Posted 03 September 2012 - 05:27 AM
If you're a good rigger, contact me (III, VC, SA, IV, EFLC).
I'm lazy to rig it myself, plus i'm a bad rigger.
Will be a full body character. Already blocking out his body, will show you later.
- Kafonix likes this
Posted 03 September 2012 - 11:14 AM
And keep doing, that's awesome (even if it's kinda useless for gta:sa lol)
Posted 03 September 2012 - 12:24 PM
Posted 04 September 2012 - 09:35 AM
I'll think about it.
Well, i have a cool idea in mind. But ldon't know if it would work or not.
Basic sculpt + paint:
Posted 06 September 2012 - 02:07 PM
Posted 27 September 2012 - 05:38 PM
Little update, better than nothing. Busy in real life.
- Kafonix likes this
Posted 02 October 2012 - 05:38 PM
Face, Close up.
Posted 26 December 2012 - 09:57 PM
Posted 31 December 2012 - 11:28 AM
Tris count is at 10k.
Posted 31 December 2012 - 12:11 PM
|QUOTE (69_black_69 @ Monday, Dec 31 2012, 12:28)|
|Is there anybody here? this place looks dead to me.|
I'm sure people are checking this (like I do). Personally I don't have anything to post about it though, as it's not the stuff I'm into.
Modelling-wise though, it looks like a masterpiece.
Posted 31 December 2012 - 12:45 PM
Well, maybe you're right. But i kind of want some feedback on this mod. like a suggestion or something, so i know that people still interested in this.
Thanks for the comment, man.
Posted 02 January 2013 - 01:21 AM
so the model is awsome, i think its the best detailed model i've ever seen.
if III era protagonists models are detailed like this one, i'm sure they will be the best charecters made.
Posted 02 January 2013 - 05:48 AM
III era protagonist is gonna be better than the old one.
Posted 02 January 2013 - 09:54 AM
I'm not interested in 'using' this model if it ever gets released for whatever GTA-series, but am interested in checking out progress, and watching your skill level grow.
I am DEFINATELY interested in the III-era protagonist remake though So would thousands of others; whether they are player model replacements ,or just peds.
Merry Christmas and Happy New Year to you mate I hope Santa gifted you with the skills you were after
Posted 02 January 2013 - 01:14 PM Edited by 69_black_69, 02 January 2013 - 01:18 PM.
ctually this model is just as practice for me, but i'm thinking 'why not putting it on GTA Engine, and released i as a mod'.
Thanks, method. I'll keep practicing to get some new skills.
Posted 02 January 2013 - 01:54 PM
Great work, iv been following this from the start to, your skills have grown and you are producing some amazing work.
I like the creativity on this mod, and the fact that the texture is painted by you, makes it more awesome, good work, looking foreword to your future work
Posted 03 January 2013 - 04:51 PM
Work on creases and folds, make them sharper next time.
Posted 03 January 2013 - 06:38 PM
Thanks, i appreciate it.
Thanks. Definitely going to do at my next project, since this one is just my practice at getting hang out of mudbox, and hand-painted texturing. I once tried to make the folds sharper, but end up being unrealistic and suck. I actually want to give a little more tiny detail, but my laptop can't handle higher subdivision, and it will be a pain in the ass trying to retopologize him.
it's in separate mesh. Going to add that later.
Posted 04 January 2013 - 08:34 PM
There's still a lot of improvement could be made, but i'm soo tired looking at this model everyday.
Going to fix his pointy nose first, then rigged it, pose it, and upload it.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users