|QUOTE (jpm1 @ Thursday, Oct 25 2012, 21:09)|
| i don't think there are meters but more likely miles . i did the run from one part of the map to another with the helo and i got 6.12 miles . i think 6000 means 6,0 miles . i also made few tests in both CS and max and i discovered that a meter in CS corresponds approximatively to 3.93 m in max . if you have a 100x100 m map in CS you 'll get a 393x393 m map in max . i measured basing myself on a Niko ped assuming he is approx 1.76/1.77 m height . the workspace in CS canno't exceed 1.6x1.6 km so now i'm trying to find a tip to do maps using a background image|
@ aacclapd : search for overlay thing
It is 6000x6000 meters.
Rockstar model by metrics. I extruded an object by 1 meter and I exported the model in game and it IS 1 meter compared to Niko Bellic.
1.ALSO, I flew the helo for 6000 meters from one end of the map to another.
2.And the height of Rotterdam Tower(Empire State) is 448.6656 meters according to GTA Wiki. If you import the Rotterdam Tower into 3ds max with GIMS map helper, the height in max unit is 448.6656. The GIMS Map helper show the 6000 x 6000 bound, if you don't go out of it, your model is within boundary. The map helper is from -3000 to 3000 max unit from North to south, east to west. Which means 6000x6000 max unit.
This ultimately proves that it is in meters.
In conclusion, 6000x6000 is in meters, you can ask anybody and they would know as well.
Trust me on this one, when you model in 3ds max, every time you move 1 max unit you are moving by 1 meter. y following this, you can never go wrong in modelling.