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[VC|WIP] Vice Beta Collection

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Haashir911
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#91

Posted 11 October 2012 - 10:39 AM

QUOTE (ALMOST610 @ Thursday, Oct 11 2012, 10:22)
QUOTE (Haashir911 @ Thursday, Oct 11 2012, 20:31)
I'd Like to Help You Guys Out.
If Possible that Your Making Cutted Out Missions, I Can Do Mr.Moffat.
If Not then I Can Create the HUD, Make Replications of Certain Texters, etc

We dont plan on missions, and everything else you mentioned we should be good at doing ourselves, I am also sure you are busy with your GTA III Beta Mod to help us out.

Good Luck With VC Beta Though,
And BTW, there was Going to be Vice City News Radio Station, I Found that Out in My Texture Files for VC

Johnny_Cash1983
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#92

Posted 11 October 2012 - 03:06 PM

There is a Kuruma in Manhunt 2 that look Vice City quality, It might be the Kuruma that Vice City beta had.

Sneakerhead.
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#93

Posted 11 October 2012 - 06:04 PM

QUOTE (Johnny_Cash1983 @ Thursday, Oct 11 2012, 15:06)
There is a Kuruma in Manhunt 2 that look Vice City quality, It might be the Kuruma that Vice City beta had.

Kuruma looks too modern for VC, it looks like something from the 90s.

Also, VC beta Ruger had the shotgun sound, I would upload the youtube video, but I don't know how too.

Dylan2112
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#94

Posted 11 October 2012 - 07:26 PM

The Kuruma does have leftover handling data. Perhaps we can consider adding it to the game.

As for the Ruger sounds, I don't think we'll be changing the sound for One: It would also mess up the M4 sound and Two: It was prbably a place holder for the final one.

UnusedReseacher
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#95

Posted 11 October 2012 - 07:39 PM

You mean to add it, like a new vehicle?

ALMOST610
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#96

Posted 11 October 2012 - 11:39 PM

It is not impossible, you can add 3 extra new cars to Vice City just by adding them correctly to Default.IDE, I have done it before so why not again.

I'm not sure the Kuruma was meant for Vice City (In its GTA3 Form), perhaps if there was an older style model in Manhunt or something we would use that but there isn't.

Sneakerhead.
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#97

Posted 12 October 2012 - 12:03 AM

QUOTE (ITBTD @ Thursday, Oct 11 2012, 19:26)
It would also mess up the M4 sound

Oh yeah, I forgot lol

Also I love the Ruger sound, so lets leave it alone. icon14.gif

UnusedReseacher
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#98

Posted 12 October 2012 - 11:49 AM

I also think it looked more like other Vice City cars.
Also, were the Kuruma and the Coastguard Maverick the only deleted vehicle's?

NewportByChrysler
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#99

Posted 13 October 2012 - 01:53 AM

Kuruma shouldn't be put in, it's just a leftover from GTA3.
Also, here's the list of beta vehicle changes again, don't want it getting lost:
QUOTE
Sentinel has no bodykit
http://www.gouranga....ce/gi-vc-14.jpg
http://www.gouranga....vice/vc-241.jpg
Glendale beta rear shot:
http://assets1.ignim...913077_640w.jpg
And a vid with a good front shot of the beta Glendalet:

And a front shot of the beta Burrito(different grill tex/light textures, also-what's the mod's stance on the LC R29 plates?)
http://www.gouranga....vice/vc-064.jpg
And the beta Cheetah, which used the same textures as it's GTA3 literation and seems to have been a mixmatch of both the 3 and VC one.
Also-anybody else think the Spand is the beta Mule? Front fascia is what i'm talking about

lolleroz
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#100

Posted 13 October 2012 - 08:45 PM

QUOTE (ITBTD @ Saturday, Sep 29 2012, 04:04)

The original model name is "coltsil" so it's a silenced colt 45.

well the S&W MP10 in gta4 is named 'mp5' in files but it's not really mp5 is it?

anyways for comparision

http://old.enciclope...ages/wildey.jpg
http://www.justpisto...automag_001.jpg

basically we're both right i think, IMO rockstar saw automag pistol and thought its silenced colt or something so they just based the gun's design on it

Sneakerhead.
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#101

Posted 17 October 2012 - 07:51 AM

VC beta Spas 12 had the gun sound from the VC mission "Rub Out" when lance shoots Diaz? mercie_blink.gif

saibot_20194
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#102

Posted 18 October 2012 - 09:33 PM

QUOTE (ITBTD @ Thursday, Oct 11 2012, 19:26)
The Kuruma does have leftover handling data. Perhaps we can consider adding it to the game.

As for the Ruger sounds, I don't think we'll be changing the sound for One: It would also mess up the M4 sound and Two: It was prbably a place holder for the final one.

ITBTD how is the ps2 weapon convertion progress???? is finished?? confused.gif

Dylan2112
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#103

Posted 19 October 2012 - 12:10 AM

So far I only have the the Ruger and Laser Sniper Rifle done. I've converted more though. It's quite hard because I don't know exactly which weapons actually changed between versions. So far I only know the UZI, Spas 12, Stubby Shotgun, Ruger and the Laser Sniper changed. I'm sure there's alot more but I'm currently modifying the ones I've already converted to look better with the PC version so there aren't any invisible Polys.

saibot_20194
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#104

Posted 19 October 2012 - 09:53 PM

QUOTE (ITBTD @ Friday, Oct 19 2012, 00:10)
So far I only have the the Ruger and Laser Sniper Rifle done. I've converted more though. It's quite hard because I don't know exactly which weapons actually changed between versions. So far I only know the UZI, Spas 12, Stubby Shotgun, Ruger and the Laser Sniper changed. I'm sure there's alot more but I'm currently modifying the ones I've already converted to look better with the PC version so there aren't any invisible Polys.

I wish you the best luck ITBTD I hope you can fix those polygons

ALMOST610
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#105

Posted 26 October 2012 - 12:02 AM

Alright, after having a go at an IV car I am back on this mod, so I hope to have the Airport model finished by later today or perhaps tonight so the first release should be out soon!


Ah, It feels good to be back with the VC Engine.

R4gN0r0K
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#106

Posted 26 October 2012 - 08:36 AM

aaaw yeah!
its not dead! biggrin.gif D

ALMOST610
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#107

Posted 26 October 2012 - 08:37 AM

QUOTE (_CheatBoy @ Friday, Oct 26 2012, 19:36)
aaaw yeah!
its not dead! biggrin.gif D

Nah, As I said in the first post development happens from time to time, so there might be 2-3 months of no activity then BAM something new happens.

Ss4gogeta0
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#108

Posted 27 October 2012 - 06:21 AM

welp, good luck on this...

havnt actually had a chance to mod GTA VC so I doubt I would be of any help...

cant wait to see what comes up...

ALMOST610
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#109

Posted 02 November 2012 - 01:27 AM

I would like to thank bammargera for nominating us for Mod of the Week in the GTA Forums weekly.

I was surprised to see one of my mods featured in the first issue of the GTA Forums Weekly that I recieved, so Thanks to you and all involved in the making of that issue.

GTA Forums Weekly Issue 10 can be found here http://www.gtaforums...st&p=1061826076

ALMOST610
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#110

Posted 05 November 2012 - 06:47 AM

Double Post!!

Click on this link for something that I was planning on holding off until something was finished but since things have been a bit quiet I thought I would post it anyway and then build upon it and keep adding more, there is a little less than initially planned but then there is also a couple extra things that were not planned, Enjoy!!

I have tested it myself with no crashes, only the general texture and model issues that will be easily noticed and fixed in the future.

R4gN0r0K
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#111

Posted 05 November 2012 - 01:56 PM

thanks for that download! biggrin.gif D

saibot_20194
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#112

Posted 07 November 2012 - 09:07 PM Edited by saibot_20194, 07 November 2012 - 09:10 PM.

QUOTE (ALMOST610 @ Monday, Nov 5 2012, 06:47)
Double Post!!

Click on this link for something that I was planning on holding off until something was finished but since things have been a bit quiet I thought I would post it anyway and then build upon it and keep adding more, there is a little less than initially planned but then there is also a couple extra things that were not planned, Enjoy!!

I have tested it myself with no crashes, only the general texture and model issues that will be easily noticed and fixed in the future.

you left behind the ps2 spas 12 and the uzi mad.gif

Dylan2112
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#113

Posted 07 November 2012 - 09:38 PM

QUOTE (saibot_20194 @ Wednesday, Nov 7 2012, 15:07)
QUOTE (ALMOST610 @ Monday, Nov 5 2012, 06:47)
Double Post!!

Click on this link for something that I was planning on holding off until something was finished but since things have been a bit quiet I thought I would post it anyway and then build upon it and keep adding more, there is a little less than initially planned but then there is also a couple extra things that were not planned, Enjoy!!

I have tested it myself with no crashes, only the general texture and model issues that will be easily noticed and fixed in the future.

you left behind the ps2 spas 12 and the uzi mad.gif

I hadn't put them into the drop box folder yet. Been a bit busy with my own personal life so modding has been quite minimal but today I think I'm going to finish what I had planned.

saibot_20194
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#114

Posted 07 November 2012 - 10:34 PM

QUOTE (ITBTD @ Wednesday, Nov 7 2012, 21:38)
QUOTE (saibot_20194 @ Wednesday, Nov 7 2012, 15:07)
QUOTE (ALMOST610 @ Monday, Nov 5 2012, 06:47)
Double Post!!

Click on this link for something that I was planning on holding off until something was finished but since things have been a bit quiet I thought I would post it anyway and then build upon it and keep adding more, there is a little less than initially planned but then there is also a couple extra things that were not planned, Enjoy!!

I have tested it myself with no crashes, only the general texture and model issues that will be easily noticed and fixed in the future.

you left behind the ps2 spas 12 and the uzi mad.gif

I hadn't put them into the drop box folder yet. Been a bit busy with my own personal life so modding has been quite minimal but today I think I'm going to finish what I had planned.

ok good luck XD colgate.gif

Dylan2112
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#115

Posted 07 November 2012 - 11:24 PM

I have discovered that literally almost every single weapon has changed between the PS2 and PC versions. Yay me biggrin.gif xD

saibot_20194
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#116

Posted 08 November 2012 - 12:06 AM

QUOTE (ITBTD @ Wednesday, Nov 7 2012, 23:24)
I have discovered that literally almost every single weapon has changed between the PS2 and PC versions. Yay me biggrin.gif xD

yeah YOU ARE THE ONE!!! XD heheheh and thanks mate for all those amazing ps2 weapons!

Ss4gogeta0
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#117

Posted 08 November 2012 - 05:16 PM

QUOTE (ITBTD @ Wednesday, Nov 7 2012, 23:24)
I have discovered that literally almost every single weapon has changed between the PS2 and PC versions. Yay me biggrin.gif xD

you have my sympathies wink.gif

Dylan2112
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#118

Posted 09 November 2012 - 08:37 AM

I've redone the Mac-10 to match the PS2 model and made the silencer look more like the one seen on the VC website.

user posted image

Claude Liberty
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#119

Posted 09 November 2012 - 11:01 AM

Isn't it possible to import original PS2 model?

Dylan2112
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#120

Posted 09 November 2012 - 12:03 PM

QUOTE (Claude Liberty @ Friday, Nov 9 2012, 05:01)
Isn't it possible to import original PS2 model?

I used the PS2 model. The original one I made used the PC model which was quite different than the PS2 one so i decided to remake it entirely starting with the PS2 model and working from there.




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