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[WIP|SA] GTA: Project Liberty

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TJGM
  • TJGM

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#1381

Posted 02 July 2014 - 03:51 PM Edited by TJGM, 02 July 2014 - 03:55 PM.

TJGM you don't judge me. You are not my boss. I'm trying to make make everyone happy on what I do for them. Since hellya2011 stopped so I'll replace him.

TJGM was just saying that someone else (DK) already started continuing this mod so, working on it is pointless, but I think working together will give perfect results.


Honestly, I'm not even sure if working together would be helpful. DK started the mod from scratch and literally made his own tools so that he could convert R*'s original models from IV to .dff files for San Andreas, he also does this with .ipl files and other stuff. The only reason he's not working on it at the moment is because he's working on some other .dff tools and he ran into limits when converting some areas of the map.

FlameAS
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#1382

Posted 02 July 2014 - 11:28 PM Edited by FlameAS, 02 July 2014 - 11:29 PM.

 

 

TJGM you don't judge me. You are not my boss. I'm trying to make make everyone happy on what I do for them. Since hellya2011 stopped so I'll replace him.

TJGM was just saying that someone else (DK) already started continuing this mod so, working on it is pointless, but I think working together will give perfect results.

 


Honestly, I'm not even sure if working together would be helpful. DK started the mod from scratch and literally made his own tools so that he could convert R*'s original models from IV to .dff files for San Andreas, he also does this with .ipl files and other stuff. The only reason he's not working on it at the moment is because he's working on some other .dff tools and he ran into limits when converting some areas of the map.

 

DK said that he had broken IPL limit, but I want to know what exactly is this limit. Does he mean the lines or items in the IPL file (I don't know if there is a limit for this) or does he mean the number of IPL files?


Dr.Lipton
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#1383

Posted 04 July 2014 - 10:41 PM

any updates ?

elMarcoPL
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#1384

Posted 04 July 2014 - 11:16 PM Edited by elMarcoPL, 04 July 2014 - 11:23 PM.

Yeah. Let's ask for an update, while last 'official' post was made almost a year ago. Brilliant. There is AN UPDATE! The one which is sad, as eveything what was made before by hand was useless waste of time, and I regret that have ever taken up a responsibility for a mod like that... what a shame.

 

Automatica converto..

 

Cg0zJCN.jpg

 

Happy now? Futhermore, it won't be released. *da bum tss*

It's DEAD.

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FlameAS
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#1385

Posted 04 July 2014 - 11:37 PM

Yeah. Let's ask for an update, while last 'official' post was made almost a year ago. Brilliant. There is AN UPDATE! The one which is sad, as eveything what was made before by hand was useless waste of time, and I regret that have ever taken up a responsibility for a mod like that... what a shame.

Why are you too sad like this? I mean, this was a great mod and this is the reason why people are still trying to complete it. I really wish the completion for this mod. :sigh:

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GTAGAME ☑
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#1386

Posted 05 July 2014 - 01:19 AM

Pretty sure he wanted to know about the work of the original authors.. it was only a week ago when TheVladonPro said he was still working on it..

N8qzGEE.png

 

Wow, i really can't remember this old GTAForums theme with was already based on the new layout. Or is this just a custom theme that you can select in the settings?
 


FlameAS
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#1387

Posted 05 July 2014 - 02:09 AM

 


Wow, i really can't remember this old GTAForums theme with was already based on the new layout. Or is this just a custom theme that you can select in the settings?
 

 

The theme can be changed from the bottom of the page.

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elMarcoPL
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#1388

Posted 05 July 2014 - 12:30 PM

If you are quoting it for me, then I will say again that

 

last 'official' post was made almost a year ago.

 

If you are calling anyone who bumps topic out of nowhere, and he says that adding a few objects to map per week plus some 'non-permited' mods is DEVELOPMENT, then yeah, alright - go on...


DK22Pac
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#1389

Posted 06 July 2014 - 08:21 PM Edited by _DK, 07 July 2014 - 07:35 AM.

Well, I have fixed that ipl limit problem. It was a limit of number of lines for inst section inside ipl file. It was 1000 when my queens_w has 5560 instances. Now this limit was increased.
Now all 5 IPLs
queens_e
queens_m
queens_w
queens_w2
qw_hideworks
are loaded at once.
csXCZs3m.jpg VW7qjeOm.jpg

9Y7ahVKm.jpg
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DK22Pac
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#1390

Posted 07 July 2014 - 10:27 AM

gta_emissive, gta_emissivenight are in the game.
iYU2xyQm.png pWMNsClm.png
Still, have some weird z-fighting with tobj objects.
Jb1vhcPm.png
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BlackScout
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#1391

Posted 07 July 2014 - 04:34 PM

Wow that's really nice :DD
Since when the first team started with this?? 2009??  :dontgetit:


DK22Pac
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#1392

Posted 07 July 2014 - 04:39 PM Edited by _DK, 07 July 2014 - 04:40 PM.

I think yes.

Amir Hussain Khan
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#1393

Posted 08 July 2014 - 01:01 AM

Wooo Nice Updates 

i wish this map will complete in sep 


riquenunes
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#1394

Posted 08 July 2014 - 02:50 AM

Holy f*ck, this is nice.

 

I guess I never noticed until now how little objects San Andreas has in its map.


BlackScout
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#1395

Posted 08 July 2014 - 10:54 AM Edited by BlackScout, 08 July 2014 - 02:46 PM.

Holy f*ck, this is nice.

 

I guess I never noticed until now how little objects San Andreas has in its map.

nvm...
@Dumbass-Productions
Retard, really, because I did a misinterpretation? f*ck off...


Shrektastic
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#1396

Posted 08 July 2014 - 11:44 AM

 

Holy f*ck, this is nice.

 

I guess I never noticed until now how little objects San Andreas has in its map.

But that's Liberty City =P...

 

Retard alert...

He means that compared to IV LC's map, San Andreas has only few objects placed in the map and he didn't really notice it until he compared it to IV LC's map.


DK22Pac
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#1397

Posted 17 July 2014 - 04:32 PM Edited by _DK, 17 July 2014 - 05:32 PM.

More and more props (bins, lampposts, trafficlights).
xA3F7qfm.jpg JCHa8j7m.jpg

IqAIl1Em.jpg

Todo
2dfx
z-fighting bug
alpha list bug
breakable objects
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TheVladonPro
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#1398

Posted 17 July 2014 - 06:08 PM

More and more props (bins, lampposts, trafficlights).
xA3F7qfm.jpg JCHa8j7m.jpg

IqAIl1Em.jpg

Todo
2dfx
z-fighting bug
alpha list bug
breakable objects

10\10


Amir Hussain Khan
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#1399

Posted 18 July 2014 - 06:42 PM

More and more props (bins, lampposts, trafficlights).
xA3F7qfm.jpg JCHa8j7m.jpg

IqAIl1Em.jpg

Todo
2dfx
z-fighting bug
alpha list bug
breakable objects

it looks amazing ......

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DK22Pac
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#1400

Posted 18 July 2014 - 07:35 PM

Some progress with 2dfx.
G7UOubWm.jpg 8mGvvuim.jpg
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TheVladonPro
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#1401

Posted 18 July 2014 - 08:18 PM Edited by TheVladonPro, 18 July 2014 - 08:18 PM.

Niko by bicycle, now I saw more  :lol:


DK22Pac
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#1402

Posted 19 July 2014 - 02:06 AM Edited by _DK, 19 July 2014 - 02:35 AM.

ePAdFOvm.jpg RmZvlCJm.jpg

VnYczMnm.jpg 80crfqKm.jpg
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maurice96
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#1403

Posted 19 July 2014 - 03:55 AM

ePAdFOvm.jpg RmZvlCJm.jpg

VnYczMnm.jpg 80crfqKm.jpg

Awesome dude! 3 thumbs up :^:  :^:  :^:


BlackScout
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#1404

Posted 19 July 2014 - 08:14 PM

This is getting ridiculously good, wow :D
Great job  :cookie:  :cookie:  :cookie:  :cookie:  :cookie:


Amir Hussain Khan
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#1405

Posted 20 July 2014 - 01:38 AM

ePAdFOvm.jpg RmZvlCJm.jpg

VnYczMnm.jpg 80crfqKm.jpg

it looks amazing dk use gta v or gta iv hud with other pics


Dr.Lipton
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#1406

Posted 22 July 2014 - 03:38 AM Edited by Dr.Lipton, 22 July 2014 - 03:43 AM.

oh my god :lol: ,, this mod will be amazing with multiplayer :3 ... great job "_DK" and others moders ,, keep up to finish this awesome mod ^^  :cookie:  :cookie:  :cookie:  :cookie:


maurice96
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#1407

Posted 28 July 2014 - 01:33 AM

i keep staring at these screens!


SkyHunted
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#1408

Posted 30 July 2014 - 09:42 AM

i keep staring at these screens!

so do i.


maurice96
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#1409

Posted 31 July 2014 - 07:04 PM

 

i keep staring at these screens!

so do i.

 

hopefully we'll see a new thread soon :santa:


SkyHunted
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#1410

Posted 02 August 2014 - 03:08 AM

 

 

i keep staring at these screens!

so do i.

 

hopefully we'll see a new thread soon :santa:

New thread ? why ? i think this tread is enough , anyway i wonder , This project seemed to be dead a year ago ( or more ? ) , and err, yeah , _DK Now works on it , again. , what im tryin' to ask here is , did Hellya2011 work on the map too ?





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