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TommyV.
  • TommyV.

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#61

Posted 22 August 2013 - 04:36 PM Edited by TommyV., 22 August 2013 - 04:41 PM.

When you will share mod,because it looks great!!! icon14.gif ((Did you changed any ped?))

nkjellman
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#62

Posted 22 August 2013 - 05:18 PM

QUOTE (Legomanarthur @ Thursday, Aug 22 2013, 14:08)
Nice !!

So Ghost Town is like this video ?

That is a nice mod. Exactly how I imagen what Ghostown would be like. You go through the tunnels, and its right there. But the developed area is much smaller than Staunton Island, right about that size.

However, there are a few changes I'd make.
-Modify the observatory so the default model is a LOD and when you get close, a more detailed one is used.
-Change the tunnels so they match LCS. In LCS the tunnels meet up, and there is a blocked road way that would lead to Ghostown.
-Keep the original terrain north of Staunton and Portland. It would be a country side.
-Make sure that the views from LC are not altered, to keep originality.

Legomanarthur
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#63

Posted 22 August 2013 - 06:23 PM Edited by Legomanarthur, 22 August 2013 - 06:26 PM.

The Ghost Town of GTA Twenty Ten mod is bigger, quite nice too, but this Ghost Town only have peds path but no cars path, are you going to add them ?

EDIT: Also I have the radar files of Ghost Town, if you want them, tell me tounge2.gif

mudflesh
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#64

Posted 23 August 2013 - 11:01 AM

Cool and nice one.When are going to upload for download or until thy kingdom come.Upload for us to enjoy this greatly made mod. icon14.gif icon14.gif icon14.gif inlove.gif inlove.gif inlove.gif cookie.gif cookie.gif cookie.gif and I cryani.gif FOR IT.

Gummy 
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#65

Posted 23 August 2013 - 12:46 PM

Will you be recreating the interiors and buildings like the ones before?

OmeXr
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#66

Posted 23 August 2013 - 01:26 PM

everything already re-created and done. just having some problems with models and trying to fix them.

thanks for all the support, stay tuned for next updates.

Mr_Leone
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#67

Posted 24 August 2013 - 05:04 AM

Phenomenal work.

OmeXr
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#68

Posted 24 August 2013 - 03:15 PM

Cafe from Manhunt/VC converted

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Interiors added for all warehouses around city (including borgnine taxis warehouse)

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Sea airplane hangar converted from vc

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metal fence around greasy joe's and interior of the bar (Snow City model by dimzet)

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leon mcaffrey's apartment & interior (twenty ten models)

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new models from manhunt are converted

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police maverick converted

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SaL_Leone
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#69

Posted 24 August 2013 - 03:21 PM Edited by anaconda909090, 24 August 2013 - 03:23 PM.


WOW.Looks really good,good job icon14.gif

TJGM
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#70

Posted 24 August 2013 - 03:25 PM

Looking amazing and it looks like it fits the III universe. Although will people enter and exit the interiors? Or will it always have a set nmber of people in them?

AdusPL
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#71

Posted 24 August 2013 - 03:42 PM

Great man i love it smile.gif

Weapons are converted from SA or it's only HUD?

Legomanarthur
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#72

Posted 24 August 2013 - 05:08 PM

Nice job man ! icon14.gif

tommzy2
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#73

Posted 24 August 2013 - 05:14 PM

looking much better now, nice job smile.gif

:twitch:
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#74

Posted 24 August 2013 - 05:19 PM

Damn, one of the best mods for gta3 so far wow.gif

Just imagine what it could be like in the final release

GamerShotgun
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#75

Posted 24 August 2013 - 08:10 PM

Not bad at all!

You should include III:Aircraft if SilentPL gives you permission. That way, you can make use of the hangar too, and have normal flying planes, helicopters.

Gummy 
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#76

Posted 25 August 2013 - 01:28 AM

Awesome, and some sugestion about the interiors, use the LCS interiors, like Vincenzo's office and his warehouse, the sawmill in Atlantic Quays, Maria'a Apartment, Salvatore's room, Donald Love's office and rooftop, Toshiko's japanese estate, Donald's building and mansion in SV and d Toni's houses, if the interiors don't really fit inside the exterior buoldings you could put them somewhere else and make a teleport function.

OmeXr
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#77

Posted 25 August 2013 - 09:11 AM

Okay, a little Q&A for you guys:

____________________________________________________________________

* will people enter and exit the interiors? Or will it always have a set number of people in them?

its only path & scm work. it can work like whatever you want it to be.

____________________________________________________________________

* Are weapons converted from GTASA or is it only the HUD icons?

no conversions have done for any weapons yet.
____________________________________________________________________

* You should include III:Aircraft if SilentPL gives you permission. That way, you can make use of the hangar too, and have normal flying planes, helicopters.

exactly, i have the same thoughts aswell while converting hangar.

____________________________________________________________________

* some sugestion about the interiors, use the LCS interiors, like

* Vincenzo's office and his warehouse


- His warehouse already exist in III, and we have vincenzo's interior converted for LCS mobile mod. But it didnt work with pc version of gta3. im working on it.

* Donald's building and mansion in SV

- The mansion is already done by dimzet13 and im going to show some screens in the next update.

* Salvatore's room

- i need someone to convert it from LCS PC mod.

* Toni's houses

- All of safehouse's exteriors are done. I only need someone to convert it from LCS PC.

I need somebody to convert those from PS2 Version:
* Donald Love's office and rooftop
* the sawmill in Atlantic Quays
* Maria'a Apartment
* Toshiko's japanese estate

* if the interiors don't really fit inside the exterior buoldings you could put them somewhere else and make a teleport function.

- teleporting to interiors was already thought in the earlier versions of this mod. it will take some time but i will do it.

____________________________________________________________________

Okay, thats all for now. Back to the mod;

I'm currently color correcting every single texture from the game. Also every house in the game will have alpha windows too. And if you are wondering; yes, i will do Vice City and San Andreas versions aswell. Specially SA. Goddamn those weird colored textures and weird graphics!

All of club interiors from vc will be added to the game as redlight district's club's interiors. i already have too much interior on my hands and it will take really big time to put all them together in only one game. So dont be suprise if the final version take time to get released. but know that, an alpha version for downloading on it's way really soon. i just need to correct some mistakes and get permission for some new vegetation and street prop models.

stay tuned for next updates!

SaL_Leone
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#78

Posted 25 August 2013 - 03:19 PM

LCS Bitch'n Dog Food remodeled to High Quality and converted for III :
user posted image
user posted image
OmeXr will add interior

TommyV.
  • TommyV.

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#79

Posted 25 August 2013 - 04:38 PM

QUOTE (anaconda909090 @ Sunday, Aug 25 2013, 15:19)
LCS Bitch'n Dog Food remodeled to High Quality and converted for III :
user posted image
user posted image
OmeXr will add interior

Why you dont use better quality textures for that model

SaL_Leone
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#80

Posted 25 August 2013 - 04:41 PM Edited by anaconda909090, 25 August 2013 - 05:03 PM.

QUOTE (TommyV. @ Sunday, Aug 25 2013, 16:38)
QUOTE (anaconda909090 @ Sunday, Aug 25 2013, 15:19)
LCS Bitch'n Dog Food remodeled to High Quality and converted for III :
http://media.gtanet....image_57016.jpg
http://media.gtanet....image_57017.jpg
OmeXr will add interior

Why you dont use better quality textures for that model

Because OmeXr want just III era textures
_______________________________________________________________________

2 New Enterable Interiors :
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____________________________________________________________


LCS First Safehouse converted to III :
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OmeXr
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#81

Posted 25 August 2013 - 05:40 PM

we need to re-texture every new/converted model with GTAIII textures. you see, what im trying to do here is more like a restoration of an legendary classic game.

TiB_BiT
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#82

Posted 26 August 2013 - 12:05 AM

WOW!Anaconda work in best tc for GTA III.Cant belive and good luck

Kalvin
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#83

Posted 26 August 2013 - 12:22 AM

QUOTE (anaconda909090 @ Sunday, Aug 25 2013, 17:41)
user posted image
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GTASA Interior biggrin.gif

SaL_Leone
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#84

Posted 26 August 2013 - 12:24 AM Edited by anaconda909090, 26 August 2013 - 12:27 AM.

QUOTE (ManDog @ Monday, Aug 26 2013, 00:22)
QUOTE (anaconda909090 @ Sunday, Aug 25 2013, 17:41)
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GTASA Interior biggrin.gif

Yes I convert them from GTA SA but i will retexture it soon,but its important that we have model

Vaderios
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#85

Posted 26 August 2013 - 12:23 PM

QUOTE (OmeXr @ Sunday, Aug 25 2013, 10:11)
Also every house in the game will have alpha windows too.

Interesting and exciting. You mean that you can see inside the windows of the buildings?

-Angel

OmeXr
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#86

Posted 26 August 2013 - 05:14 PM

Color Corrected Textures

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Hyaku Dojo Interior

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Punk Noodles Interior

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Light House
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AmmuNation's second interior

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Clothing Feature

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Donald Love's Shoreside Vale Mansion Interior

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(more screens of mansion)
http://media.gtanet....image_57046.jpg
http://media.gtanet....image_57047.jpg

Legomanarthur
  • Legomanarthur

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#87

Posted 26 August 2013 - 06:00 PM

Epic job !!

Sliderv2
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#88

Posted 26 August 2013 - 08:46 PM

QUOTE (Legomanarthur @ Monday, Aug 26 2013, 18:00)
Epic job !!

WOW! I convert this for Android.

lolleroz
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#89

Posted 26 August 2013 - 08:47 PM Edited by lolleroz, 26 August 2013 - 08:51 PM.

This is amazing... a mod which will make me actually replay the game.
Please don't give up on this. If you need any help I can convert weapons from VC/SA (although I can't make the hud icons) or provide weapon data changes if needed.

SaL_Leone
  • SaL_Leone

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#90

Posted 26 August 2013 - 08:48 PM

QUOTE (Sliderv2 @ Monday, Aug 26 2013, 20:46)
QUOTE (Legomanarthur @ Monday, Aug 26 2013, 18:00)
Epic job !!

WOW! I convert this for Android.

Yeah!That would be cool icon14.gif




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