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Question about GIMS

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tommyxiang
  • tommyxiang

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#1

Posted 14 September 2012 - 12:08 AM

guys i need some help...
i m now using openIV, the gims with 3dsmax 2010, and trying to export models from iv, and try to import it to 3dsmax and to cryengine sandbox 3 (just for fun)
and now i exported one building (and its wtd file)using the openiv, and imported it using gims successfully into max.
now the problem is, the material type is gims's type, i need to convert it to max standard type so that i can change it into crytek shader and import it to engine.
but i only found the button that convert standard material to gtaiv material. i dont know how to convert it back. please help..

tommyxiang
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#2

Posted 14 September 2012 - 02:05 AM

anybody please help...!

aacclapd
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#3

Posted 14 September 2012 - 10:50 AM

go to the botton that is on the top( a rounded world icon)
just select where says " GTA Material and click on there and change it.

tommyxiang
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#4

Posted 14 September 2012 - 12:08 PM

Yes I already tried.. I open the material editor, picked material from my exported building, it is a multisubobject material.. I need to click all of them one by one, and change the type which is located next to the name of that material..
It is really a hardwork that I need to do this on all the thing that I exported...

aacclapd
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#5

Posted 14 September 2012 - 01:29 PM

wish you luck. smile.gif

tommyxiang
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#6

Posted 14 September 2012 - 07:41 PM

Is there any other method?

tommyxiang
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#7

Posted 14 September 2012 - 09:04 PM

Just wanna know how to convert gtaiv material to standard and KEEP maps and other stuff.

aacclapd
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#8

Posted 15 September 2012 - 11:07 AM Edited by aacclapd, 15 September 2012 - 11:10 AM.

there is no more ways to do it.( i've checked in max.)
ask to GIMS Developer: 3doomer. in this topic.
you can try to ask if he can create a tool to convert gtamaterial to standart.

tommyxiang
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#9

Posted 16 September 2012 - 02:21 AM

Problem solved~ thanks guys

aacclapd
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#10

Posted 16 September 2012 - 09:44 AM

ok. icon14.gif




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