|QUOTE (T00 N0RMAL 4 U @ Tuesday, Feb 26 2013, 03:00)|
|QUOTE (stilldre @ Monday, Feb 25 2013, 22:36)|
|QUOTE (MasterVampire @ Monday, Feb 25 2013, 08:31)|
| How do I do this Limit Adjuster ? |
It isn't made yet but it should be great as you can read a page back all about it
Is there anyone out there that is working on a limit adjuster or has attempted to make one? Would like to know that.
|QUOTE (stilldre @ Sunday, Feb 17 2013, 16:58)|
| I also have a request from LCPDFR players to make a map mod, but the info about it is a secret for now |
Can't wait to find out about it!
|QUOTE (What!? @ Tuesday, Feb 19 2013, 18:12)|
| Just a few things to point out... Traffic is crazy. Liberty City itself isn't this flooded with vehicles. [COLOR=red]HUGE ASS AMOUNT OF CARS REMOVED |
This is why I use my trainer to spawn drivers with blips, traffic disabled, for map mods so it is much more realistic. The only huge cons is that the map would sometimes glitch, and all the cars driving would fall under the map into the water below. Also random traffic jams would occur, and drivers would act like drunks at times.
EDIT: Well my text is red and a code showing in 3rd quote. Will try to fix later but i'm crazy mad tired right now.
And that might just be a way to get realistic countryside/suburban traffic. Except its a script that does it automatically, and it doesn't replace car paths. The maps car paths are set up so they don't spawn cars but the script spawns a few cars. As its only a few it won't cause issues like the taxi bug fixes (that cause much worse bugs).
About the limit adjuster. As far as I'm concerned no one is working on it, however someone could anomalously be working on it. But if there is one there would need to be two versions.
One for GTA IV 184.108.40.206, and one for EFLC 220.127.116.11. I'm willing to bet those are identical, but what will be more different is doing the old IV patches. Most important though is the newest patches.
On the Render Ware GTA titles, the limit adjuster worked like this.
-GTA III and GTA VC had the executable modified. GTA VC so far has the most amount of limits hacked. III didn't have much done to it.
-GTA SA had it as a dll plug in that only worked on V1.0, and it had a configurable .ini file. SA had most limits hacked like VC, except mapping outside the bounds. I remember X-Seti claiming to have it for SOL on GTA SA, but he said that ether GTA SA was unstable, laggy, and/or glitchy, which would need to be worked into more.
A dll would be a alright, and might be easier to get compatibility. The problem I worry about with a limit adjuster that modifies the exe like III and VC is the no cd protection may trigger so it would be like playing on a pirated game. (No missions)
I remember X-Seti saying that he was working on a SA and a Rage version of SOL. He said he wants to get all the boundary issues on SA cracked and that should help with GTA IV, as thats next on his list. I'm not 100% positive, but I could be correct. I know IV and SA seem to have identical issues when it comes to mapping outside the bounds.