still only ps2 version of GTA3/VC (with ps2 analogDpad) can provide proper experience.


Silent
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#261

Posted 14 December 2014 - 01:43 PM Edited by Silent, 14 December 2014 - 01:49 PM.

Odd, as PS2 version has no smoothing around deadzones too. My guess is that it can't be made better the easy way.

Unless I figure a clean way to customize sensitivity.


EDIT:
Are your PS2 version feelings based on using a PS2 pad? If so, that can be another factor.

pawel86ck
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#262

Posted 14 December 2014 - 02:15 PM Edited by pawel86ck, 14 December 2014 - 02:41 PM.

Are your PS2 version feelings based on using a PS2 pad? If so, that can be another factor.

Yes, I played GTA3/VC on my ps2 using original ps2 gamepad. As I said, that gamepad has analog dpad (not digital), and it was easy to apply low button presure for only split second (that way cars turned slowly, so it was easier to drive at fast speed around traffic).

 

In SA Ginput I can turn very slowly (and with precision) during driving using xbox gamepad, so it looks like GTA SA was done with thumbsticks in mind (not analog dpad like VC/GTA3).

 

Well, we'll see what it's like when I release my GInput then ;)

 

W porządeczku, jak coś porównam :)


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#263

Posted 14 December 2014 - 02:29 PM

Well, we'll see what it's like when I release my GInput then ;)

APNBUSTER
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#264

Posted A week ago Edited by APNBUSTER, A week ago.

How can I change the mapping? The aiming with RT (moving the aim with Right Stick) and shooting with B button is hard for me, because I have a X360 controller. Aiming with RT while I shooting with B button, ain't good idea. The ideal stuff is aim with LT and shoot with RT and punch with B button. And some things else I wanna change.


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#265

Posted A week ago Edited by Silent, A week ago.

How can I change the mapping? The aiming with RT (moving the aim with Right Stick) and shooting with B button is hard for me, because I have a X360 controller. Aiming with RT while I shooting with B button, ain't good idea. The ideal stuff is aim with LT and shoot with RT and punch with B button. And some things else I wanna change.


Remap CIRCLE button in GInput.ini for OnFoot sets. You won't be able to split weapon fire and melee attack, though.

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#266

Posted 2 days ago

I tried and tried to get this to work. It just won't :(

 

Tried with no other mods installed (with a fresh install), I start the game up, and it minimizes into a "not responding" state. If I remove the ginput asi, it works fine.


IG_
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#267

Posted 2 days ago Edited by IG_, 2 days ago.

So I got this mod to work, but I have one weird issue.

When my camera on foot is inverted, cameras for vehicles are not inverted.
So if I go to the menu and invert my Right Stick Y axis, this time the foot camera is not inverted by vehicle camera is inverted.

Is this suppose to happen or did I cause a glitch?
Before I had GInput, I had the latest GTA SA Steam version, I did some controller changes there (inverting right stick Y axis) and later on I decided to downgrade to GTA SA 1.0 and use GInput to replace the lack of native joypad support.

EDIT:
I fixed my issue.
I opened up my GInput.ini folder and for whatever reason saw that "SensitivityRightY" for both PS2_Vehicle and Xbox_Vehicle was set to "-100" while every other value was 100. So I edited both of them to be 100 and now both my foot camera and vehicle camera is inverted.

And I finally I'd like to thank you for this mod. The controller support this mod brings is way better than the native support Rockstar brought to the latest version of this game.
The added support for graphics is extremely helpful, instead of seeing "Press JOY10" I actually see the button I'm told to press...

Happily using my PS3 controller with this.





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