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SkyReaper2014
  • SkyReaper2014

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#1

Posted 30 September 2012 - 02:03 AM

Ok so i created a object,textured it,and created the .col(using http://www.moddb.com...-sa-in-3ds-max) and i used imgtool and med to get it ingame.

When i start up the game it crashes as soon as it starts to load,plus my object doesnt have its texture (in med).I did select the texture and YES the texture in the txd is named the same.

This is getting annoying because i cant find any problems.According to med the col is ok,so help please confused.gif ?

ilir
  • ilir

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#2

Posted 30 September 2012 - 01:01 PM

.txd' name doesn't have to be same as .dff
You just have to define the corresponding txd in the IDE file (using MEd or a simple text editor like notepad)
Does your object show up in MEd?

SkyReaper2014
  • SkyReaper2014

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#3

Posted 30 September 2012 - 04:34 PM

Yes it showed up fine other than as i implied,med wont link the txd for some reason.

ilir
  • ilir

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#4

Posted 30 September 2012 - 07:16 PM

Did your textures exported from 3ds max when you exported your model? Have you changed the texture's name when you added them into .txd?

SkyReaper2014
  • SkyReaper2014

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#5

Posted 30 September 2012 - 10:50 PM

No textures exported with the model,as for the renaming,no i left the name how it was when i applied it

ilir
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#6

Posted 01 October 2012 - 08:47 AM

If you've done everything well, textures should be exported when you export your model as well. Feel free to PM me and I'll try to help you from there, as to avoid unnecessary bumping here wink.gif




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