Post mod releases in the Mod Showroom
Read the Modding Rules BEFORE posting!
Free mod hosting from GTANet, simply login with your GTAForums account details
GTANet's modding wiki
GTA Modding Chatroom
Provided by irc.gtanet.com (Don't have an IRC client? Click here)
How do i get a custom obect into IV?
Posted 23 September 2012 - 03:39 AM
Any tuts would be appreciated,preferably text but i guess i can watch a video.
Thanks in advance
Posted 23 September 2012 - 12:57 PM
so you better make a nice map and then try to learn how to export it to game.
its very easy, i made the process like thousand times. you have to create objects, export them as models to any new .img and then export ide and wpl but first you have to go to IDE EDITOR... in GIMSIV and set:draw distance, texture dictionary assigned to model("null" if the model has embedded textures and dont need any wtd file to load).
and then make the same thing in WPL EDITOR.
then you have to export both and add lines to the gta.dat (for IDE and WPL files loading) and images.txt (for IMG files loading)
Posted 23 September 2012 - 03:16 PM
|QUOTE (aacclapd @ Sunday, Sep 23 2012, 12:57)|
| adding one object to game is silly cuz you have to crate a new img, wpl, ide and add lines in gta.dat and images.txt for nothing.|
Is it possible to just add the object to the games img and ide files?
Posted 23 September 2012 - 06:22 PM
then create a new collision file (wbn)
by the position of the new object. (use 3dsmax and GIMS IV for such thing)
of course, model must be inside the .img.
Edited by aacclapd, 25 September 2012 - 02:16 PM.
Posted 03 November 2012 - 03:10 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users