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[VC|WIP] Vice Beta Collection

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ALMOST610
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#1

Posted 20 September 2012 - 12:36 AM Edited by ALMOST610, 06 March 2013 - 01:18 AM.

user posted image

A Beta With A Difference

-----------------------------

After watching time and time again Vice City Beta Mods start with large goals and aiming high only to fail I have decided it was about time someone actually make some decent beta content that gets released, so the main goal of Vice Beta Collection is not to make a full beta recreation but only certain content that is actually possible and also to release the mod in stages, so as to not drag out releases for months and months while waiting for different parts to be finished, when one certain aspect is finished, it is released, which will hopefully over time slowly build up a small collection of Beta content to release a kinda Beta Mini Mod.

Please do not ask for release dates, as one of the team requirements for the mod is we put our personal lives first, so when someone asks when it will be finished we will say "It'll be finished when it is finished" which is also why each stage/release has a small goal of adding 1 or 2 new things before releasing it.

-----------------------------

- Stage 1 -
GoalsCompleted
Escobar International AP78% Complete
Vehicles100% Complete
Trailer 3 Wheels100% Complete
SCM Changes100% Complete
Radar Alignment0% Complete
Blista C Convert100% Complete
To kick things off we have been compiling a few things created by the team already so you get a little something with this release, Escobar is nearly complete (Progress can be tracked here) but it does have some mismatching lighting in areas which we will worry about fixing at a later date, TripleAs has supplied the Beta Cars which could still be modified in future releases if we find changes that are incorrect or have been missed (VC Beta Cars Download), ITBTD has supplied that Trailer 3 Wheels which we will use as they were the final stages of the Beta Wheels before the current design was used (Trailer 3 Beta Wheels Download), as you will see in the above table Radar and SCM changes are needed, those are only to reflect the changes made at Escobar so there now wont be guns floating in mid air above where Fort Baxter used to be, and to also change the Radar Maps to match with the changes made at Fort Baxter and the rest of Escobar.
As was mentioned in another topic, Manhunt 1 has the exact beta model of the Vice City Blista Compact in it so we have gotten a hold of that Manhunt Model and it will be converted back to a Vice City car, TripleAs done a great job making a Beta Blistac from the reference images but since we have the actual Beta Model now and not a mock up of what it was we will use A610's converted model.

-----------------------------

- Stage 2 -
GoalsCompleted
Converted Beta Weapons__% Complete
More To Be Added__% Complete
ITBTD has been converting some of the Beta Weapons as pictured below and however many are complete at the time of release will be released with Stage 2.

-----------------------------

- The Team -
Team MembersAccount
ALMOST610
-Link-
ITBTD
-Link-
TripleAs
-Link-
At the moment there is no specific area for each member to work on as we are all happy to do a bit of everything.

- Contributors -
MemberContributionAccount
THE HEROBeta Vehicles
-Link-

-----------------------------

- Pictures, Progress & More -

Pictures and progress for certain aspects of the mod are kept to there own topic for now as we have previously started those topics to showcase those mods, any further or new progress we make on them we will also try to post in this topic, but from now on in anything completely new will be posted in here.

Development/DownloadTopic/Download Link
Beta Vehicles
-Link-
Escobar International AP
-Link-
Trailer 3 Wheels
-Link-
Beta Blista Compact
-Link-

Got some Beta mod or files that we dont have, feel free to post about it in this topic and we would be happy to add you to the contributors list if we use it




Stage 1 - Incomplete Compile Download

Dylan2112
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#2

Posted 20 September 2012 - 06:46 AM Edited by ITBTD, 20 September 2012 - 06:50 AM.

Update:

Well I found the real beta Python in the PS2 IMG awhile back.
user posted imageuser posted image

As you can see the original model has a bunch of back-facing faces which is likely because the original PS2 version had culling (double sided polys) much like GTAIII so I manually flipped each poly to the best of my ability to make it PC worthy.

user posted image

Still quite WIP since it doesn't quite fit Tommy's hand yet but I will fix that when I can.

TheGodfather.
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#3

Posted 20 September 2012 - 09:58 AM

What now a days I see most of the mods either BETA mods like Sanandreas BETA,Vice City Beta ,III Beta , IV BETA & many more BETA like BETA Gangs, BETA Weapons ,BETA Vehicles ...etc.......
& at last the one who started the mod just leaves the mod unfinished so the BETA remains a BETA...

I hope it doesn't go with this mod too...

Kyragas13
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#4

Posted 20 September 2012 - 11:13 AM

Great job! colgate.gif good luck you guys! icon14.gif

TheD94
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#5

Posted 20 September 2012 - 02:17 PM

Sweet revolver...

Michael-Knight1
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#6

Posted 20 September 2012 - 04:39 PM

Good Luck icon14.gif

UnusedReseacher
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#7

Posted 20 September 2012 - 05:08 PM

What does SCM Changes and Radar Alignment mean?

Michael-Knight1
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#8

Posted 20 September 2012 - 05:13 PM

QUOTE (UnusedReseacher @ Thursday, Sep 20 2012, 17:08)
What does SCM Changes and Radar Alignment mean?

SCM Changes mean changing scripts with new missions , etc ...

ALMOST610
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#9

Posted 21 September 2012 - 10:32 AM Edited by ALMOST610, 25 September 2012 - 02:08 AM.

QUOTE (UnusedReseacher @ Friday, Sep 21 2012, 04:08)
What does SCM Changes and Radar Alignment mean?

If you read the first post you would have seen that I wrote a small description as to what the SCM and Radar changes were.

-------------------------------------------------

On some other changes, as it was brought to my attention in another topic (Here), Manhunt had some crossover models and textures from the Grand Theft Auto series and one of those things was the Beta version of the Blista Compact, dont get me wrong TripleAs done a fantastic job making his Beta Blista C but since I actually have the original Beta Blista Compact I'm going to convert it and get it included in either Stage 1 or 2. Also I would like to thank Swoorup who is seeing if he can make an external loader to change the Hud Colours and change the Map Limits.


On The Left is the Final VC Blista C - On The Right is the Manhunt/Beta VC model

[Click on Images to see a larger version]
user posted image


On The Left is the Manhunt/Beta VC model - On The Right is the Final VC Blista C

[Click on Images to see a larger version]
user posted image

All that I have to do is split the model up, as all the doors, hood, etc is one big clump, and also reapply the textures.



Edit: Shrunk Images - Click For Bigger Version

Michael-Knight1
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#10

Posted 21 September 2012 - 12:38 PM

@ALMOST610 , you're the best into cars modelling icon14.gif

UnusedReseacher
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#11

Posted 21 September 2012 - 04:36 PM

QUOTE (ALMOST610 @ Friday, Sep 21 2012, 10:32)
QUOTE (UnusedReseacher @ Friday, Sep 21 2012, 04:08)
What does SCM Changes and Radar Alignment mean?

If you read the first post you would have seen that I wrote a small description as to what the SCM and Radar changes were.

-------------------------------------------------

On some other changes, as it was brought to my attention in another topic (Here), Manhunt had some crossover models and textures from the Grand Theft Auto series and one of those things was the Beta version of the Blista Compact, dont get me wrong TripleAs done a fantastic job making his Beta Blista C but since I actually have the original Beta Blista Compact I'm going to convert it and get it included in either Stage 1 or 2. Also I would like to thank Swoorup who is seeing if he can make an external loader to change the Hud Colours and change the Map Limits.


On The Left is the Final VC Blista C - On The Right is the Manhunt/Beta VC model
user posted image
All that I have to do is split the model up, as all the doors, hood, etc is one big clump, and also reapply the textures.


Edit:

On The Left is the Manhunt/Beta VC model - On The Right is the Final VC Blista C
user posted image

Wow, thats probably the best reply I have ever got in my life

NewportByChrysler
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#12

Posted 21 September 2012 - 07:32 PM

I can supply my beta carcols/timecyc, and if you guys want as an option in the mod, the GTAIII wheels.

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#13

Posted 21 September 2012 - 11:23 PM

I love the organization this mod and the clear goals set in the OP, looks like it's off to a good start.

ALMOST610
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#14

Posted 22 September 2012 - 01:51 AM Edited by ALMOST610, 25 September 2012 - 02:06 AM.

Firstly thanks to all for showing some interest, ok now here is another progress pic of the Beta BlistaC conversion.

I have stripped all the Doors, Bumpers, Hood, Boot, Etc from the model as they were all one big clump, I then remapped the main Chassis part with the Carcols Skin so it can change colours in game, after that I have done the same to the Hood and Boot which have also been placed on proper working dummies, I might be able to take the front wings from Final BlistaC as they seem to look almost identical, overall this is a fairly easy project it is just a little time consuming to make sure all the panels match up nicely.

[Click on Images to see a larger version]
user posted image



Edit: Shrunk Images - Click For Bigger Version

headmetalbanger
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#15

Posted 22 September 2012 - 02:02 AM

Looks good, great work icon14.gif icon14.gif icon14.gif

TheGodfather.
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#16

Posted 22 September 2012 - 02:05 AM

Fabulous job ALMOST610
I think this one will be the only BETA mod which will survive..
BEST OF LUCK GUYS....

NewportByChrysler
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#17

Posted 22 September 2012 - 02:12 AM

Looking freakin' sweet, however- what do you mean by the front wing?

ALMOST610
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#18

Posted 22 September 2012 - 03:11 AM Edited by ALMOST610, 25 September 2012 - 02:05 AM.

QUOTE (NewportByChrysler @ Saturday, Sep 22 2012, 13:12)
Looking freakin' sweet, however- what do you mean by the front wing?

If you compare the shot below to the one above you will notice the Front Wings (Those being the Side Panels between the Doors and Front of the Car)

Also to answer your earlier question, we will be using the Actual Wheels from VC's Trailer 3, the files for it were left behind in the PS2 IMG for the Game and we have converted them.
(There is a link in the first post for the Download)
Perhaps we might use your carcols but we will worry about that for Stage 2.

[Click on Images to see a larger version]
user posted image



Got a little more done.
[Click on Images to see a larger version]
user posted image



Edit: Shrunk Images - Click For Bigger Version

Dylan2112
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#19

Posted 22 September 2012 - 03:33 AM

QUOTE (NewportByChrysler @ Friday, Sep 21 2012, 13:32)
I can supply my beta carcols/timecyc, and if you guys want as an option in the mod, the GTAIII wheels.

To further clarify this, we are choosing to use the trailer 3 wheels because the goal of the mod isn't to completely remake any particular Vice City Beta, but to bring stuff from the beta to the game. I believe the GTA III wheels were nothing more than a placeholder until they were able to get around to working on the final ones. This is why in most beta screenshots, the III wheels were used because making new wheels was obviously not a high priority to the developers until a much later stage of development.

NewportByChrysler
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#20

Posted 22 September 2012 - 03:43 AM

QUOTE (ITBTD @ Friday, Sep 21 2012, 22:33)
QUOTE (NewportByChrysler @ Friday, Sep 21 2012, 13:32)
I can supply my beta carcols/timecyc, and if you guys want as an option in the mod, the GTAIII wheels.

To further clarify this, we are choosing to use the trailer 3 wheels because the goal of the mod isn't to completely remake any particular Vice City Beta, but to bring stuff from the beta to the game. I believe the GTA III wheels were nothing more than a placeholder until they were able to get around to working on the final ones. This is why in most beta screenshots, the III wheels were used because making new wheels was obviously not a high priority to the developers until a much later stage of development.

Hmmm. Good point. The 3 wheels were indeed a placeholder until they decided to make actual wheels later on in the developement.

ALMOST610
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#21

Posted 22 September 2012 - 05:29 AM Edited by ALMOST610, 25 September 2012 - 02:03 AM.


Here it is all divided up and textured, I still have to get the damage model, but this the start of the end.

[Click on Images to see a larger version]
user posted image



Edit: Shrunk Images - Click For Bigger Version

NewportByChrysler
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#22

Posted 22 September 2012 - 05:59 AM

The purple bumpers are the carcols, yes? Not the material?
Other than that small concern, looks great. biggrin.gif

ALMOST610
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#23

Posted 22 September 2012 - 06:08 AM

QUOTE (NewportByChrysler @ Saturday, Sep 22 2012, 16:59)
The purple bumpers are the carcols, yes? Not the material?
Other than that small concern, looks great. biggrin.gif

Yes, Green is the Primary Carcols, Purple/Pink is the Secondary Carcols.

I have also got it now running in game.

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#24

Posted 22 September 2012 - 06:14 AM

QUOTE (ALMOST610 @ Saturday, Sep 22 2012, 01:08)
QUOTE (NewportByChrysler @ Saturday, Sep 22 2012, 16:59)
The purple bumpers are the carcols, yes? Not the material?
Other than that small concern, looks great.  biggrin.gif

Yes, Green is the Primary Carcols, Purple/Pink is the Secondary Carcols.

I have also got it now running in game.

Nice. biggrin.gif

ALMOST610
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#25

Posted 23 September 2012 - 01:31 AM Edited by ALMOST610, 25 September 2012 - 02:01 AM.

[Click on Images to see a larger version]
user posted image

It is all finished, does anyone want a Download link for it, or are you happy to wait until Stage 1 is released.



Edit: Shrunk Images - Click For Bigger Version

NewportByChrysler
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#26

Posted 23 September 2012 - 07:43 AM

I already snatched it up and installed it. It's perfect, as I said in the other topic.
Now, how about the beta Sentinel, Glendale and finishing the beta Oceanic.... smile.gif

ALMOST610
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#27

Posted 23 September 2012 - 11:26 AM Edited by ALMOST610, 23 September 2012 - 12:58 PM.

QUOTE (NewportByChrysler @ Sunday, Sep 23 2012, 18:43)
I already snatched it up and installed it. It's perfect, as I said in the other topic.
Now, how about the beta Sentinel, Glendale and finishing the beta Oceanic.... smile.gif

This is my current list of future vehicle changes, as you would see in the original post they are not planned for the Stage 1 release, but definitely it should be done in the future, but I wont set a target for it.

- (Police/Taxi) Need the same badge on the grill that the GTA 3 Police and Taxi have.
- (Idaho) Modified front/rear and also same badge as the Beta Blistac/Regina, need badge on Front and Rear.
- (Sentinel) Same front as Sent XS and also Modifed Rear Lights.
- (Oceanic) Modified rear door line.
Edit: - (Regina) Badge on Hood (Same Badge as boot has)

Dylan2112
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#28

Posted 23 September 2012 - 12:08 PM

ALMOST and I have discovered something about the beta airport LOD textures. In Vice City's first trailer, you see two ghost towers instead of the usual 1 as shown here:
user posted image
user posted image

Well, if you observe the LOD map, you can see under the current ghost tower a shape on the ground. If you look to the left you will see the same shape near the edge of the map shown here:
user posted image
*IGNORE THE GREEN CIRCLE*

The two shapes I am referring to are circled RED. This leads us to believe that other shape is where that second ghost tower was. Our question is, what is your own judgement on the subject? Should a second tower be added there since the shapes are nearly the same? Personally, I think so! But we would also like to gather opinions smile.gif. Thanks for the help!

NewportByChrysler
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#29

Posted 23 September 2012 - 08:37 PM Edited by NewportByChrysler, 24 September 2012 - 12:32 AM.

QUOTE (ALMOST610 @ Sunday, Sep 23 2012, 06:26)
QUOTE (NewportByChrysler @ Sunday, Sep 23 2012, 18:43)
I already snatched it up and installed it. It's perfect, as I said in the other topic.
Now, how about the beta Sentinel, Glendale and finishing the beta Oceanic.... smile.gif

This is my current list of future vehicle changes, as you would see in the original post they are not planned for the Stage 1 release, but definitely it should be done in the future, but I wont set a target for it.

- (Police/Taxi) Need the same badge on the grill that the GTA 3 Police and Taxi have.
- (Idaho) Modified front/rear and also same badge as the Beta Blistac/Regina, need badge on Front and Rear.
- (Sentinel) Same front as Sent XS and also Modifed Rear Lights.
- (Oceanic) Modified rear door line.
Edit: - (Regina) Badge on Hood (Same Badge as boot has)

Sentinel has no bodykit as well. smile.gif
http://www.gouranga....ce/gi-vc-14.jpg
http://www.gouranga....vice/vc-241.jpg
Here's a Glendale rear shot:
http://assets1.ignim...913077_640w.jpg
And a vid with a good front shot:

And a front shot of the beta Burrito(different grill tex/light textures, also-what's the mod's stance on the LC R29 plates?)
http://www.gouranga....vice/vc-064.jpg
EDIT:Crap, found a bug with the Blista-interior turns invisible through the windshield when the vehicle is in it's "almost LOD" phase.
http://i48.tinypic.com/2eck75t.jpg
Also-anybody else think the Spand is the beta Mule? Front fascia is what i'm talking about.

ALMOST610
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#30

Posted 25 September 2012 - 01:24 PM

I thought it would be nice to clean up and try to get a perfect Beta Police Cruiser so I have done a little work to TripleAs' model.


One of the below Images is my Better Beta Police, and the other is an actual beta image.
Can you tell them apart without Cheating?

user posted image
user posted image
(Hint, There is a little give away in the Image)




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