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Exact beta model of BlistaC in Manhunt

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NewportByChrysler
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#1

Posted 29 August 2012 - 08:15 PM

user posted image
user posted image
The exact beta model, right down to the license plates.

Andreaz1
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#2

Posted 29 August 2012 - 08:22 PM Edited by Andreaz1, 29 August 2012 - 08:25 PM.

[edit:] I misread the title at first, missed this was from Manhunt.

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#3

Posted 29 August 2012 - 11:00 PM

I saw in some pics/videos and noticed the VCPD car too tounge.gif But instead of being green, it's black.

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#4

Posted 29 August 2012 - 11:20 PM

well actually vc uses too much model and texture from manhunt. but the textures takenare in the half reso because of ps2 quality. all of dynamic objs and textures of sa are taken from manhunt too..

check m2 for more cars..

NewportByChrysler
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#5

Posted 29 August 2012 - 11:39 PM Edited by NewportByChrysler, 29 August 2012 - 11:43 PM.

I'm completely aware of the huge amount of objects/textures/models being shared between the Manhunt series and the GTA series, I just posted this because it's the authentic beta BlistaC.
Can someone please rip it and put it in VC?

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#6

Posted 30 August 2012 - 12:41 AM

QUOTE (NewportByChrysler @ Wednesday, Aug 29 2012, 17:39)
I'm completely aware of the huge amount of objects/textures/models being shared between the Manhunt series and the GTA series, I just posted this because it's the authentic beta BlistaC.
Can someone please rip it and put it in VC?

I could take a look at it. Did you get the files yourself or is this a screen you found somewhere else?

NewportByChrysler
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#7

Posted 30 August 2012 - 01:01 AM

QUOTE (ITBTD @ Wednesday, Aug 29 2012, 19:41)
QUOTE (NewportByChrysler @ Wednesday, Aug 29 2012, 17:39)
I'm completely aware of the huge amount of objects/textures/models being shared between the Manhunt series and the GTA series, I just posted this because it's the authentic beta BlistaC.
Can someone please rip it and put it in VC?

I could take a look at it. Did you get the files yourself or is this a screen you found somewhere else?

Screens I found on a Manhunt wiki. biggrin.gif

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#8

Posted 30 August 2012 - 03:28 AM

OMFG, that is undeniably sexy. Any other GTA cars found in Manhunt (where they would be higher-poly and nicer)?

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#9

Posted 30 August 2012 - 03:43 AM

QUOTE (Maxaxle @ Wednesday, Aug 29 2012, 22:28)
OMFG, that is undeniably sexy. Any other GTA cars found in Manhunt (where they would be higher-poly and nicer)?

Only thing different of course is the wheels. Otherwise, this is the exact beta model. Not higher poly at all. There's also the VCPD squad car, but it isn't different.

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#10

Posted 30 August 2012 - 04:09 AM

QUOTE (NewportByChrysler @ Wednesday, Aug 29 2012, 18:01)
QUOTE (ITBTD @ Wednesday, Aug 29 2012, 19:41)
QUOTE (NewportByChrysler @ Wednesday, Aug 29 2012, 17:39)
I'm completely aware of the huge amount of objects/textures/models being shared between the Manhunt series and the GTA series, I just posted this because it's the authentic beta BlistaC.
Can someone please rip it and put it in VC?

I could take a look at it. Did you get the files yourself or is this a screen you found somewhere else?

Screens I found on a Manhunt wiki. biggrin.gif

I have a max file with the police car, Blista Compact, truck, and SWAT van that I managed to extract.

http://dl.dropbox.co.../misc/yoink.rar

I've decided to include the textures and dff from which I extracted them from in-case you need anything. The way Manhunt works is every model needed for a certain scene (save some global files) are kept in one DFF as a chunk, with 100(?) chunks in each DFF. I usually import five at a time then delete what I don't need.

NewportByChrysler
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#11

Posted 30 August 2012 - 04:45 AM

QUOTE (Mr. Jago @ Wednesday, Aug 29 2012, 23:09)
QUOTE (NewportByChrysler @ Wednesday, Aug 29 2012, 18:01)
QUOTE (ITBTD @ Wednesday, Aug 29 2012, 19:41)
QUOTE (NewportByChrysler @ Wednesday, Aug 29 2012, 17:39)
I'm completely aware of the huge amount of objects/textures/models being shared between the Manhunt series and the GTA series, I just posted this because it's the authentic beta BlistaC.
Can someone please rip it and put it in VC?

I could take a look at it. Did you get the files yourself or is this a screen you found somewhere else?

Screens I found on a Manhunt wiki. biggrin.gif

I have a max file with the police car, Blista Compact, truck, and SWAT van that I managed to extract.

http://dl.dropbox.co.../misc/yoink.rar

I've decided to include the textures and dff from which I extracted them from in-case you need anything. The way Manhunt works is every model needed for a certain scene (save some global files) are kept in one DFF as a chunk, with 100(?) chunks in each DFF. I usually import five at a time then delete what I don't need.

Sweet. ITBTD can take a look at it now.

Andreaz1
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#12

Posted 30 August 2012 - 07:43 PM

I'd love to give that a try. If only I knew anything at all about 3DS Max. Oh well. Hope ITBTD can do it. smile.gif

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#13

Posted 30 August 2012 - 07:59 PM

QUOTE (Andreaz1 @ Thursday, Aug 30 2012, 19:43)
I'd love to give that a try. If only I knew anything at all about 3DS Max. Oh well. Hope ITBTD can do it. smile.gif

yeah!!! turn.gif

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#14

Posted 31 August 2012 - 04:52 AM

I'm trying to but I'm getting stuck in the import process. The .max file and the dff come up with errors for some reason.

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#15

Posted 31 August 2012 - 05:42 AM

I had the exact same error, I thought I was doing something wrong. lol.gif The .dff can be opened in Zmodeler but I couldn't find anything useful in it. There also didn't seem to be any textures for the Blista in the .txd. There was textures for other cars, but not this one, as far as I could see.

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#16

Posted 31 August 2012 - 10:29 PM

damn, i hope the error can be fixed sad.gif

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#17

Posted 01 September 2012 - 03:00 AM

QUOTE (ITBTD @ Thursday, Aug 30 2012, 21:52)
I'm trying to but I'm getting stuck in the import process. The .max file and the dff come up with errors for some reason.

Might be because I'm running Max 2011. In any case, Kam's scripts seems to be able to import Manhunt dffs for me. The "error" is probably because the model uses chunks which you need to select manually, and the textures for the beta Blista are marked as "86civic" or something like that.

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#18

Posted 01 September 2012 - 03:29 AM

QUOTE (Mr. Jago @ Friday, Aug 31 2012, 22:00)
QUOTE (ITBTD @ Thursday, Aug 30 2012, 21:52)
I'm trying to but I'm getting stuck in the import process. The .max file and the dff come up with errors for some reason.

Might be because I'm running Max 2011. In any case, Kam's scripts seems to be able to import Manhunt dffs for me. The "error" is probably because the model uses chunks which you need to select manually, and the textures for the beta Blista are marked as "86civic" or something like that.

Probably 86crx.

Mr. Jago
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#19

Posted 01 September 2012 - 06:00 AM

QUOTE (NewportByChrysler @ Friday, Aug 31 2012, 20:29)
QUOTE (Mr. Jago @ Friday, Aug 31 2012, 22:00)
QUOTE (ITBTD @ Thursday, Aug 30 2012, 21:52)
I'm trying to but I'm getting stuck in the import process. The .max file and the dff come up with errors for some reason.

Might be because I'm running Max 2011. In any case, Kam's scripts seems to be able to import Manhunt dffs for me. The "error" is probably because the model uses chunks which you need to select manually, and the textures for the beta Blista are marked as "86civic" or something like that.

Probably 86crx.

No I mean, when I last found them there were labled as "civic86".

Anyways, download it again. Accidentally uploaded the wrong scene models and textures. blush.gif

Also comes with a 3ds file of just the Blista itself instead of a max file with multiple cars.

Andreaz1
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#20

Posted 01 September 2012 - 10:32 AM

Me when opening that: mercie_blink.gif I hope ITBTD can make sense of it. This model is quite a lot bigger than the finished one in game. monocle.gif

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#21

Posted 01 September 2012 - 11:52 AM

I like the one they have in it more. smile.gif

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#22

Posted 01 September 2012 - 04:29 PM

What I've (managed to) get done lol.gif
user posted image

And yes it faces the wrong way when driving tounge.gif

... and you can't get in to it...

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#23

Posted 01 September 2012 - 04:51 PM Edited by Mr. Jago, 01 September 2012 - 05:03 PM.

To be honest I doubt there's even a real difference in geometry, it could probably work just as well as a texture mod or UV map edit of the original model. It IS a little bigger than the final model, though I don't know if it really was a bigger car originally or if that's just Manhunt's scale.

EDIT: Wait nevermind, that wouldn't work, body's shaped differently.

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#24

Posted 01 September 2012 - 09:34 PM

sh*t, I hope something can be done. confused.gif

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#25

Posted 03 September 2012 - 07:59 PM

any updates???? dozingoff.gif

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#26

Posted 03 September 2012 - 08:15 PM Edited by Andreaz1, 03 September 2012 - 08:18 PM.

Inside ZModeler:
user posted image

Things to do: A lot. But I have at least managed to split the whole bodywork into its individual parts now.

And I've also broken my Vice City quite badly so I haven't tested in a long time to see how it looks in game yet. Probably just as bad as the last picture I posted as I can't get the materials working for some reason.

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#27

Posted 03 September 2012 - 08:18 PM

You can use the material editor to select the windows and make them transparent. Looks good. That would make the second beta car available for VC smile.gif

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#28

Posted 03 September 2012 - 08:31 PM Edited by Andreaz1, 03 September 2012 - 08:33 PM.

Thank you smile.gif I haven't come to the windows yet as I haven't looked through the .txd file for some textures that I am missing, like the window ones. (Not to mention I then have to set up that matrial as well... alphas scare me wow.gif ) Also the damaged part textures and the spec texture, which I have a feeling could be why I can't get the material working properly.

If they aren't included in the .txd I will use the ones from the finished Blista Compact in Vice City. smile.gif

Haven't you done anything on it? I thought you were going to finish this before I could blink as I'm such a newbie to modding lol.gif

And also, thought I'd show you that quite a fundamental part of the car is missing, although it goes surprisingly well without it tounge.gif
user posted image

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#29

Posted 03 September 2012 - 08:37 PM

hmmh look's good keep it up icon14.gif

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#30

Posted 04 September 2012 - 01:38 AM

QUOTE (Andreaz1 @ Monday, Sep 3 2012, 14:31)
Thank you smile.gif I haven't come to the windows yet as I haven't looked through the .txd file for some textures that I am missing, like the window ones. (Not to mention I then have to set up that matrial as well... alphas scare me wow.gif ) Also the damaged part textures and the spec texture, which I have a feeling could be why I can't get the material working properly.

If they aren't included in the .txd I will use the ones from the finished Blista Compact in Vice City. smile.gif

Haven't you done anything on it? I thought you were going to finish this before I could blink as I'm such a newbie to modding lol.gif

And also, thought I'd show you that quite a fundamental part of the car is missing, although it goes surprisingly well without it tounge.gif
http://i50.tinypic.com/2po2hsi.jpg

You seem to be doing perfectly fine tounge.gif

Well with the crackedglass textures you will either need to remap it or just recycle the final vice city ones, but only if they fit the beta model. Also the engine could probably be taken from the final one also, and if it doesn't quite fit, you can move some of the polys around to stretch them to fit. I'm not sure what else you would need to do besides remodeling the whole engine but i doubt you want to do that.




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