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[VC|WIP] Vice Beta Collection

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ALMOST610
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#1

Posted 20 September 2012 - 12:36 AM Edited by ALMOST610, 2 weeks ago.

VC_BetaCollection.png

Forget all the rest, Vice Beta Collection is the Best!

2017 Update
Celebrating 15 Years of Vice City

 

Over the last 15 years there has been many different Beta mods started for Vice City, although some have started with small goals, some with big, very few have actually made decent releases of content, and those that have, usually have rushed to get releases and the content is not very accurate. The goal for Vice Beta Collection is to focus on the finer details over time, instead of aiming for a full conversion mod, small aspects will be focused on and released upon completion, hopefully over time it will all contribute to becoming the Vice Beta Collection….

 

This topic is a general overview of the whole Vice Beta Collection, there is a separate topic in the Vehicle Section that specifically looks at and contains the progress made on Beta Vehicles, this topic though will also post progress made to the vehicles but only updates or file releases not work in progress shots, everything else that gets worked on for the Collection will be showcased here in both completed and work in progress stages or to either release the files for download or to get feedback on changes made, although it may seem like not a lot had changed from earlier development stages of the game there has been lots of little clues left behind as to changes that were made, some mapping changes can be found by bugs left on buildings when they were edited in a rush others from LOD Models left in the map, all the way to early versions of the games HUD map left in files. Some changes to the game can easily be made, others might need to be completed based on some guesswork or using a little bit of a creative freedom to interpret the clues left behind or the blurry distant objects seen in early gameplay screenshots or videos, either way, Say G’Day, drop in some feedback, and let me know how you think my interpretation of a Beta Vice City is coming together.

 

 

VCBC_Vehicles.png

 

Beta Vehicles of Vice City, some vehicles seem to have been designed once and then left alone with no revisions, others can be seen progressing through one or more different stages and some although never actually shown in earlier stages, had content left behind in the files which has given clues as to what they might have previously looked like.

 

VCBC_Main_Veh1.png

VCBC_Main_Veh2.png

VCBC_Main_Veh3.png
 

For more Information regarding the Vehicles, Including front and rear shots and Download links for all pictured Vehicles…
Please visit the Vice Beta Collection – Vehicles Topic or
GTA Garage – Vice Beta Collection Vehicles

 

 

VCBC_Mapping.png

 

This section is yet to be updated for the 2017 Update

 

[2017 Mapping – Map Pack 1 Released]
Please visit the linked post for information and a Download Link.

(2017 Map Pack 1 – Vice Beta Collection – Mapping Post)

 

The Beta Airport Previously posted will be revised and updated before it is added to a new release.
 

Changes have been made to Little Haiti removing some of the roads that were not present in earlier versions of the map.

image_67780.jpg

image_67781.jpg

image_67782.jpg

 

Changes have been made to Ocean Drive/North Beach removing some Bridges, Roads and the Tool Shop.

image_67783.jpg

image_67784.jpg

 

Changes made to Fort Baxter Air Base / Vice City International Airport

beta_ap_map1.png

beta_ap_map2.png

beta_ap_map3.png

beta_ap_map4.png

beta_ap_map5.png

beta_ap_map6.png

 

 

 

VCBC_Weapons.png

 

This section is yet to be updated for the 2017 Update

 

Weapons previously shown need to be checked over again before inclusion in the new release.

 

 

VCBC_Misc.png

 

This section is yet to be updated for the 2017 Update

 

The Updates to the HUD Colours need to be double checked again before inclusion in the new release.

The revised Peds need to be checked over again before inclusion in the new release.

 

 

VCBC_Details.png

 

Author
ALMOST610

 

Contributors
TripleAs
ITBTD

 

Shoutouts / Credits
Maxorator – Maxo’s Vehicle Loader
CPMusick – GTA Mod Installer

HackMan128 - eASIer

 

 

Vice Beta Collection – Main Topic

Vice Beta Collection – Vehicles Topic

 

Vice Beta Collection – GTA Garage Page

Vice Beta Collection – Vehicles – GTA Garage Page

 

[OLD MAIN POST HIDDEN IN SPOILER]

 

 

 

 

 

 

 

Spoiler
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Dylan2112
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#2

Posted 20 September 2012 - 06:46 AM Edited by ITBTD, 20 September 2012 - 06:50 AM.

Update:

Well I found the real beta Python in the PS2 IMG awhile back.
user posted imageuser posted image

As you can see the original model has a bunch of back-facing faces which is likely because the original PS2 version had culling (double sided polys) much like GTAIII so I manually flipped each poly to the best of my ability to make it PC worthy.

user posted image

Still quite WIP since it doesn't quite fit Tommy's hand yet but I will fix that when I can.

TheGodfather.
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#3

Posted 20 September 2012 - 09:58 AM

What now a days I see most of the mods either BETA mods like Sanandreas BETA,Vice City Beta ,III Beta , IV BETA & many more BETA like BETA Gangs, BETA Weapons ,BETA Vehicles ...etc.......
& at last the one who started the mod just leaves the mod unfinished so the BETA remains a BETA...

I hope it doesn't go with this mod too...

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#4

Posted 20 September 2012 - 11:13 AM

Great job! colgate.gif good luck you guys! icon14.gif

TheD94
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#5

Posted 20 September 2012 - 02:17 PM

Sweet revolver...

Michael-Knight1
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#6

Posted 20 September 2012 - 04:39 PM

Good Luck icon14.gif

UnusedReseacher
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#7

Posted 20 September 2012 - 05:08 PM

What does SCM Changes and Radar Alignment mean?

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#8

Posted 20 September 2012 - 05:13 PM

QUOTE (UnusedReseacher @ Thursday, Sep 20 2012, 17:08)
What does SCM Changes and Radar Alignment mean?

SCM Changes mean changing scripts with new missions , etc ...

ALMOST610
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#9

Posted 21 September 2012 - 10:32 AM Edited by ALMOST610, 25 September 2012 - 02:08 AM.

QUOTE (UnusedReseacher @ Friday, Sep 21 2012, 04:08)
What does SCM Changes and Radar Alignment mean?

If you read the first post you would have seen that I wrote a small description as to what the SCM and Radar changes were.

-------------------------------------------------

On some other changes, as it was brought to my attention in another topic (Here), Manhunt had some crossover models and textures from the Grand Theft Auto series and one of those things was the Beta version of the Blista Compact, dont get me wrong TripleAs done a fantastic job making his Beta Blista C but since I actually have the original Beta Blista Compact I'm going to convert it and get it included in either Stage 1 or 2. Also I would like to thank Swoorup who is seeing if he can make an external loader to change the Hud Colours and change the Map Limits.


On The Left is the Final VC Blista C - On The Right is the Manhunt/Beta VC model

[Click on Images to see a larger version]
user posted image


On The Left is the Manhunt/Beta VC model - On The Right is the Final VC Blista C

[Click on Images to see a larger version]
user posted image

All that I have to do is split the model up, as all the doors, hood, etc is one big clump, and also reapply the textures.



Edit: Shrunk Images - Click For Bigger Version

Michael-Knight1
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#10

Posted 21 September 2012 - 12:38 PM

@ALMOST610 , you're the best into cars modelling icon14.gif

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#11

Posted 21 September 2012 - 04:36 PM

QUOTE (ALMOST610 @ Friday, Sep 21 2012, 10:32)
QUOTE (UnusedReseacher @ Friday, Sep 21 2012, 04:08)
What does SCM Changes and Radar Alignment mean?

If you read the first post you would have seen that I wrote a small description as to what the SCM and Radar changes were.

-------------------------------------------------

On some other changes, as it was brought to my attention in another topic (Here), Manhunt had some crossover models and textures from the Grand Theft Auto series and one of those things was the Beta version of the Blista Compact, dont get me wrong TripleAs done a fantastic job making his Beta Blista C but since I actually have the original Beta Blista Compact I'm going to convert it and get it included in either Stage 1 or 2. Also I would like to thank Swoorup who is seeing if he can make an external loader to change the Hud Colours and change the Map Limits.


On The Left is the Final VC Blista C - On The Right is the Manhunt/Beta VC model
user posted image
All that I have to do is split the model up, as all the doors, hood, etc is one big clump, and also reapply the textures.


Edit:

On The Left is the Manhunt/Beta VC model - On The Right is the Final VC Blista C
user posted image

Wow, thats probably the best reply I have ever got in my life

NewportByChrysler
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#12

Posted 21 September 2012 - 07:32 PM

I can supply my beta carcols/timecyc, and if you guys want as an option in the mod, the GTAIII wheels.

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#13

Posted 21 September 2012 - 11:23 PM

I love the organization this mod and the clear goals set in the OP, looks like it's off to a good start.

ALMOST610
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#14

Posted 22 September 2012 - 01:51 AM Edited by ALMOST610, 25 September 2012 - 02:06 AM.

Firstly thanks to all for showing some interest, ok now here is another progress pic of the Beta BlistaC conversion.

I have stripped all the Doors, Bumpers, Hood, Boot, Etc from the model as they were all one big clump, I then remapped the main Chassis part with the Carcols Skin so it can change colours in game, after that I have done the same to the Hood and Boot which have also been placed on proper working dummies, I might be able to take the front wings from Final BlistaC as they seem to look almost identical, overall this is a fairly easy project it is just a little time consuming to make sure all the panels match up nicely.

[Click on Images to see a larger version]
user posted image



Edit: Shrunk Images - Click For Bigger Version

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#15

Posted 22 September 2012 - 02:02 AM

Looks good, great work icon14.gif icon14.gif icon14.gif

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#16

Posted 22 September 2012 - 02:05 AM

Fabulous job ALMOST610
I think this one will be the only BETA mod which will survive..
BEST OF LUCK GUYS....

NewportByChrysler
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#17

Posted 22 September 2012 - 02:12 AM

Looking freakin' sweet, however- what do you mean by the front wing?

ALMOST610
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#18

Posted 22 September 2012 - 03:11 AM Edited by ALMOST610, 25 September 2012 - 02:05 AM.

QUOTE (NewportByChrysler @ Saturday, Sep 22 2012, 13:12)
Looking freakin' sweet, however- what do you mean by the front wing?

If you compare the shot below to the one above you will notice the Front Wings (Those being the Side Panels between the Doors and Front of the Car)

Also to answer your earlier question, we will be using the Actual Wheels from VC's Trailer 3, the files for it were left behind in the PS2 IMG for the Game and we have converted them.
(There is a link in the first post for the Download)
Perhaps we might use your carcols but we will worry about that for Stage 2.

[Click on Images to see a larger version]
user posted image



Got a little more done.
[Click on Images to see a larger version]
user posted image



Edit: Shrunk Images - Click For Bigger Version

Dylan2112
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#19

Posted 22 September 2012 - 03:33 AM

QUOTE (NewportByChrysler @ Friday, Sep 21 2012, 13:32)
I can supply my beta carcols/timecyc, and if you guys want as an option in the mod, the GTAIII wheels.

To further clarify this, we are choosing to use the trailer 3 wheels because the goal of the mod isn't to completely remake any particular Vice City Beta, but to bring stuff from the beta to the game. I believe the GTA III wheels were nothing more than a placeholder until they were able to get around to working on the final ones. This is why in most beta screenshots, the III wheels were used because making new wheels was obviously not a high priority to the developers until a much later stage of development.

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#20

Posted 22 September 2012 - 03:43 AM

QUOTE (ITBTD @ Friday, Sep 21 2012, 22:33)
QUOTE (NewportByChrysler @ Friday, Sep 21 2012, 13:32)
I can supply my beta carcols/timecyc, and if you guys want as an option in the mod, the GTAIII wheels.

To further clarify this, we are choosing to use the trailer 3 wheels because the goal of the mod isn't to completely remake any particular Vice City Beta, but to bring stuff from the beta to the game. I believe the GTA III wheels were nothing more than a placeholder until they were able to get around to working on the final ones. This is why in most beta screenshots, the III wheels were used because making new wheels was obviously not a high priority to the developers until a much later stage of development.

Hmmm. Good point. The 3 wheels were indeed a placeholder until they decided to make actual wheels later on in the developement.

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#21

Posted 22 September 2012 - 05:29 AM Edited by ALMOST610, 25 September 2012 - 02:03 AM.


Here it is all divided up and textured, I still have to get the damage model, but this the start of the end.

[Click on Images to see a larger version]
user posted image



Edit: Shrunk Images - Click For Bigger Version

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#22

Posted 22 September 2012 - 05:59 AM

The purple bumpers are the carcols, yes? Not the material?
Other than that small concern, looks great. biggrin.gif

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#23

Posted 22 September 2012 - 06:08 AM

QUOTE (NewportByChrysler @ Saturday, Sep 22 2012, 16:59)
The purple bumpers are the carcols, yes? Not the material?
Other than that small concern, looks great. biggrin.gif

Yes, Green is the Primary Carcols, Purple/Pink is the Secondary Carcols.

I have also got it now running in game.

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#24

Posted 22 September 2012 - 06:14 AM

QUOTE (ALMOST610 @ Saturday, Sep 22 2012, 01:08)
QUOTE (NewportByChrysler @ Saturday, Sep 22 2012, 16:59)
The purple bumpers are the carcols, yes? Not the material?
Other than that small concern, looks great.  biggrin.gif

Yes, Green is the Primary Carcols, Purple/Pink is the Secondary Carcols.

I have also got it now running in game.

Nice. biggrin.gif

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#25

Posted 23 September 2012 - 01:31 AM Edited by ALMOST610, 25 September 2012 - 02:01 AM.

[Click on Images to see a larger version]
user posted image

It is all finished, does anyone want a Download link for it, or are you happy to wait until Stage 1 is released.



Edit: Shrunk Images - Click For Bigger Version

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#26

Posted 23 September 2012 - 07:43 AM

I already snatched it up and installed it. It's perfect, as I said in the other topic.
Now, how about the beta Sentinel, Glendale and finishing the beta Oceanic.... smile.gif

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#27

Posted 23 September 2012 - 11:26 AM Edited by ALMOST610, 23 September 2012 - 12:58 PM.

QUOTE (NewportByChrysler @ Sunday, Sep 23 2012, 18:43)
I already snatched it up and installed it. It's perfect, as I said in the other topic.
Now, how about the beta Sentinel, Glendale and finishing the beta Oceanic.... smile.gif

This is my current list of future vehicle changes, as you would see in the original post they are not planned for the Stage 1 release, but definitely it should be done in the future, but I wont set a target for it.

- (Police/Taxi) Need the same badge on the grill that the GTA 3 Police and Taxi have.
- (Idaho) Modified front/rear and also same badge as the Beta Blistac/Regina, need badge on Front and Rear.
- (Sentinel) Same front as Sent XS and also Modifed Rear Lights.
- (Oceanic) Modified rear door line.
Edit: - (Regina) Badge on Hood (Same Badge as boot has)

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#28

Posted 23 September 2012 - 12:08 PM

ALMOST and I have discovered something about the beta airport LOD textures. In Vice City's first trailer, you see two ghost towers instead of the usual 1 as shown here:
user posted image
user posted image

Well, if you observe the LOD map, you can see under the current ghost tower a shape on the ground. If you look to the left you will see the same shape near the edge of the map shown here:
user posted image
*IGNORE THE GREEN CIRCLE*

The two shapes I am referring to are circled RED. This leads us to believe that other shape is where that second ghost tower was. Our question is, what is your own judgement on the subject? Should a second tower be added there since the shapes are nearly the same? Personally, I think so! But we would also like to gather opinions smile.gif . Thanks for the help!

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#29

Posted 23 September 2012 - 08:37 PM Edited by NewportByChrysler, 24 September 2012 - 12:32 AM.

QUOTE (ALMOST610 @ Sunday, Sep 23 2012, 06:26)
QUOTE (NewportByChrysler @ Sunday, Sep 23 2012, 18:43)
I already snatched it up and installed it. It's perfect, as I said in the other topic.
Now, how about the beta Sentinel, Glendale and finishing the beta Oceanic.... smile.gif

This is my current list of future vehicle changes, as you would see in the original post they are not planned for the Stage 1 release, but definitely it should be done in the future, but I wont set a target for it.

- (Police/Taxi) Need the same badge on the grill that the GTA 3 Police and Taxi have.
- (Idaho) Modified front/rear and also same badge as the Beta Blistac/Regina, need badge on Front and Rear.
- (Sentinel) Same front as Sent XS and also Modifed Rear Lights.
- (Oceanic) Modified rear door line.
Edit: - (Regina) Badge on Hood (Same Badge as boot has)

Sentinel has no bodykit as well. smile.gif
http://www.gouranga....ce/gi-vc-14.jpg
http://www.gouranga....vice/vc-241.jpg
Here's a Glendale rear shot:
http://assets1.ignim...913077_640w.jpg
And a vid with a good front shot:

And a front shot of the beta Burrito(different grill tex/light textures, also-what's the mod's stance on the LC R29 plates?)
http://www.gouranga....vice/vc-064.jpg
EDIT:Crap, found a bug with the Blista-interior turns invisible through the windshield when the vehicle is in it's "almost LOD" phase.
http://i48.tinypic.com/2eck75t.jpg
Also-anybody else think the Spand is the beta Mule? Front fascia is what i'm talking about.

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#30

Posted 25 September 2012 - 01:24 PM

I thought it would be nice to clean up and try to get a perfect Beta Police Cruiser so I have done a little work to TripleAs' model.


One of the below Images is my Better Beta Police, and the other is an actual beta image.
Can you tell them apart without Cheating?

user posted image
user posted image
(Hint, There is a little give away in the Image)




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