Quantcast

Jump to content

» «
Photo

Exact beta model of BlistaC in Manhunt

55 replies to this topic
Andreaz1
  • Andreaz1

    Anything 80's

  • Members
  • Joined: 26 Dec 2010
  • Sweden
  • Helpfulness Award

#31

Posted 04 September 2012 - 05:27 PM Edited by Andreaz1, 04 September 2012 - 05:32 PM.

facedesk.gif The dummies are all messed up somehow sad.gif
user posted image

Upsides: Most materials seem to be working and you can actually get in and drive it now. As you can see I've also done an engine transplant. tounge.gif

saibot_20194
  • saibot_20194

    Square Civilian

  • Members
  • Joined: 13 Mar 2011

#32

Posted 04 September 2012 - 06:38 PM

you are doing good keep it up

Dylan2112
  • Dylan2112

    I'm quite aware; my screen name SUCKS...

  • Members
  • Joined: 28 Dec 2005

#33

Posted 05 September 2012 - 10:49 AM Edited by ITBTD, 05 September 2012 - 10:53 AM.

QUOTE (Andreaz1 @ Tuesday, Sep 4 2012, 11:27)
facedesk.gif The dummies are all messed up somehow sad.gif
http://i49.tinypic.com/2lstctz.jpg

Upsides: Most materials seem to be working and you can actually get in and drive it now. As you can see I've also done an engine transplant. tounge.gif

I can attempt to make the body texture white if you want.

EDIT: Actually, I just compared the red one with the final one and they're identical except for color obviously.

Andreaz1
  • Andreaz1

    Anything 80's

  • Members
  • Joined: 26 Dec 2010
  • Sweden
  • Helpfulness Award

#34

Posted 05 September 2012 - 03:58 PM

Yeah, I suspected so. Thing is, I dunno what is causing all the bodyparts to spawn in the wrong places and I don't know how to fix it either. sad.gif Nothing I do matters, they always look like that. I don't think it's the dummies either as replacing them with the finished Vice City ones doesn't work either.

Dylan2112
  • Dylan2112

    I'm quite aware; my screen name SUCKS...

  • Members
  • Joined: 28 Dec 2005

#35

Posted 05 September 2012 - 04:47 PM

weren't they placed like that in the original .dff? maybe that's why.

Andreaz1
  • Andreaz1

    Anything 80's

  • Members
  • Joined: 26 Dec 2010
  • Sweden
  • Helpfulness Award

#36

Posted 05 September 2012 - 04:53 PM

Well I thought that if the dummies were the reason, I would at least see some change in those bodyparts but no. Doesn't matter if I change the location of the dummies or if I change dummies completely, those parts are staying exactly where they are in the picture, hence why I don't think they are the problem anymore.

Dylan2112
  • Dylan2112

    I'm quite aware; my screen name SUCKS...

  • Members
  • Joined: 28 Dec 2005

#37

Posted 05 September 2012 - 05:24 PM

I was talking about the models themselves. I remember importing them and the whole vehicle was vertical on the axis instead.

Andreaz1
  • Andreaz1

    Anything 80's

  • Members
  • Joined: 26 Dec 2010
  • Sweden
  • Helpfulness Award

#38

Posted 05 September 2012 - 05:36 PM

The low poly model of the original Blista looks like that. However, this model didn't. This one however was rotated 180 degrees, hence why it drove around backwards at first. I rotated it manually 180 degrees to correct that, but the dummies can't be rotated so I had to reposition those manually.

Also, the hi poly model of this beta Blista is enlarged, however the damaged parts are not, meaning that the damaged parts don't quite fit on the main body of the car.

I fixed that by shrinking the model to 91% of it's original size. All the damaged parts fit properly and it is also coincidentally the same size as the finished Blista in the original Vice City.

However, none of this can still make those body panels spawn where they are supposed to be. facedesk.gif

... yeah. It's complicated.

NewportByChrysler
  • NewportByChrysler

    LC R29

  • BUSTED!
  • Joined: 21 Feb 2012

#39

Posted 06 September 2012 - 11:15 PM

sh*t, hopefully it can be fixed without ruining the exactness.

Mr_Leone
  • Mr_Leone

    The Liberty City Experience

  • Members
  • Joined: 12 Apr 2010

#40

Posted 08 September 2012 - 07:14 PM

I prefer the beta design.

OmeXr
  • OmeXr

    Soldier

  • BUSTED!
  • Joined: 15 Apr 2009

#41

Posted 10 September 2012 - 12:21 PM

can anybody convert that securicar, kuruma etc. to vc/3? so i can use it in my GTA3 SE mod?


This is not a mod request topic. Don't use it as such. - Girish

Mr. Jago
  • Mr. Jago

    it's pancake time

  • Members
  • Joined: 10 May 2011
  • United-States

#42

Posted 10 September 2012 - 02:46 PM

QUOTE (Andreaz1 @ Wednesday, Sep 5 2012, 10:36)
The low poly model of the original Blista looks like that. However, this model didn't. This one however was rotated 180 degrees, hence why it drove around backwards at first. I rotated it manually 180 degrees to correct that, but the dummies can't be rotated so I had to reposition those manually.

Also, the hi poly model of this beta Blista is enlarged, however the damaged parts are not, meaning that the damaged parts don't quite fit on the main body of the car.

I fixed that by shrinking the model to 91% of it's original size. All the damaged parts fit properly and it is also coincidentally the same size as the finished Blista in the original Vice City.

However, none of this can still make those body panels spawn where they are supposed to be. facedesk.gif

... yeah. It's complicated.

If you upload the DFF I could take a look at it.

Andreaz1
  • Andreaz1

    Anything 80's

  • Members
  • Joined: 26 Dec 2010
  • Sweden
  • Helpfulness Award

#43

Posted 10 September 2012 - 04:15 PM

QUOTE (Mr. Jago @ Monday, Sep 10 2012, 16:46)
If you upload the DFF I could take a look at it.

Thank you. I have no idea how well this hosting site works, but here is the .dff. Tell me if you want anything else.

OmeXr
  • OmeXr

    Soldier

  • BUSTED!
  • Joined: 15 Apr 2009

#44

Posted 10 September 2012 - 06:46 PM

can you upload securicar model aswell Andreaz1?

NewportByChrysler
  • NewportByChrysler

    LC R29

  • BUSTED!
  • Joined: 21 Feb 2012

#45

Posted 12 September 2012 - 10:17 PM

Still no luck with the BlistaC? sad.gif

Andreaz1
  • Andreaz1

    Anything 80's

  • Members
  • Joined: 26 Dec 2010
  • Sweden
  • Helpfulness Award

#46

Posted 13 September 2012 - 09:21 AM

I'm waiting to see if Mr. Jago had any luck with it, I still haven't been able to fix it myself.

Mr. Jago
  • Mr. Jago

    it's pancake time

  • Members
  • Joined: 10 May 2011
  • United-States

#47

Posted 13 September 2012 - 10:53 PM

Haven't been on for a while, but it looks like I'm getting a non-standard DFF even after clubbing it repeatedly with RWAnalyze. Perhaps you can get it to be in a different format? I'm going to try rigging the dummies myself, so even an OBJ could work.

Andreaz1
  • Andreaz1

    Anything 80's

  • Members
  • Joined: 26 Dec 2010
  • Sweden
  • Helpfulness Award

#48

Posted 14 September 2012 - 05:49 PM

I've exported and saved it in three different formats for you, hopefully one of them can work, download here.

NewportByChrysler
  • NewportByChrysler

    LC R29

  • BUSTED!
  • Joined: 21 Feb 2012

#49

Posted 18 September 2012 - 06:10 PM

Anything new? smile.gif

ALMOST610
  • ALMOST610

    Have you driven a Ford... Lately?

  • Feroci Racing
  • Joined: 30 Jan 2009
  • Australia

#50

Posted 21 September 2012 - 06:25 AM

After seeing this topic, I will give it a go at converting the Blista C to something usable, If I do make any progress I will post it in this topic - http://www.gtaforums...howtopic=525003

Do I have to credit anyone for supplying the Manhunt Model? (If I use this Blista C in the Mod)

saibot_20194
  • saibot_20194

    Square Civilian

  • Members
  • Joined: 13 Mar 2011

#51

Posted 21 September 2012 - 06:46 PM

QUOTE (ALMOST610 @ Friday, Sep 21 2012, 06:25)
After seeing this topic, I will give it a go at converting the Blista C to something usable, If I do make any progress I will post it in this topic - http://www.gtaforums...howtopic=525003

Do I have to credit anyone for supplying the Manhunt Model? (If I use this Blista C in the Mod)

thanks man!!

ALMOST610
  • ALMOST610

    Have you driven a Ford... Lately?

  • Feroci Racing
  • Joined: 30 Jan 2009
  • Australia

#52

Posted 23 September 2012 - 03:40 AM Edited by ALMOST610, 25 September 2012 - 02:10 AM.

user posted image

Here it is fully converted, I have recycled the Damage models for the Doors, Bumpers, Wings and Hood from the Final Blistac but modified them slightly to look like the Beta Model, the Boot Damage was completely remade based on the Final Model so it is as close as we will get, I am going to upload this on GTA Garage shortly and also use it in my Vice Beta Collection Mod.

But in the mean time enjoy this Separate Download.

Download


Edit: Changed Link.

NewportByChrysler
  • NewportByChrysler

    LC R29

  • BUSTED!
  • Joined: 21 Feb 2012

#53

Posted 23 September 2012 - 05:51 AM

Man, it's PERFECT! biggrin.gif

ALMOST610
  • ALMOST610

    Have you driven a Ford... Lately?

  • Feroci Racing
  • Joined: 30 Jan 2009
  • Australia

#54

Posted 23 September 2012 - 06:18 AM

QUOTE (NewportByChrysler @ Sunday, Sep 23 2012, 16:51)
Man, it's PERFECT! biggrin.gif

How could it be anything else, It is Rockstar's own model. biggrin.gif

saibot_20194
  • saibot_20194

    Square Civilian

  • Members
  • Joined: 13 Mar 2011

#55

Posted 23 September 2012 - 12:42 PM

QUOTE (ALMOST610 @ Sunday, Sep 23 2012, 06:18)
QUOTE (NewportByChrysler @ Sunday, Sep 23 2012, 16:51)
Man, it's PERFECT!  biggrin.gif

How could it be anything else, It is Rockstar's own model. biggrin.gif

DAMN mate I love u blush.gif cookie.gif cookie.gif cookie.gif cookie.gif

MrMateczko
  • MrMateczko

    Gangsta

  • Members
  • Joined: 10 Dec 2011
  • Poland

#56

Posted 23 September 2012 - 12:45 PM

AWESOME! That's what BlistaC was meant to look like!




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users