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OmeXr
  • OmeXr

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#1

Posted 22 September 2012 - 02:02 PM Edited by OmeXr, 01 February 2014 - 05:00 PM.

CREDITS:

 

* DimZet13 : For giving me the permission of using his mods
* Frank.s : For helping me and giving me information about converting models from Manhunt
Jaky2008 : For sharing his knowledge and converted models
DENISka : For his BSP import 3 script, otherwise Carcer City conversion wouldnt be happening right now
* Odie & Illsprit : For their highway mod
* Bondergomme For giving permission for using his own car models
* dingleman For giving me permission of using his Natural Texture mod.
* SilentPL For giving me permission of using his III Aircraft mod.
* Sliderv2 For giving me permission of using his LCS MOBILE mod models.
* anaconda909090 For helping me with converting models and giving permission for using his own models
* OnePiece : For giving me permission for using his TWENTY TEN models
* rmsw. : For giving me the permission of using his XBOX Version models


 

  • bexaco, pogo_01 and GreasyBastard like this

Haashir911
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#2

Posted 22 September 2012 - 05:58 PM

Cool icon14.gif
Keep up the Great Work

OmeXr
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#3

Posted 23 September 2012 - 11:46 AM Edited by OmeXr, 08 October 2012 - 02:19 PM.

Okay, here is what i've done to re-new the mod:

* PC Version re-installed from my original copy.
* XBOX version mod installed.
* The game only uses "GTA3.IMG", no more "TXD.IMG" involved.
* Exe limits hacked with Limit Adjuster 2.0 program

And other than all of that just imagine this:

Twenty Ten, Xbox Version, Snow Mod, Unfinished Business combined together, Vc interiors & new ones aswell, with all my re-texturing, map editing, scripting.. Everything comes around really good and this will be a decent version of a classic game.


MrMateczko
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#4

Posted 23 September 2012 - 01:10 PM

Will you use the GTA III HD Version when it's done by pearcyp?

Great job, keep it up!

kizzck
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#5

Posted 23 September 2012 - 01:19 PM

This looks very cool! Keep up the great work.

Silent
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#6

Posted 23 September 2012 - 01:21 PM

QUOTE (OmeXr @ Sunday, Sep 23 2012, 13:46)
* Exe limits hacked with Limit Adjuster 2.0 program:
user posted image

No ponit in increasing these so much.

Haashir911
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#7

Posted 23 September 2012 - 01:43 PM

Good Work,
Can't Wait to see the Final Version smile.gif

Death2Drugs
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#8

Posted 23 September 2012 - 04:15 PM

QUOTE (SilentPL @ Sunday, Sep 23 2012, 13:21)
QUOTE (OmeXr @ Sunday, Sep 23 2012, 13:46)
* Exe limits hacked with Limit Adjuster 2.0 program:
IMAGE

No ponit in increasing these so much.

I'd be fair in saying he was testing around what worked best for him. If that's what works for him, that's what works him.

Samsnake
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#9

Posted 23 September 2012 - 08:41 PM

So much new things here, i cant wait to play it man. smile.gif

OmeXr
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#10

Posted 23 September 2012 - 10:05 PM Edited by OmeXr, 23 September 2012 - 10:14 PM.

since i'm re-doing everything for a more cleaner game, i can make the lists of which models of whom i'm using in this mod right now:

Interiors by dimzet13:
______________________________________________________________

Punk Noodles - Portland
Greasy Joes - Portland
8 Ball's workshop - Portland
Mr Wong's rooftop - Portland
XXX Magz - Portland - Portland
Backalley of Ammu-Nation - Portland
Alley from beta near Hospital - Portland
A new alley/place near safehouse - Portland
______________________________________________________________

Police cell extension - Staunton Island
Zip - Staunton Island
Belleville Park water reflection - Staunton Island
______________________________________________________________

Shoreside Vale safehouse - Shoreside Vale
A road connecting Shoreside Vale safehouse to Airport - Shoreside Vale
______________________________________________________________


Vehicles by dimzet13:

Police
Enforcer
Full winged Dodo
Beagle


Crystallas
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#11

Posted 05 October 2012 - 10:26 PM

Have you tried contacting percyp ?

OmeXr
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#12

Posted 06 October 2012 - 09:54 AM

lately i didnt showed any progress in this topic, but i just want to say the mod is going great, also i found hd versions of original textures in NFS Underground 1/2 and Manhunt 1/2.

stay tuned for new updates soon!

GTAIndonesia
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#13

Posted 06 October 2012 - 03:43 PM Edited by GTAIndonesia, 06 October 2012 - 04:36 PM.

Looks great, where can we expect a first release?
you should put some ped spawnpoints at the interiors too, they look scary and weird without them.

Death2Drugs
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#14

Posted 06 October 2012 - 07:04 PM

You're not planning on doing a new timecyc?

OmeXr
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#15

Posted 08 October 2012 - 02:17 PM Edited by OmeXr, 12 December 2013 - 04:54 PM.

Here is an example of my color correction progress..

LEFT: Original XBOX Version | RIGHT: Special Edition

Johnny_Cash1983
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#16

Posted 10 October 2012 - 01:52 PM

Wow i'm keeping an eye on this.
Good luck team!

OmeXr
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#17

Posted 11 October 2012 - 03:39 PM Edited by OmeXr, 12 December 2013 - 04:54 PM.

Luigi's Club from beta done:


Building near callahan bridge interior:

Enhanced shadows suits better to gta3 atmosphere

ChopTheDog.
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#18

Posted 11 October 2012 - 03:47 PM

Nice, very bright though.

Haashir911
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#19

Posted 11 October 2012 - 03:49 PM

Good Job icon14.gif
Keep it Up !

And BTW, I'll Send U Another PM About the Beta

Fonggus
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#20

Posted 03 December 2012 - 12:09 AM

One Of The Best Mod If It Gets Released And, Will It Be Capable To Run On IOS?

BTW Your Liberty City Nights Mod Is Nice, You Ever Going To Release It?

Haashir911
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#21

Posted 03 December 2012 - 09:53 AM

QUOTE (Fonggus @ Monday, Dec 3 2012, 00:09)
One Of The Best Mod If It Gets Released And, Will It Be Capable To Run On IOS?

BTW Your Liberty City Nights Mod Is Nice, You Ever Going To Release It?

Sorry But it Seems this Mod Died, And I Don't Think It'll Work on iOS

Dragonji
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#22

Posted 30 December 2012 - 10:44 PM Edited by Dragonji, 31 December 2012 - 01:49 PM.

Would be great if you could include ENB settings from this mod:
http://www.gtaforums...=450393&st=1360

And HUD from here:
http://www.gtaforums...howtopic=539292

At least as optional things icon14.gif

OmeXr
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#23

Posted 01 January 2013 - 01:45 PM

This mod died long time ago. I deleted every single file related to it. Also, if i would do anything like this again, it will be in atleast Vice City engine. No more GTAIII engine for me. I mean the game is great and all but, the engine is a pain in the ass. I spend more time preparing the engine for the mod then the mod itself. Atleast with the vc version of RW engine is more supportive of mods.

Haashir911
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#24

Posted 01 January 2013 - 02:22 PM

QUOTE (OmeXr @ Tuesday, Jan 1 2013, 13:45)
This mod died long time ago. I deleted every single file related to it. Also, if i would do anything like this again, it will be in atleast Vice City engine. No more GTAIII engine for me. I mean the game is great and all but, the engine is a pain in the ass. I spend more time preparing the engine for the mod then the mod itself. Atleast with the vc version of RW engine is more supportive of mods.

Are You Planning a 'GTA VC Extended Edition' ?

OmeXr
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#25

Posted 01 January 2013 - 05:57 PM

suicidal.gif just.. shut up..

Garju67
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#26

Posted 01 January 2013 - 06:00 PM

QUOTE (OmeXr @ Tuesday, Jan 1 2013, 18:57)
suicidal.gif just.. shut up..

Why ? He just ask, do not be rude on him.

Ingram
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#27

Posted 02 January 2013 - 04:21 AM

QUOTE (OmeXr @ Tuesday, Jan 1 2013, 13:45)
I deleted every single file related to it.

That was stupid. It was looking very good, you should have released your unfinished work.

Prince Gumball
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#28

Posted 03 January 2013 - 03:15 PM

That's sad, I was eager to play this mod.

OmeXr
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#29

Posted 03 January 2013 - 03:45 PM

i spent months on this thing, and all i got was lousy 10 comments.. wouldn't you like to continue to such a famous and well worth thing? i'm sorry but i dont have any time for modding gta in this scale. its just a waste of time. doing small mods are always fine, but, in this scale.. nobody gives you the respond you are looking for.
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TheGodfather.
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#30

Posted 03 January 2013 - 04:21 PM

Yeah I understand Omexr but you should not leave your work like this bro. ..It was really good going I would personally request you to continue the mod..




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