Update: 1/10/2012: Added Video showing how to get VLA into a GSF zone, and added gang density changes
The purpose of this topic is to combine all the new and old territory glitches into one nicely structured post so anyone who is interested in this can easily understand how to do each method. I will be editing this post as I am sure I will miss some stuff out, feel free to mention better methods at doing each glitch. Note I am a PS2 user and I do not use mods, all of these can be done without cheats so most of the methods will be posted with this structure in mind, feel free to modify them as you wish.
When I want to refer to a particular zone, I will refer to its shorthand code which can be found on this map:
Primary gangs in this FAQ refer to Ballas and Vagos.
3rd Party gangs in this FAQ refer to the other gangs such as VLA, Triads, Mafia etc
Also note I did not discover most of these so if you can also find the source of credit please let me know. I did find one glitch by myself.
Creating GSF territories (The Hood Abuse Glitch):
Method 1: Right this is the most basic way to give a zone GSF density. Firstly there is the basic way we all know, if a gang occupies a zone simply kill 3 gang members and a war will start, take it over and GSF gets that gangs density, they get nothing. Then there is the hood abuse glitch, you can add 10 GSF density to any zone doing this.
However I discovered something interesting here, its probably not even a glitch but I personally never knew about it so maybe you don't either. If you want to mix a gangs territory so that you add GSF and they still keep some of their density in that zone, instead of winning the last wave lose the war, either by death or just leave the area. This will mix that territory with GSF and the other gang, they will lose density.
Method 2: When one of your territories gets attacked by the Ballas or Vagos, go to the zone that you want to have GSF in (Say LDT7) and kill 3 primary gang members in that zone. Now go win the defence, but do NOT kill the attackers on foot, for if you do you switch the zone that gets GSF influence to the zone where you kill 3 of the attackers. To get around this, simply kill them in a car by doing a drive by, I recommend using a proofed car, and maybe get GSF to help you out if you dont have one. When you win the defence the zone that you killed 3 gang members in will have 10 GSF density and you should see the change on the map if you turn gang areas icon on and off.
If the zone that you want GSF to be in happens to be next to the attacked territory, simply kill all the attackers while standing in that territory, so lure them into that territory either on foot or using a proofed car. If luring is too difficult kill all of them but 4 and then lure just those 4, 4 to be safe you only need 3.
Extension of Method 2: Should you want GSF in a zone that is far away from the zones that are getting attacked (say San Fierro) or zones that are far away from other zones with primary gangs in them, plant Satchel Charges on the attackers (just 3 of them) and then go to the zone you want GSF to have. It may help to first take out the two guys with the shotgun from a distance and then plant the satchels on the last 4 remaining gang members (kill the rest so there are 4 left). I find this method to be unreliable, so you may have to make a chain of territories to the one you want. Or you could use cheats if thats your thing.
How to add Ballas and Vagos density to a zone (Mixed Territory Glitch):
Method 1: Again this is a legit method. When one of your territories gets attacked, simply let the timer run out and that attacking gang will gain density in the zone. If you lose the defence without spawning the enemies the attacking gang will gain 30 density in that zone. If you trigger the defence by spawning the enemies who attacked it they will gain 18 density, minus 3 for each gang member killed. Note if you save or use an R3 mission to cancel the territory attack before spawning the gang members, no changes will happen. If you spawn the gang members and then trigger an R3 mission, they will gain 18 density.
Method 2: Firstly before you can add one of these gangs to a specific zone, that zone must already have primary gang in it, preferably GSF. So if you want LDT7 to have Ballas or Vagos in it, first you must do the hood abuse glitch mentioned above to get GSF into it. Now if this zone is next to a zone with a high amount of Balla or Vagos density, what you can do is hood abuse it again so it has 20 GSf density, and it might get attacked. Then simply lose the attack.
Method 3: Again the zone you want mixed must have at least 10 GSF density, one hood abuse (or it can be a normal starting GSF territory such as Grove street or Glen Park.) Wait for one of your territories to get attacked. Now simply kill 3 primary gang members in the GSF zone that you want mixed. It does not matter if you kill a Vagos or Balla, the gang that gets mixed with GSF will be the gang that is attacking your territory. Once you kill 3 of them in the zone trigger the defence by spawning the attacking enemies and then simply lose the defence, the zone where you killed the 3 primary gang members will be mixed.
How to choose which gang attacks your territory (The pomor manouver):
So method 3 above says the gang that gets mixed with GSF is the gang that attacks your territory. There is a way to decide which gang actually spawns in the attack. First wait for a territory to get attacked. Now before triggering the defence and spawning the attackers, go to a zone whose gang dominates it and kill 3 primary gang members in that zone, doesnt matter which gang members you killed as long as they are Ballas or Vagos. Now when you trigger the defence, the gang that owned the zone you killed 3 gang members in will spawn. So once they have spawned you can go to a GSF territory and kill any 3 primary gang members and then lose, the gang that spawned when you triggered the defence will share it.
Note this also works for 3rd party gang zones, so you can get 3rd party gangs to attack a zone like VLA and triads. See below for more info.
How to get 3rd Party gangs into any zone (The pomor manouver extended):
Firstly we want the 3rd Party gang to attack your zone, I will use Varrios Los Aztecas as an example (VLA). Wait for a gang to attack your territory, and then stand in El Corona or Little Mexico (before triggering defence) and kill 3 Ballas or Vagos while standing in that zone. It may help to stand in the Ballas area until they spawn, then go into El Corona. Now once you have killed 3 go to the zone being attacked and trigger the defence, notice it will be VLA that spawn. Ignore them and drive to the zone you wish to have them in, note this may not have to be a GSF owned zone but any other primary gang zone (confirm?), il use Glen Park as an example. Now to the GSF zone you want them in and kill 3 Primary gang members in it, and lose the war. Once the war is lost VLA will spawn in this zone.
You could combine with this with the Flying territory glitch (Fly off the edge of the map to get random territories everywhere) as this will put other 3rd party gangs in LS. Then simply kill 3 primary gang members in that zone and trigger the defence to fight them, or after triggering the defence go to a zone you want more of that gang in and kill 3 primary gang members there and lose the war.
Here is a video showing how to do this to get them in Glen Park:
An interesting remark, once you get a 3rd party gang into this a GSF zone, if that territory gets attacked by a primary gang such as the Ballas, then the Ballas will also be in this zone. I think doing it in this order is the only way to get 3 gangs in one zone.
Edited by Jack Reacher, 16 June 2013 - 10:13 PM.