I have also have run into invisible trees in some parts of the map. (Not on the streets)
Also at one point, the game randomly crashed when I was cruising around the countryside.
Edit: I think this is my favorite map from Stilldre so far. I think it has a great lay out, and it looks natural in all directions. Most other mountain maps tend to have one side that has an ugly cliff, usually facing the ocean. But I think the mountains are implemented just right. The map is a great size too. Gives you the impression that in the game your really out in the countryside. It also has roads with good turns, and streaght aways to whip through in your car. The driving is really fun on this map with Realistic Driving & Flying. I recommend it to people who play as it goes along with it very well. Anyways I really want to see a second version of this map.
If it has the following, I think it will be perfect.
-Water issues fixed in that part of the subway in LC
-Map visible from far away like LC is. Every add on map, except the ones made by the Criminal Russia Team disappear when you go far away. You see ocean, then the map appears, but LC doesn't do that. I guess this has to do with Super LODS. However this map is worse because you see the changes in water, the holes, and floating pads of water when the map isn't visible, not just ocean.
-Better optimization so pop ins occur less. Like the map not loading well when near in LC, or LC not loading well on the map.
-Simple Native Trainer buildings and objects in the wpl.
-Not that big of a deal, but I truly think that the more populated area of the map should be more small town, suburban like. It would make more sense, plus the map has the feel of escaping Liberty City via game play, and not by running a TC with a different map.
-Airport updates to make it more small airport like. This includes texturing the runway so its more runway like with lines, plus the airport runway lights. Also I'd say the road leading up to the airport should be concrete instead of dirt because its kinda silly to have it being dirt.
-Rural style buildings, like barns, cabins, ect. (All were things I've seen in your other maps.)
-I've seen some good places to maybe consider porting one of the Far Cry 3 radio tower models and putting it there. For example, the spot where the dirt road goes up the smaller mountain to a dead end and its snowy at the top.
-Snow removed from the tunnel in the snowy part of the map.
-Maybe even a better merge with LC, that is where the road meats up with LC. Instead of having it go right into the elivated high way in Alderny, maybe you could modify that section of the highway so the roads connect realistically. (this would involve modifying LC map files.)
-MLO in interiors, caves, and tunnels.
Kinda a long list. However most of these things are simpler. I understand the technical issues you had as to squeezing the map into the game, but you might be able to find a way around it. You could delete some random trees to save id's. Do you think you may consider a V2?
Edit: I'm going to say this for the millionth time. GTA IV REALLY NEEDS A LIMIT ADJUSTER!!!!!!!!!!!!!!!!!!!!!!!
The game must have some sort of limit as to how many polys it renders on the screen. Real car mods make the textures pop up, plus the large terrain models of this map also cause pop ins. Pop ins are really really really really really really really really really really really annoying. With a limit adjuster we can:
-Make more detailed maps
-Make maps further than LC if mappable bounds are hacked
-My theory is the game has some sort of memory cap that causes the taxi bug. This could be fixed too with out using a memory hogging, turn the map invisible, traffic fix script hook mod. I grantee a limit adjuster would fix this.
-This map will render with LC.
Based on how this map and LC work together, and how real car mods cause pop ins, probably may mean there is a poly limit.
Edited by nkjellman, 16 February 2013 - 02:16 AM.