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[VC|WIP] Vice Beta Collection

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ALMOST610
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#211

Posted 03 July 2014 - 01:32 AM

Beta Vehicle talk has been relocated to the new Vehicles Topic.

 

Vice Beta Collection - Vehicles


Ss4gogeta0
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#212

Posted 03 July 2014 - 06:54 AM

what about the beta weapons? been curious about what the icons would look like for them ;)


ALMOST610
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#213

Posted 03 July 2014 - 08:12 AM

what about the beta weapons? been curious about what the icons would look like for them ;)

 

I had nothing to do with the Beta Weapons, ITBTD (Now 'Dylan2112') was in charge of that whole area and the expert on it, I have sent him a PM asking if he is still interested in working on this mod and if all the work he did is on Dropbox so I can include it in the next release, but it has been 3 weeks since he was online last so I can only assume he is retired from modding for now, when I hear from him I'll update the here to let people know the situation on weapons, for now I will hold off on all weapons related things until I hear back from ITBTD.

 

But some weapons like the Nailgun will be re-added with MVL, I've already got that as a mod on GTA Garage, I've also seen that Ashwin the new Boy has made a landmine mod for Vice City so I might look into that too.


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#214

Posted 03 July 2014 - 08:58 PM

 

what about the beta weapons? been curious about what the icons would look like for them ;)

 

I had nothing to do with the Beta Weapons, ITBTD (Now 'Dylan2112') was in charge of that whole area and the expert on it, I have sent him a PM asking if he is still interested in working on this mod and if all the work he did is on Dropbox so I can include it in the next release, but it has been 3 weeks since he was online last so I can only assume he is retired from modding for now, when I hear from him I'll update the here to let people know the situation on weapons, for now I will hold off on all weapons related things until I hear back from ITBTD.

 

But some weapons like the Nailgun will be re-added with MVL, I've already got that as a mod on GTA Garage, I've also seen that Ashwin the new Boy has made a landmine mod for Vice City so I might look into that too.

 

alright, I was going to try to convert the GTA III shotgun to VC through MVL (would be my second weapon conversion to VC and first actual MVL conversion) since it was included in the beta... and depending on how that would go I would possibly continue adding in a few more GTA III to VC weapons...


ALMOST610
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#215

Posted 12 July 2014 - 03:01 PM

Just as an Update to those who may not be following the separate Vehicle Topic for this mod here is a little update on some of the work that has happened over there.

 

The New Beta Models for the Esperanto, Sabre and Sabre Turbo have been completed.

a610-esper.pnga610-esper2.png

a610-sabre1.pnga610-sabre2.png

a610-sabretur1.pnga610-sabretur2.png

The two Sabre's being rebuilt by me to replace TripleAs's model which had some incorrect details and the Esperanto being built for the first time.

 

Currently I am working on making the Beta Oceanic again, TripleAs's model only had a retexture on the front grill area which was not completely accurate to the model, and my rebuild will have the original texture which I recovered, along with the Bel-Air style rear doors and lower roof seen in Pics.

 

wipshot.png

oceanic-doorfinshot.png


elMarcoPL
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#216

Posted 12 July 2014 - 03:54 PM

Cool! Do you have any count of vehicles which remain not re-made, but which were different in beta version?


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#217

Posted 12 July 2014 - 05:44 PM

Oceanic had that Bloodring Banger (IDK what one)'s paintjob

ssbawesome
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#218

Posted 12 July 2014 - 06:07 PM

These are very nice. I love when people decide to bring back the beta elements into games.

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ALMOST610
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#219

Posted 13 July 2014 - 07:50 AM

Cool! Do you have any count of vehicles which remain not re-made, but which were different in beta version?

 

Well I have not made count of all the vehicles but some had such minor changes, going off of the top of my head, the Taxi for example, the only difference was it had a Badge on Grill in Beta Shots, so depending on how minor or major lots of them had small changes, I think the Stallion and possibly the Stinger are cars which did not change at all when comparing early screenshots to the final models. Many more models were not seen in early screens to show us different changes made over development so some will never be made as they are unknown.


ALMOST610
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#220

Posted 16 July 2014 - 09:22 AM

Another update from the Vehicles Topic...

 

Now the Moonbeam, Greenwood, Taxi, Burrito and Bobcat beta models have been made and are ready for the next release.

 

a610-moonbeam.pnga610-greenwood.pnga610-taxi.pnga610-burrito.pnga610-bobcat.png

 

Also some good news, ITBTD has gotten back to me and hopefully he will be able to compile a list of his completed work in this topic and show off all the weapons he made, also more good news, TripleAs has supplied some more Beta content of his to be included in the mod, I am yet to look through everything but hopefully he too will happy to post his findings and work in this topic and show it all off.

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Naruko
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#221

Posted 18 July 2014 - 05:35 AM

Coooool, I'm waiting for the other unfinished vehicles and the weapons .
Are you going to include the peds?

ALMOST610
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#222

Posted 18 July 2014 - 07:37 AM

Well TripleAs has put them all in a folder for me, but I would rather try and figure out how to enable them rather than replace existing Peds with them.


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#223

Posted 23 July 2014 - 03:56 PM

I have a question , is the PS2 Main.scm fully compatible with the PC Version?

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#224

Posted 24 July 2014 - 08:20 AM

In VC case I think they're pretty much the same, why would you need it then?
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Naruko
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#225

Posted 24 July 2014 - 10:19 PM

Just for the teargas

ALMOST610
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#226

Posted 24 July 2014 - 11:46 PM

Plus at the beginning when you start a new game, usually you press 'space' or something and it skips from Sonny's conversation to Rosenburg pulling up at his office, for some reason on the PS2 SCM when its played on PC, when you skip the Sonny Scene it then goes to the Airport Scene, Skip that and it goes to the Docks Scene, then skip that and it goes to Rosenburg's Office, which I like, its something different.

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cj2000
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#227

Posted 26 August 2014 - 10:47 AM

UPDATE:

Most of the weapons are done! Here's a little preview smile.gif
3essh.jpg
 

Where you found this weapons? I found only steyer aug, nail gun and grenadelauncher. Would realy like to convert mp5k and the silenced pistol to SA, so can somebody tell me the names of dff/txd files?


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#228

Posted 26 August 2014 - 10:51 AM


UPDATE:

Most of the weapons are done! Here's a little preview smile.gif
3essh.jpg
 

Where you found this weapons? I found only steyer aug, nail gun and grenadelauncher. Would realy like to convert mp5k and the silenced pistol to SA, so can somebody tell me the names of dff/txd files?
mp5k has a cs prefix... its been converted to death (even I converted it...)

As for the pistol... not sure...

Aztecas_5
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#229

Posted 26 August 2014 - 10:54 AM

In the ps2 version the mp5 is called mpfshrt.dff/txd and the pistol coltsil.dff/txd

cj2000
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#230

Posted 26 August 2014 - 02:01 PM

In the ps2 version the mp5 is called mpfshrt.dff/txd and the pistol coltsil.dff/txd

Thanks.

Does someone know where to find the tools to open PS2 dff and txd files? I have already found such tools some years ago, but don´t know where.


Aztecas_5
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#231

Posted 26 August 2014 - 02:31 PM Edited by Aztecas_5, 26 August 2014 - 02:31 PM.

i managed to convert them for sa some months ago,i can give you mines

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cj2000
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#232

Posted 26 August 2014 - 03:02 PM

i managed to convert them for sa some months ago,i can give you mines

Thanks, but i want to use this weapons in my mod which I want to make publik, so don´t know if it´ll be than OK for you.


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#233

Posted 26 August 2014 - 03:31 PM

yeah is okay,i will send you the link

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denis1379
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#234

Posted 3 weeks ago

Plus at the beginning when you start a new game, usually you press 'space' or something and it skips from Sonny's conversation to Rosenburg pulling up at his office, for some reason on the PS2 SCM when its played on PC, when you skip the Sonny Scene it then goes to the Airport Scene, Skip that and it goes to the Docks Scene, then skip that and it goes to Rosenburg's Office, which I like, its something different.

Its cause VC was developed by standalone expansion pack to GTAIII :)

In the ps2 version the mp5 is called mpfshrt.dff/txd and the pistol coltsil.dff/txd


That first even was in pc, for pistol- don't know


In the ps2 version the mp5 is called mpfshrt.dff/txd and the pistol coltsil.dff/txd

Thanks.
Does someone know where to find the tools to open PS2 dff and txd files? I have already found such tools some years ago, but don´t know where.
Use Yaie Img tool :)

Just for the teargas

Better you interest at Text.GXT where that must be name to work

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#235

Posted 3 weeks ago Edited by denis1379, 3 weeks ago.

If you interest I found second beta chopper used in docks cutsene as fbi/swat chopper or something like that. The name is cschopb :) has got a slide door open

sharpie_eastern
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#236

Posted 3 weeks ago Edited by sharpie_eastern, 3 weeks ago.

 

Plus at the beginning when you start a new game, usually you press 'space' or something and it skips from Sonny's conversation to Rosenburg pulling up at his office, for some reason on the PS2 SCM when its played on PC, when you skip the Sonny Scene it then goes to the Airport Scene, Skip that and it goes to the Docks Scene, then skip that and it goes to Rosenburg's Office, which I like, its something different.

Its cause VC was developed by standalone expansion pack to GTAIII

 

That's not why. They changed the jumps around so when you skip the scene and then go to the next cutscene rather than jumping to the end of the script like you would on a PC SCM.


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#237

Posted 2 weeks ago Edited by denis1379, 2 weeks ago.

Really? Use III.exe and find out for yourself like I did. :(

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#238

Posted 2 weeks ago

You're trolling, right?
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