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fastman92 IMG Console

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Tomasak
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#31

Posted 19 July 2015 - 06:50 PM

Yeah I used it in installer because of script file, you know it easily install fixed models and textures to ppl gta3.img


fastman92
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#32

Posted 19 July 2015 - 06:59 PM Edited by fastman92, 19 July 2015 - 06:59 PM.

Yeah I used it in installer because of script file, you know it easily install fixed models and textures to ppl gta3.img

Try this command:

-hell


Tomasak
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#33

Posted 19 July 2015 - 07:39 PM

 

Yeah I used it in installer because of script file, you know it easily install fixed models and textures to ppl gta3.img

Try this command:

-hell

 

Wow, that's nice 10/10


fastman92
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#34

Posted 20 July 2015 - 06:31 PM Edited by fastman92, 20 July 2015 - 06:31 PM.

Version 2.2 released!

Changelog:

** 2.2, 20-07-2015
- added IMG_FASTMAN92_GTASA_ENCRYPTION_TYPE_VARIATION_2
- fixed bug with encryption, the 2.1 version would produce corrupt encrypted data

 

** 2.1, 19-07-2015
- removed a useless debugging code when opening the IMG archive version 3
- bug with saving a list of files in IMG version 1 or fixed.
- bug with setting the default encryption and compression type for IMG formats that haven't these features, fixed.
- fixed 8 TB IMG archive support.
- added setArchiveMetadataEncryption command



Look -help for commands.

fastman92_GTASA IMG format requires my limit adjuster installed and "enhanced IMG archives" enabled in .ini configuration.


fastman92 IMG console, download: http://fastman92.ml/...img-console-2-2
 

Tomasak, please update your IMG console.

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El Dorado
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#35

Posted 05 August 2015 - 04:32 PM

I can't open GTA VC gta3.img, corrupted file maybe?

 

ixo0mFN.jpg


fastman92
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#36

Posted 05 August 2015 - 04:43 PM Edited by fastman92, 05 August 2015 - 04:46 PM.

I can't open GTA VC gta3.img, corrupted file maybe?
 
ixo0mFN.jpg

Check of .dir and .img isn't read-only.
Try to run IMG console as administrator.

A:\
Do you keep GTA VC on floppy disk?

El Dorado
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#37

Posted 05 August 2015 - 05:04 PM

Nah, I just have a lot of partitions, I use the A:\ one for games. And yes, the .dir was read-only, now it's orking fine, thank you.


_onyx_
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#38

Posted 19 August 2015 - 05:02 PM

how to collect encrypted IMG archives?


fastman92
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#39

Posted 19 August 2015 - 06:04 PM

how to collect encrypted IMG archives?

What?


_onyx_
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#40

Posted 19 August 2015 - 08:03 PM Edited by _onyx_, 19 August 2015 - 08:12 PM.

"""аdded IMG_FASTMAN92_GTASA_ENCRYPTION_TYPE_VARIATION_2"""
 

how to assemble this img-archive (archives)?
what to write in the console? I bad understand readme
help me
show ready line (what to write) command line...

then to connect these archives to gtaSa , your LimtAdjuster

"""- GTA SA, added support of enhanced fastman92 IMG archives"""

PS если по русски понимаеш, мне проще будет описать то что я хочу узнать...


fastman92
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#41

Posted 20 August 2015 - 05:22 PM Edited by fastman92, 20 August 2015 - 05:28 PM.

IMG_FASTMAN92_GTASA_ENCRYPTION_TYPE_VARIATION_2 will require a limit adjuster version 2.0, it's not released yet.

 

only IMG_FASTMAN92_GTASA_ENCRYPTION_TYPE_VARIATION_1 will work with the current version of limit adjuster.

 

Here's how to create an archive with metadata encryption and all files encrypted:

-create "gta3_encrypted.img" "fastman92_GTASA" "IMG_FASTMAN92_GTASA_ENCRYPTION_TYPE_VARIATION_1"
-importFromDifferentArchive "gta3.img"
-setPropertiesForAllFiles "IMG_FASTMAN92_GTASA_COMPRESSION_TYPE_NONE" "IMG_FASTMAN92_GTASA_ENCRYPTION_TYPE_VARIATION_1"
-close

Handling of enhanced IMG archives must be enabled in limit adjuster.

 

 

---------------------------------------------------------------------------------

IMG Console supports GTA IV


_onyx_
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#42

Posted 20 August 2015 - 06:55 PM Edited by _onyx_, 20 August 2015 - 06:55 PM.

спасибо, я understand

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Fireman
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#43

Posted 27 September 2015 - 03:36 PM

Is there anyway to export all vehicles .txd and .dff's without doing them all one-by-one?


fastman92
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#44

Posted 27 September 2015 - 04:52 PM

Is there anyway to export all vehicles .txd and .dff's without doing them all one-by-one?

exportAll command

Leonnex Frost
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#45

Posted 30 October 2015 - 05:57 AM Edited by Leonnex Frost, 30 October 2015 - 06:14 AM.

I can't open the img file,unchecked read only

help plz?im using GTA SA

btw can this make 4+ GB img's work with GTA SA without freezes?


fastman92
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#46

Posted 30 October 2015 - 08:12 AM

how do you open it? you need to tell me

goodidea82
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#47

Posted 09 November 2015 - 10:02 PM

Link on the front page is outdated.


NOskillx
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#48

Posted 05 August 2016 - 04:58 PM

Fastman can you tell me command to unpack all files from archive ?


fastman92
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#49

Posted 05 August 2016 - 05:24 PM

Fastman can you tell me command to unpack all files from archive ?

   -exportAll "path\\to\\export\\"
      Exports all files to specified directory.
Type -help to see all commands.
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Silent
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#50

Posted 17 August 2016 - 12:41 PM

IVAzhDI.png

lpSe8OL.png

Congratulations at making the worst CLI ever. This literally looks like you made it as broken as you can. And your LONG_AS_f*ck_FASTMAN92_CONSTANTS are the last thing anyone would want to type by hand when using a commandline tool.

It may be working correctly from the technical side, but usage wise it's just as terrible as any other damn IMG tool in existence. What the hell?
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fastman92
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#51

Posted 17 August 2016 - 12:50 PM Edited by fastman92, 17 August 2016 - 12:55 PM.

IVAzhDI.png

lpSe8OL.png

Congratulations at making the worst CLI ever. This literally looks like you made it as broken as you can. And your LONG_AS_f*ck_FASTMAN92_CONSTANTS are the last thing anyone would want to type by hand when using a commandline tool.

It may be working correctly from the technical side, but usage wise it's just as terrible as any other damn IMG tool in existence. What the hell?


It's intended to be used primarily with the automatically generated scripts. Some day I may learn how to create a GUI.
Like this: http://www.gtagarage...ow.php?id=22125

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#52

Posted 17 August 2016 - 12:55 PM Edited by Silent, 17 August 2016 - 01:02 PM.

Then why even ship this broken interactive mode when even you realize it's almost unusable with its quirks?


EDIT:

Some day I may learn how to create a GUI.


Jesus Christ it's not the point - it's about making a sensible CLI, not GUI.
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pep legal
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#53

Posted 22 October 2016 - 02:42 AM Edited by pep legal, 22 October 2016 - 02:45 AM.

.

Yeah...this tool is very intimidating.

 

I'd like to pack my 12GB modloader folder into some img files (respecting 2GB limit of course).

 

But..Nahhh !  I'm totally demotivated by this console interface.

 

Last time I've dealed with this amount of console commands was with CP/M-86 OS.  ( :lol:   long...long ago).

 

.


fastman92
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#54

Posted 22 October 2016 - 10:51 PM

It might be best to write a simple script for IMG Console.

-sxript option

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#55

Posted 3 weeks ago

Can this build imgs bigger than 4gb?

fastman92
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#56

Posted 3 weeks ago

Can this build imgs bigger than 4gb?


Was it 'No name no name' on Skype who asked you that?

Yes, it can.

nonamenoname
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#57

Posted 3 weeks ago

=)

 

same message

 

img created by silent img builder work fine on samp addon, silent patch or fla
 
but with img console not

Silent
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#58

Posted 2 weeks ago Edited by Silent, 2 weeks ago.

Yes, it can.


=)
 
same message
 
img created by silent img builder work fine on samp addon, silent patch or fla
 
but with img console not



Apparently it can't. Fed both IMG Console and imgbuilder with the same data (SA gta3.img + around 6GB of 125MB junk files) and while IMG Console created IMG causes a crash on startup, imgbuilder created IMG works fine.

Sizes differ too - IMG Console created IMG ended up being 6 758 637 568 bytes, imgbuilder created IMG was 7 100 450 817 bytes (I don't pad the last file, it seems pointless).

fastman92
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#59

Posted A week ago

I'll release an update soon.
I have the EXE that works.
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