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[VC|WIP] Vice Beta Collection

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ALMOST610
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#211

Posted 3 weeks ago

Beta Vehicle talk has been relocated to the new Vehicles Topic.

 

Vice Beta Collection - Vehicles


Ss4gogeta0
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#212

Posted 3 weeks ago

what about the beta weapons? been curious about what the icons would look like for them ;)


ALMOST610
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#213

Posted 3 weeks ago

what about the beta weapons? been curious about what the icons would look like for them ;)

 

I had nothing to do with the Beta Weapons, ITBTD (Now 'Dylan2112') was in charge of that whole area and the expert on it, I have sent him a PM asking if he is still interested in working on this mod and if all the work he did is on Dropbox so I can include it in the next release, but it has been 3 weeks since he was online last so I can only assume he is retired from modding for now, when I hear from him I'll update the here to let people know the situation on weapons, for now I will hold off on all weapons related things until I hear back from ITBTD.

 

But some weapons like the Nailgun will be re-added with MVL, I've already got that as a mod on GTA Garage, I've also seen that Ashwin the new Boy has made a landmine mod for Vice City so I might look into that too.


Ss4gogeta0
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#214

Posted 3 weeks ago

 

what about the beta weapons? been curious about what the icons would look like for them ;)

 

I had nothing to do with the Beta Weapons, ITBTD (Now 'Dylan2112') was in charge of that whole area and the expert on it, I have sent him a PM asking if he is still interested in working on this mod and if all the work he did is on Dropbox so I can include it in the next release, but it has been 3 weeks since he was online last so I can only assume he is retired from modding for now, when I hear from him I'll update the here to let people know the situation on weapons, for now I will hold off on all weapons related things until I hear back from ITBTD.

 

But some weapons like the Nailgun will be re-added with MVL, I've already got that as a mod on GTA Garage, I've also seen that Ashwin the new Boy has made a landmine mod for Vice City so I might look into that too.

 

alright, I was going to try to convert the GTA III shotgun to VC through MVL (would be my second weapon conversion to VC and first actual MVL conversion) since it was included in the beta... and depending on how that would go I would possibly continue adding in a few more GTA III to VC weapons...


ALMOST610
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#215

Posted 2 weeks ago

Just as an Update to those who may not be following the separate Vehicle Topic for this mod here is a little update on some of the work that has happened over there.

 

The New Beta Models for the Esperanto, Sabre and Sabre Turbo have been completed.

a610-esper.pnga610-esper2.png

a610-sabre1.pnga610-sabre2.png

a610-sabretur1.pnga610-sabretur2.png

The two Sabre's being rebuilt by me to replace TripleAs's model which had some incorrect details and the Esperanto being built for the first time.

 

Currently I am working on making the Beta Oceanic again, TripleAs's model only had a retexture on the front grill area which was not completely accurate to the model, and my rebuild will have the original texture which I recovered, along with the Bel-Air style rear doors and lower roof seen in Pics.

 

wipshot.png

oceanic-doorfinshot.png


elMarcoPL
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#216

Posted 2 weeks ago

Cool! Do you have any count of vehicles which remain not re-made, but which were different in beta version?


darthvader20011
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#217

Posted 2 weeks ago

Oceanic had that Bloodring Banger (IDK what one)'s paintjob

ssbawesome
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#218

Posted 2 weeks ago

These are very nice. I love when people decide to bring back the beta elements into games.

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ALMOST610
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#219

Posted 2 weeks ago

Cool! Do you have any count of vehicles which remain not re-made, but which were different in beta version?

 

Well I have not made count of all the vehicles but some had such minor changes, going off of the top of my head, the Taxi for example, the only difference was it had a Badge on Grill in Beta Shots, so depending on how minor or major lots of them had small changes, I think the Stallion and possibly the Stinger are cars which did not change at all when comparing early screenshots to the final models. Many more models were not seen in early screens to show us different changes made over development so some will never be made as they are unknown.


ALMOST610
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#220

Posted A week ago

Another update from the Vehicles Topic...

 

Now the Moonbeam, Greenwood, Taxi, Burrito and Bobcat beta models have been made and are ready for the next release.

 

a610-moonbeam.pnga610-greenwood.pnga610-taxi.pnga610-burrito.pnga610-bobcat.png

 

Also some good news, ITBTD has gotten back to me and hopefully he will be able to compile a list of his completed work in this topic and show off all the weapons he made, also more good news, TripleAs has supplied some more Beta content of his to be included in the mod, I am yet to look through everything but hopefully he too will happy to post his findings and work in this topic and show it all off.

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Naruko
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#221

Posted A week ago

Coooool, I'm waiting for the other unfinished vehicles and the weapons .
Are you going to include the peds?

ALMOST610
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#222

Posted A week ago

Well TripleAs has put them all in a folder for me, but I would rather try and figure out how to enable them rather than replace existing Peds with them.


Naruko
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#223

Posted 6 days ago

I have a question , is the PS2 Main.scm fully compatible with the PC Version?

Silent
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#224

Posted 5 days ago

In VC case I think they're pretty much the same, why would you need it then?
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Naruko
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#225

Posted 4 days ago

Just for the teargas

ALMOST610
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#226

Posted 4 days ago

Plus at the beginning when you start a new game, usually you press 'space' or something and it skips from Sonny's conversation to Rosenburg pulling up at his office, for some reason on the PS2 SCM when its played on PC, when you skip the Sonny Scene it then goes to the Airport Scene, Skip that and it goes to the Docks Scene, then skip that and it goes to Rosenburg's Office, which I like, its something different.

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