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Metal Gear Solid: Ground Zeroes

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Gtaghost22
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#31

Posted 31 August 2012 - 04:21 AM

2 Previews:
http://www.nowgamer....s_revealed.html
http://www.gamespot....ements-6393924/
QUOTE (Chunkyman @ Thursday, Aug 30 2012, 19:14)
So we have MGS5, MGS: The Movie, MGS:GZ, and MGR:R. 

Anyone else think this is rather excessive?  mercie_blink.gif

Ground Zeroes IS Metal Gear Solid 5 mate, they just didn't quite confirm that yet, but it's obvious, Rising isn't a real MGS game no matter what anybody says, it's a hack&slash video game with MGS characters in it. oh and f*ck the movie.

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#32

Posted 31 August 2012 - 05:09 PM

QUOTE (Gtaghost22 @ Friday, Aug 31 2012, 05:21)
Rising isn't a real MGS game no matter what anybody says, it's a hack&slash video game with MGS characters in it.

QUOTE
Developed by Japanese studio PlatinumGames, Metal Gear Rising: Revengeance is an action-based spinoff from the popular steal series. Raiden, who has appeared in several previous Metal Gear titles, serves as the game's protagonist.

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#33

Posted 31 August 2012 - 10:41 PM

QUOTE (ozzman1 @ Thursday, Aug 30 2012, 23:38)
I guess so.
It's just that reading that brought back memories about Splinter Cell:Conviction and what was said before that was released nervous.gif

I get your concern man, but as GtaVanja said, all the other mgs games allowed you to run or fight when you got caught, which I personally always liked as i enjoyed watching the AI move and look for you.

There's nothing wrong with this, but the AI is where it counts, if you make the AI smart and an actual threat, then sneaking should be tense and make your heart race and getting caught should make you panic, if they do in this game then winning a firefight will feel well deserved as it really tested your skill and made you work for it.

thats the prob with pretty much all the stealth games today they like to give the option, but what is the bloody point if shooting is easier and faster than sneaking? none, give the option fine but make sneaking the easier of the two if you get my drift.

To sum up good stealth game imo = fighting and shooting it out with guards harder than sneaking.

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#34

Posted 31 August 2012 - 11:09 PM

Still going to get Metal Gear Raiden anyways... looks too damn awesome and fun to play. People should consider it for what it is... not for the name it has. And it looks like a super fun adrenaline filled hack and slash gorefest.

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#35

Posted 31 August 2012 - 11:26 PM

Sh*te me, another new MGS game? Yes please. I'm still going through the new HD games and loving it. Not too sure about that film though, it would sound weird without David Hayter as the voice of Snake. And Michael Shanks (Daniel Jackson from Stargate SG-1) would be great as Otacon.

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#36

Posted 31 August 2012 - 11:32 PM

Day one for me. Absolutely LOVE MGS. But the game is pretty much a movie in itself so I don't see the need for a cinema adaption!

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#37

Posted 31 August 2012 - 11:37 PM

QUOTE (Mr.Moffat @ Friday, Aug 31 2012, 22:41)
QUOTE (ozzman1 @ Thursday, Aug 30 2012, 23:38)
I guess so.
It's just that reading that brought back memories about Splinter Cell:Conviction and what was said before that was released  nervous.gif

I get your concern man, but as GtaVanja said, all the other mgs games allowed you to run or fight when you got caught, which I personally always liked as i enjoyed watching the AI move and look for you.

There's nothing wrong with this, but the AI is where it counts, if you make the AI smart and an actual threat, then sneaking should be tense and make your heart race and getting caught should make you panic, if they do in this game then winning a firefight will feel well deserved as it really tested your skill and made you work for it.

thats the prob with pretty much all the stealth games today they like to give the option, but what is the bloody point if shooting is easier and faster than sneaking? none, give the option fine but make sneaking the easier of the two if you get my drift.

To sum up good stealth game imo = fighting and shooting it out with guards harder than sneaking.

Sneaking around is not necessarily hard just because of the AI, but also hard to anyone without enough patiences. Do not forget that some of the mechanics of each game are slightly different.

Stealth rewards those who are looking for a challenge and take their time. I totally get your drift, but stealth should not really be made that much easy. Not only the AI need to be smarter in terms of awareness, but also their accuracy. I think there should alway be a choice for realistic measures though, and still remain the hardcore modes as well. Regardless of the choice, the difficulty needs to be balanced on both sides. Way to really do that is to give the player less health.

Stealth requires someone to have a lot of patience. I was not really sure if SC or MGS did this, but didn't the AI kind of adapt to your play style to some degree?

In SC I can live with not much patience, if I get spotted, the gun play is satisfying and I try to get away.

Metal Gear Solid for me is different. I need a lot of it. I have some obligation that if I get spotted, I need to start over. Especially if I want to get any achievements. They will rank you harshly on MGS. Splinter Cell not so much.

I think the replay value of both games comes from the player's determination to get everything perfect.

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#38

Posted 01 September 2012 - 12:17 AM

QUOTE (Doublepulse @ Friday, Aug 31 2012, 23:37)
QUOTE (Mr.Moffat @ Friday, Aug 31 2012, 22:41)
QUOTE (ozzman1 @ Thursday, Aug 30 2012, 23:38)
I guess so.
It's just that reading that brought back memories about Splinter Cell:Conviction and what was said before that was released   nervous.gif

I get your concern man, but as GtaVanja said, all the other mgs games allowed you to run or fight when you got caught, which I personally always liked as i enjoyed watching the AI move and look for you.

There's nothing wrong with this, but the AI is where it counts, if you make the AI smart and an actual threat, then sneaking should be tense and make your heart race and getting caught should make you panic, if they do in this game then winning a firefight will feel well deserved as it really tested your skill and made you work for it.

thats the prob with pretty much all the stealth games today they like to give the option, but what is the bloody point if shooting is easier and faster than sneaking? none, give the option fine but make sneaking the easier of the two if you get my drift.

To sum up good stealth game imo = fighting and shooting it out with guards harder than sneaking.

Sneaking around is not necessarily hard just because of the AI, but also hard to anyone without enough patiences. Do not forget that some of the mechanics of each game are slightly different.

Stealth rewards those who are looking for a challenge and take their time. I totally get your drift, but stealth should not really be made that much easy. Not only the AI need to be smarter in terms of awareness, but also their accuracy. I think there should alway be a choice for realistic measures though, and still remain the hardcore modes as well. Regardless of the choice, the difficulty needs to be balanced on both sides. Way to really do that is to give the player less health.

Stealth requires someone to have a lot of patience. I was not really sure if SC or MGS did this, but didn't the AI kind of adapt to your play style to some degree?

In SC I can live with not much patience, if I get spotted, the gun play is satisfying and I try to get away.

Metal Gear Solid for me is different. I need a lot of it. I have some obligation that if I get spotted, I need to start over. Especially if I want to get any achievements. They will rank you harshly on MGS. Splinter Cell not so much.

I think the replay value of both games comes from the player's determination to get everything perfect.

Oh I hope you did'nt think i want the actual stealth to made easier, not at all I like a good challange where I have to think, observe and plan whats the best route to take, I meant that in terms of either fighting or getting into a firefight sneaking should be more encouraged due to the guards suriority in strength, numbers and ability.

I love being able to get into a fight with the guards if things go tits up, but I want it to be like ok, i reallly should run, or right i need to really pay attention and be smart if i want to come out of this alive. this is what put me off the splinter cell games intially as if I recall correctly (I've only played bits of sc 1 & 2 so please correct me if im wrong, I do plan on getting the SC HD collection soon btw icon14.gif ) being caught resulted in a game over which I did'nt like, as i love the thrill of running and hiding, hoping I don't get caught while the guards were actually looking for me.
Mgs4 had the problem that the guards actual combat AI was not that great even on higher difficulties which made it easy for anyone who had any experience with action games to blast through, which kinda of made being sneaky a bit pointless. I know you can choose to be sneaky and try not to get caught, but for me personally its a kinda a hoolw experience as there is no tension if i know that being caught i can shoot my way out without breaking a sweat or going christ Im getting flanked and overwhelmed I need to get out of here.

I agree that both sides must be balanced, as long as both are challanging, but i personally feel that stealth should always be the ''safer option'' as it results in the player having a better chance of surving.
All the mgs games have however always had difficulty levels ranging from easy to extreme, the higher levels always resulted in the guards having more health better accuracy and better senses eg hearing and sight, and I think that the higher difficulties esp extreme should really make the gaurds dangerous to get into a fight with, but yes it should always be possible to win a firefight, but make it tough, by doing this you get balance on both sides by making sneaking rewarding and tense, but you also give players the option to fight and get a good challange, this way no one playstyle is gameplay wise easier, its all down to players ability and preference and makes bothsides equally rewarding.

For your point on the AI adapting, I can't comment on SC but for mgs Im a huge mgs fan and player all the games through on the higher difficultiy levels going both sneaky or guns blazing or a mix and the AI never seems to change in terms of how they act, you pick your difficulty at the start and the AI will reflect the difficulty, if your playing through by shooting everyone the AI won't get any better at fighting you they will stay the same difficulty as determined by your difficulty setting.

LOl i get your point about wanting to restart in mgs if you get spoted and how it will affect your rating, but for me I don't reaaly care about my rating (personal prefernce of course), but i like to worry about getting caught in the moment and going oh sh*t! im going to get killed!

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#39

Posted 01 September 2012 - 12:38 AM Edited by Basical25, 01 September 2012 - 02:42 AM.

QUOTE (GTA_stu @ Friday, Aug 31 2012, 23:26)
And Michael Shanks (Daniel Jackson from Stargate SG-1) would be great as Otacon.

The early Stargate Shanks would be a great choice, but he looks nothing like Otacon these days biggrin.gif Short hair and lot more muscle.

The Yokel
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#40

Posted 01 September 2012 - 01:36 AM Edited by GTAvanja, 01 September 2012 - 01:43 AM.

Stealth shouldn't be the easy way. It should be the safer way. It should make you think "I should minimize the risk of getting caught or killed by sneaking in and out undetected". And shooting should be fun of course, but also brutal and punishing. It should make you feel scared for your life when your stealth approach fails. It shouldn't be like in SC: Conviction when getting caught just meant pressing the trigger button until everything is dead. It was pathetic. You should not be able to take out 10 guys by just shooting them COD style without using any advanced tactics.

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#41

Posted 01 September 2012 - 01:36 AM

Well seeing as he has the MSF logo on and the MSF sneaking suit, it's Big Boss.

Also the FN FNC indicates that it is set after 1979, at best, not earlier than 1976.

Sounds just what I am looking for. A PROPER update of the series with modern controls and smooth gameplay.

Hopefully has co-op and more importantly it better be on the 360 or at least it's next gen equivalent.

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#42

Posted 01 September 2012 - 08:31 AM Edited by gta_fan28, 01 September 2012 - 08:05 PM.

Here's some early footage of might be (MGS: Ground Zeroes) this screenshot from Project Ogre. Look at the man at the front side of the Tank it's looks like Big Boss right?
user posted image

I'm not saying that this is the actual footage of MGS: Ground Zeroes this was from Project Ogre. But the man behind the tree is definitely Big Boss the eye-patch strap is so obvious. This are just a good example of what MGS: Ground Zeroes might be..
user posted image

Here's the link http://metalgear.wik...:_Ground_Zeroes

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#43

Posted 01 September 2012 - 09:35 AM

Sweet!! This is gonna be so f*cking good! biggrin.gif

I'm happy it's Big Boss too! From how he looked in Peace Walker, I'm guessing it'll be about his exploits before the Peace Walker incident. Although, it could be set after, but he looks younger for some mysterious reason biggrin.gif

I think an open world Metal Gear would work quite well! Peace Walker would have easily worked as open world.

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#44

Posted 01 September 2012 - 09:52 AM

@ gta_fan28: I remember that first screenshot. To MGS fans this stuff is better than f*ckin' porn.

They better give us something at PAX.

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#45

Posted 01 September 2012 - 10:27 AM

We might get something at Tokyo Game Show.Tokyo Game Show starts in September.The writer of Metal Gear Solid(Hideo Kojima) is born in Tokyo.

Gtaghost22
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#46

Posted 01 September 2012 - 01:38 PM Edited by Gtaghost22, 01 September 2012 - 01:45 PM.

Gameplay will be shown today at PAX:
http://www.metalgear...t-pax-prime.54/
http://thegaminglibe...day-irish-time/
https://www.twitter....709817616531456
Now, we will know for sure if it's a current-gen game or not.

Edit:
Hideo Kojima is writing, directing, producing and doing the game design for MGS: Ground Zeroes:
http://metalgearsolid.nl/?p=2188

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#47

Posted 01 September 2012 - 08:04 PM

QUOTE (GTAvanja @ Saturday, Sep 1 2012, 17:52)
@ gta_fan28: I remember that first screenshot. To MGS fans this stuff is better than f*ckin' porn.

They better give us something at PAX.

Well man we just have to wait. Like Dan Houser, Hideo Kojima doesn't rush his game especially MGS series.. Well I also hope they give us something on PAX..

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#48

Posted 01 September 2012 - 08:29 PM

Live stream has sadly been cancelled, however ign are recording it, so should be up in a few hours icon14.gif

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#49

Posted 01 September 2012 - 08:49 PM Edited by Versous, 01 September 2012 - 08:56 PM.

1 hour to go!

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#50

Posted 01 September 2012 - 09:03 PM Edited by Versous, 01 September 2012 - 09:26 PM.

user posted image
user posted image
user posted image

Apparently, the game is NOT a next-gen game. It was running on a PC with specs that are comparable with PS3 specs. But people are still blown away by how good this game looks...

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#51

Posted 01 September 2012 - 09:47 PM Edited by Versous, 01 September 2012 - 09:57 PM.

http://www.theverge....ideo-kojima-pax

user posted image
user posted image

Holy sh*t this game looks insane! O.O

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#52

Posted 01 September 2012 - 10:08 PM

http://www.youtube.c...&v=pEiKy5JUxnw#

Trailer is up, Truly impressive stuff for a current-gen open world game!

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#53

Posted 01 September 2012 - 10:22 PM

I am so sick of Big Boss. My only hope is that they show Solid Snake as a young man and the interactions between him and his father. Otherwise this is only going to be an exercise in fleshing out a continuity that has grown increasingly bloated, convoluted and trite.

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#54

Posted 01 September 2012 - 10:37 PM

QUOTE (Versous @ Saturday, Sep 1 2012, 23:08)
http://www.youtube.c...&v=pEiKy5JUxnw#

Whoa...

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#55

Posted 01 September 2012 - 10:50 PM


Version with english subtitles.

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#56

Posted 01 September 2012 - 11:16 PM Edited by GTAvanja, 01 September 2012 - 11:21 PM.

What the hell is Freddy Krueger doing in MGS?

I guess no one is surprised that almost the entire thing was a cutscene, huh?

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#57

Posted 01 September 2012 - 11:58 PM

As I guessed, was really hoping for a good follow on from peace walker.

Though I don't know if it will follow all the way up to Foxhound and Solid Snake but by the time that is ready we should have some amazing tech on our hands.

So hopefully this can be a much more modern game and not held back by controls and constraints.

Proper dual analog support, and BETTER movement and shooting that MGS4, I really disliked all of that game.

So yeah couldnt have asked for anything more.

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#58

Posted 02 September 2012 - 12:21 AM

Welcome Back Snake!!!!!!! cool.gif Gameplay looks f**king amazing.

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#59

Posted 02 September 2012 - 01:44 AM Edited by AreXi, 02 September 2012 - 01:47 AM.

What (more like Who) I'd like to see is Frank Jaeger. Not sure how long after Peace Walker this will be taking place, but looks to me that Chico (if the boy in the cage indeed is Chico) looks a bit older than he did in PW. So maybe this game takes place during the 1977-1980 window, when Frank was fighting in the Mozambican Civil War, was captured and tortured by FRELIMO (then rescued by Big Boss days later) and killed Naomi's parents.

But then again, it would appear that the game takes place in South/Middle America, so maybe southeastern Africa is a bit of a long-shot.

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#60

Posted 02 September 2012 - 04:37 AM

wait... where is Snake's eyebrow? mercie_blink.gif




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