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GTA: Project Liberty

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NikoST
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#91

Posted 28 August 2012 - 12:35 PM

QUOTE (vans123 @ Tuesday, Aug 28 2012, 12:13)
I have almost 70% of algonquin completed with prelight and props
But i got no time left to keep it up, right now it crashes becouse i forgot to add some flags
But is just about deciding to take some time and fix it

Could you make video for YouTube please

NikoST
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#92

Posted 28 August 2012 - 03:31 PM

Hey guys listen, i saw while back on Vnas123's map d987j (or whatevere his name is) and Dudecar4 made MultiPlayer map and is it possible on this mod and how ?

vans123
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#93

Posted 29 August 2012 - 01:36 AM

D8 and dudecar are idiots, they cant do sh*t related to mesh importing to sa
They just stole my effort and said they did it

The last guys you should ask for help should be those 2 imbeciles

aStiffSausage
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#94

Posted 29 August 2012 - 05:02 AM

Well, I hope this thread would get back on rails and on-topic...

@DK22Pac
Is sunlight test-script (from NewOpcodes) doing same thing as sunl.cs?



As airport is now converted on Private Release 0.2.2, I will be trying to create some airtraffic, and possibly make heli-tour-feature.

TheNikoST
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#95

Posted 29 August 2012 - 09:05 AM

QUOTE (vans123 @ Wednesday, Aug 29 2012, 01:36)
D8 and dudecar are idiots, they cant do sh*t related to mesh importing to sa
They just stole my effort and said they did it

The last guys you should ask for help should be those 2 imbeciles

So who did that multiplayer?

elMarcoPL
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#96

Posted 29 August 2012 - 10:17 AM

Making server and multiplayer are two different things.

ItsAllAboutGTA
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#97

Posted 29 August 2012 - 12:34 PM Edited by ItsAllAboutGTA, 29 August 2012 - 12:40 PM.

NikoST:Actually,i know how to make a multiplayer mod but,hellya .dff map file is included in gta3.img makes me hard to look for the map file.you just simply export the .dff & .txd of the map file and import it to SAMP custom.img and edit the custom.ide so the SAMP can read the map files but,if we make it like that,the size of the SAMP mod can be up to 1GB if hellya complete the map.im looking for a way to make MP mod without export & import thingy

Got time to make the beta 2 trailer:



69_black_69
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#98

Posted 29 August 2012 - 12:55 PM

So....
what's so special about this mod that make this topic isn't locked?

RoadRunner71
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#99

Posted 29 August 2012 - 01:00 PM

Looks good but, how does it run? Does it need too much time to load the buildings and props that are far?

aStiffSausage
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#100

Posted 29 August 2012 - 01:01 PM Edited by oksa8, 29 August 2012 - 01:14 PM.

QUOTE (69_black_69 @ Wednesday, Aug 29 2012, 15:55)
So....
what's so special about this mod that make this topic isn't locked?

The fact that Suction Testicle Man has approved it. smile.gif
(PM'd him about this some time ago, and he said it's ok as long as we won't upload it on GTAGarage.)

EDIT:
QUOTE (RoadRunner71 @ Aug 29 2012, 13:00)
Looks good but, how does it run? Does it need too much time to load the buildings and props that are far?

Nope, at least buildings that have .LOD-models so far load quickly.

RoadRunner71
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#101

Posted 29 August 2012 - 02:08 PM

Btw, great song you've chosen in the trailer, Paradise City! icon14.gif pure 80s sound, Guns n f*ckin' Roses at their best turn.gif

AnatoliyCoder
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#102

Posted 29 August 2012 - 06:08 PM Edited by AnatoliyCoder, 29 August 2012 - 07:14 PM.

Hello hellya2011
I know that you mode dont have russian community. And I make page your mode in www.vk.com (like facebook, but in russian)
I want to ask. You will not mind that I did it?
This page may add players from Russia.

http://vk.com/project_liberty

P.S. Question from a subscriber: "What version of the mod will be converted Manhattan?"

hellya2011
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#103

Posted 29 August 2012 - 07:12 PM Edited by hellya2011, 29 August 2012 - 07:15 PM.

QUOTE (vans123 @ Tuesday, Aug 28 2012, 02:43)
I would like if hellyeah can fix all those missing textures
The map looks damn dark, why? It looks all plane compared to SA stock map

Are you sure you prelightned them?

no idea why it is dark to you, for me, i have to turn the brightness all the way down to zero because it gets to bright. Maybe try running it with the enb i included? confused.gif The prelights i'm still playing around with the settings, the only prelights i included in betav0.1 was the interiors.

yeah i know, those damn missing textures! biggrin.gif
I just got in a hurry while added them, and some of the texture's names were to long for txd workshop. I'll going to fix all of them soon after i finish brook_n, queens_w, queens_w2 (then beta v0.2 will be nearing release) cool.gif

Btw vans, would you let me use your luis lopez player you included in the alpha in your mod since everybody is wanting eflc addons? sigh.gif You'll be given credit for it, and put in the team for the player wink.gif

TheNikoST
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#104

Posted 29 August 2012 - 10:41 PM Edited by TheNikoST, 29 August 2012 - 10:43 PM.


vans123
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#105

Posted 30 August 2012 - 05:25 AM

Took some screenshots for you from manhattan, soho+little italy+star junction parts
i had problems to get some parts to show, maybe i go back and continue this but right now its kind of stopped, btw... why in your videos it your meshes dont look like mine? they look kind of dark/yellowish

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elMarcoPL
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#106

Posted 30 August 2012 - 07:30 AM

Good [oicks man.
So there are 3 different projects about IV to SA biggrin.gif .

vans123
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#107

Posted 30 August 2012 - 11:48 AM

No, there are only 2
Dont count mine, i dont know if i continue it or not plus alit of people tried to steal my effort
Maybe i dont release it anymore

RoadRunner71
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#108

Posted 30 August 2012 - 12:16 PM

wow, these pictures looks amazing, are you using any graphic mod?

NikoST
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#109

Posted 30 August 2012 - 01:01 PM

Vans i have idea(dunno if you'd like it)
You and Hellya should combine your mods to make it faster and better since you're so involved in this mod.

vans123
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#110

Posted 30 August 2012 - 01:28 PM

Hell yeah has the same broker i have
And his algonquin is almost the same as the one i released in the only beta out by me
I dont find a point why combining, his way to work is diferent to mine. I dont do mass converting lol i convert each stuff 1 by 1 since each mesh i prelight it, add flag for alpha secondary channel, check textures and finally if it neede shadow mesh i model from scratch the shadow mesh.

I work very very slow becouse of my university works and sh*t, most of the day my pc is off
Just showed screenshots as you asked me to do

Wass
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#111

Posted 30 August 2012 - 08:59 PM

-nvm-

hellya2011
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#112

Posted 30 August 2012 - 09:40 PM Edited by hellya2011, 30 August 2012 - 10:53 PM.

QUOTE (vans123 @ Thursday, Aug 30 2012, 05:25)
Took some screenshots for you from manhattan, soho+little italy+star junction parts
i had problems to get some parts to show, maybe i go back and continue this but right now its kind of stopped, btw... why in your videos it your meshes dont look like mine? they look kind of dark/yellowish

user posted image

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hmmm.... i don't know why it looks dark/ yellowish.... it's probably enb though.... i'm still new to tweaking enb series.... probably why confused.gif

BTW Vans, when your talking about prelighting, im quessing it's like my interiors? where you apply the omni's using mr. area spot then assign the vertex colors and use kam's script to export it... right? or do you mean night & day vertex colors?

-----------------------------------------------------------------------
Small Update to Everyone:

Here is a pic of the entire progress of GTA:PL (the white models are what im working on)
user posted image

vans123
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#113

Posted 30 August 2012 - 09:51 PM

No, i did my map in 3 diferent prelightning methods
1-INTERIORS: I used radiosity with muliple organized ovnis and no i dont use mental ray area ovni
2-EXTERIORS: I use vertex paint method to simulate sun light on buildings and make fake SSAO where it needs
3-EXTERIORS:(night time) i took 1 of the darkest SA meshes when night time and used prelight extractor to get the
Vertex color combination and then applied it on my meshes for NVC, take in count my map lags a little more than yours
Becouse i count external illumination by ovnis not by prelight, i didnt fake any lightning on my streets at night time, they have illumination thanks to lamposts ovnis

hellya2011
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#114

Posted 30 August 2012 - 09:56 PM

QUOTE (vans123 @ Thursday, Aug 30 2012, 21:51)
No, i did my map in 3 diferent prelightning methods
1-INTERIORS: I used radiosity with muliple organized ovnis and no i dont use mental ray area ovni
2-EXTERIORS: I use vertex paint method to simulate sun light on buildings and make fake SSAO where it needs
3-EXTERIORS:(night time) i took 1 of the darkest SA meshes when night time and used prelight extractor to get the
Vertex color combination and then applied it on my meshes for NVC, take in count my map lags a little more than yours
Becouse i count external illumination by ovnis not by prelight, i didnt fake any lightning on my streets at night time, they have illumination thanks to lamposts ovnis

AHHHH, I SEE! biggrin.gif

My interiors i place onmi's (adjust them, move them around) then use the mr. area spot

The part of using vertex paint to simulate sunlight is brilliant dude!! i didn't think of that, i may have to try it now tounge.gif

The night vertex im still playing around with.... it looks great at night, but still looks brighter than the other models during the day, like i said, in the final product i would love to have custom night vertex on the models, but still playing around with it. BUT i have added gtaiv's night windows with the night vertex paint on them (usually they have the same models name but with a E or Emissive in the them)

vans123
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#115

Posted 31 August 2012 - 01:22 AM

You dont need to add NVC, you can do day light prelight on windows so they shine alot
And then put time object flag, it will keep day prelight since it wont have nvc info inside and will look good

KiNG3LP
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#116

Posted 31 August 2012 - 02:42 AM

I am a Beta tester and this is my gameplay video of the released beta


RoadRunner71
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#117

Posted 31 August 2012 - 06:42 AM

Looks very cool! and most of the traffic seems to work right, less these patrol cars in the beggining.. Keep it up with the good work!

BfSoldier25
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#118

Posted 01 September 2012 - 07:35 AM

GTA Project Liberty Beta 0.1

the beta 1, each peep my video at all orginal TBOGT: D

aStiffSausage
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#119

Posted 01 September 2012 - 08:00 AM

Well, before beginning to work on flying aircraft, it felt to be my duty to make another video. smile.gif


Wass
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#120

Posted 01 September 2012 - 08:34 AM

I think you should ask DK22PAC for permission to use his new IV hud to SA (after releasing it of corse tounge.gif ),and with some timecyc tweaking,it will look like IV!




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