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OmeXr
  • OmeXr

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#241

Posted 12 September 2013 - 07:22 PM

new dumpster model from manhunt and color corrected textures
image_57355.jpg
andromeda from sa replacing colorless airtrain
image_57356.jpg
boxville with mr wongs ad on it
image_57357.jpg
toni cipriani house is still destroyed (no more lcs portland safehouse, it was messing with the timeline of lcs-advance-gta3)
image_57358.jpg
finally trashmaster matches with the rest of the gta games (vc, sa, vcs)
image_57359.jpg
no more that ugly last-minute-addition building from r* behind bolt burgers building (it was never present in the beta, and also it was hiding a grass ground under it)
image_57360.jpg
schoolbus
image_57361.jpg
boxville - turtle head fish factory
image_57362.jpg
hermes
image_57363.jpg
reflections
image_57364.jpg
  • pogo_01 likes this

Bondergomme
  • Bondergomme

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#242

Posted 12 September 2013 - 10:42 PM Edited by Bondergomme, 12 September 2013 - 11:37 PM.

@SilentPL

 

If I remember, 159 act like a boat


OmeXr
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#243

Posted 13 September 2013 - 12:39 PM

BETA1 RELEASE :

A lot of interiors and features missing from the screens i gave you. but its an beta version, so please dont be an ass about it. i ve done what i could with such little time to bring you this release.

http://www.gtagarage...ow.php?id=21448

Fonggus
  • Fonggus

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#244

Posted 13 September 2013 - 02:07 PM

ID

151,

152,

156,

157,

Are Friendly with cars.


Ss4gogeta0
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#245

Posted 13 September 2013 - 07:08 PM

i think next beta should have the school hall redone to a normal school (like rockstar intended for it to be in the beta)

maybe a school out near bedford point (like in advance)

Alt
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#246

Posted 13 September 2013 - 08:25 PM

OmeXr : How do you run GTA 3 with AA ?

Forced in the graphics driver (through panel) or forced with ENB.


DimZet13
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#247

Posted 13 September 2013 - 09:01 PM

ID

151,

152,

156,

157,

Are Friendly with cars.

Yes. 154- is fly. Last is boat. I realized a long time ago it in Snow city mod. I all created self.


Silent
  • Silent

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#248

Posted 13 September 2013 - 09:51 PM

ID 159 is a helicopter, just like ID 155. Both are broken though.

Usman55
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#249

Posted 14 September 2013 - 03:56 PM

I'm getting white textures everywhere. Is there something I'm doing wrong?

 

The player is white, the trees are white, the Red Light District safehouse is white and a lot more stuff is white.

 

I tried rebuilding txd.img and txd.dir by deleting them but the game didn't rebuild it.


OmeXr
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#250

Posted 14 September 2013 - 03:58 PM

i would say install the xbox mod, but my mod is already based on it. so idk why are you getting this problem..

Usman55
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#251

Posted 14 September 2013 - 05:21 PM

I got same texture errors when I installed xbox mod a week ago.


ClaudeSpeed1911
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#252

Posted 15 September 2013 - 08:03 AM

I got same texture errors when I installed xbox mod a week ago.

This happend to me a long time ago when I tryed to install Real GTA3 mod so maybe its the same problem.

 

This is how I fix it:

Go to your GTA3 folder then open a folder called models, You will find these files txd.img and txd.dir then you have a choise and it is to delete the files or cutting and pasting in a different file, After you did try running the game.

 

If it doesn't work then I'm not sure.

 

Sorry for my bad english.


OmeXr
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#253

Posted 15 September 2013 - 09:21 AM

Docks extended

image_57407.jpg
image_57408.jpg
image_57409.jpg

Walls removed around;

Bus depot
image_57410.jpg
LC Sawmills
image_57411.jpg
Mansion
image_57412.jpg

New detailed stadium interior

Entrance
image_57413.jpg
Interior
image_57414.jpg
From Sky
image_57415.jpg

New shadow for helicopters
image_57417.jpg
Ship ramp from removed from the final game added back
image_57416.jpg

Usman55
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#254

Posted 15 September 2013 - 11:55 AM

 

I got same texture errors when I installed xbox mod a week ago.

This happend to me a long time ago when I tryed to install Real GTA3 mod so maybe its the same problem.

 

This is how I fix it:

Go to your GTA3 folder then open a folder called models, You will find these files txd.img and txd.dir then you have a choise and it is to delete the files or cutting and pasting in a different file, After you did try running the game.

 

If it doesn't work then I'm not sure.

 

Sorry for my bad english.

 

If you read my previous post, you'll see I already tried that.

 

No worries though. I'm gonna try some stuff and post back if it works. This is an awesome mod (best one for GTA3 yet) and I'm not going to let it just slip away.


Ivan1337
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#255

Posted 15 September 2013 - 03:15 PM

Awesome mod but I can´t enter for example into the Marco´s Bistro, Pook Noodles etc.


Node
  • Node

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#256

Posted 15 September 2013 - 03:24 PM

Great work!

OmeXr
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#257

Posted 15 September 2013 - 03:44 PM

BETA1 RELEASE :

A lot of interiors and features missing from the screens i gave you. but its an beta version, so please dont be an ass about it. i ve done what i could with such little time to bring you this release.

http://www.gtagarage...ow.php?id=21448


GTAKid667
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#258

Posted 15 September 2013 - 03:57 PM Edited by GTAKid667, 15 September 2013 - 04:03 PM.

 

BETA1 RELEASE :

A lot of interiors and features missing from the screens i gave you. but its an beta version, so please dont be an ass about it. i ve done what i could with such little time to bring you this release.

http://www.gtagarage...ow.php?id=21448

 

I tried it out and its really good, it still needs a bit of work but its nearly there :^:


OmeXr
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#259

Posted 16 September 2013 - 01:24 PM

BETA2 will be great, i tell you guys. Graphical wise, everything is the same and textures are still in their original form. but only enhanced, and colored/saturated. i cant even think of what BETA3 will look like or will feature. But lets just say that, property buying feature and able to buy every single house, store and area in it's way to the BETA3.

Usman55
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#260

Posted 16 September 2013 - 03:31 PM

Really? That would be really cool. Will they all have interiors?

 

P.S. If you can find a way to fix the white texture error or at least tell me why or how it's caused, I'll be very happy. :D


TommyV.
  • TommyV.

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#261

Posted 19 September 2013 - 02:35 PM

Mod is good!But where is MT.Chiliad and other mountains from screens?


Usman55
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#262

Posted 20 September 2013 - 06:54 AM

The mod worked for me. Apparently, the problem was with my disc, it got too many scratches and so the files got corrupt. I borrowed my friend's disc and the mod works fine now.


gtavcman
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#263

Posted 21 September 2013 - 03:21 AM

Where you get realtime shadows?
Yours Beta 1 not contains shadows, and for "gta 3" no "MVL" mod, as far as I know.

P.S. My English is very terrible? :lol:


//XP//
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#264

Posted 22 September 2013 - 04:37 PM

Hey, can I use your stadium model and collision in my mod???


TJGM
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#265

Posted 22 September 2013 - 04:47 PM

Where you get realtime shadows?
Yours Beta 1 not contains shadows, and for "gta 3" no "MVL" mod, as far as I know.

P.S. My English is very terrible? :lol:

They're not real time..


theNGclan
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#266

Posted 22 September 2013 - 08:16 PM

I downloaded the current release and I can't seem to find anything on the map that is actually new. Mind posting a list of map changes?


OmeXr
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#267

Posted 26 September 2013 - 07:15 PM

image_57534.jpg
image_57533.jpg
image_57526.jpg
image_57529.jpg
image_57530.jpg
image_57527.jpg
image_57531.jpg
image_57532.jpg

MrMateczko
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#268

Posted 27 September 2013 - 12:59 PM

The orange sky remind me of the beta screenshots. :)


Usman55
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#269

Posted 27 September 2013 - 06:52 PM

I can't wait to get my hands on the next version. When do you think you'll release it?


universetwisters
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#270

Posted 28 September 2013 - 12:08 AM




image_57527.jpg

 

 

Did you change the sign texture for 8-Ball's auto yard? It sure doesn't look familiar.





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