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24 min or 48 min days

71 replies to this topic

Poll: How long should days be in GTAV? (376 member(s) have cast votes)

How long should days be in GTAV?

  1. 24 min (3D era) (59 votes [16.16%])

    Percentage of vote: 16.16%

  2. 48 min (IV and RDR) (224 votes [61.37%])

    Percentage of vote: 61.37%

  3. somewhere in the middle (35 votes [9.59%])

    Percentage of vote: 9.59%

  4. More than 48 min (47 votes [12.88%])

    Percentage of vote: 12.88%

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Mig10
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#1

Posted 16 August 2012 - 11:52 PM

I feel like days are too short to appreciate the animations that go with day night transition and vice versa.

Canadian Scrotum
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#2

Posted 16 August 2012 - 11:55 PM

Days always been twenty four minutes long (representing twenty four hours in game) and I don't believe they are going to change it.

Personally, I'm used to that system since I started playing Grand Theft Auto games and I prefer it that way and, honestly, forty eight minutes would be way too long in my opinion. About day and night transition: I feel it's alright as it is.

J-B
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#3

Posted 16 August 2012 - 11:57 PM

Whatever it was in RDR(I think it was about 45 min) felt just right.

wildstyle91
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#4

Posted 17 August 2012 - 12:02 AM

Maybe they will allow us to change this setting in the game so we can pick ourselves.

BlackNoise
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#5

Posted 17 August 2012 - 12:13 AM

Since GTA IV, the days have been 48 minutes real time.

Mig10
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#6

Posted 17 August 2012 - 12:13 AM

QUOTE (Secronom President @ Thursday, Aug 16 2012, 23:55)
Days always been twenty four minutes long (representing twenty four hours in game) and I don't believe they are going to change it.

Personally, I'm used to that system since I started playing Grand Theft Auto games and I prefer it that way and, honestly, forty eight minutes would be way too long in my opinion. About day and night transition: I feel it's alright as it is.

I understand, but having 24 min days could make the transitions ridiculous seeing the sun set in a minute may feel unrealistic, anyway i should do a bit more research, cause i dont believe the in-game days have ever been scaled with the 24 clock cause that would make some transitions too fast, like the dusk for instances.

goh13
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#7

Posted 17 August 2012 - 12:21 AM

QUOTE (J-B @ Thursday, Aug 16 2012, 23:57)
Whatever it was in RDR(I think it was about 45 min) felt just right.

This.

We had our fair share of night, day and rainy days. Some older GTAs you could not even have fun in the day and the night ends too fast.

J32T3R
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#8

Posted 17 August 2012 - 12:21 AM

Somewhere in the middle maybe 36min can be a whole day

D3L3TD
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#9

Posted 17 August 2012 - 12:24 AM

i liked the length of the days in MC:LA. most people thought it was too long, but i think's it's perfect.

Gtaghost22
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#10

Posted 17 August 2012 - 12:36 AM

72 Minutes.

24 is too short imo, 48 is decent but i want days to last a little bit longer.

grandola
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#11

Posted 17 August 2012 - 12:41 AM

I'd love it to be 30/30 (mins.) But like others have said RDR seem to have got the timing right.

Shou
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#12

Posted 17 August 2012 - 12:51 AM

Each day was 48 minutes in GTA IV anyway and I hated that. I want the 24 minute system to return.

Kifflom112
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#13

Posted 17 August 2012 - 12:55 AM

QUOTE (shoumic @ Thursday, Aug 16 2012, 19:51)
Each day was 48 minutes in GTA IV anyway and I hated that. I want the 24 minute system to return.

IMHO, hell f*cking no! I hate short days in a game. Keep 48 minutes, hell make it longer. I hated 1 second= minute, stupid sh*t imo.

GTASeriesFan
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#14

Posted 17 August 2012 - 01:10 AM

48 min day idea isnt bad

SaintWilly
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#15

Posted 17 August 2012 - 01:13 AM

QUOTE (BlackNoise @ Friday, Aug 17 2012, 00:13)
Since GTA IV, the days have been 48 minutes real time.

Since you were the first to acknowledge this, you get: cookie.gif cookie.gif cookie.gif
OT: 48 mins is just fine for me.

Snake Without a Tongue
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#16

Posted 17 August 2012 - 01:15 AM

Yes! Days are too short. Start a mission in the sunlight, then cutscene... bam, total darkness. Was I abducted by aliens? Did I stay and have dinner with the mob boss?

Xcommunicated
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#17

Posted 17 August 2012 - 01:19 AM

I think the duration of a day needs to coincide with the size of the map. If V's map ends up being like 3 times that of IV's map, for example, then it might make sense to extend the days from 48 to 60 minutes or 1 hour = 1 day. But who knows, 48 mins may be enough even with a much larger map.

LovesGTA
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#18

Posted 17 August 2012 - 01:21 AM

I'd prefer 3 seconds = 1 in game minute.

If the map is going to be as big as they're saying, then I think this would be better than the 2 seconds = 1 in game minute like GTA IV.

Johan
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#19

Posted 17 August 2012 - 01:22 AM

48 mins smile.gif seems perfect for me

SonOfLiberty
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#20

Posted 17 August 2012 - 01:23 AM

QUOTE (shoumic @ Friday, Aug 17 2012, 11:51)
Each day was 48 minutes in GTA IV anyway and I hated that. I want the 24 minute system to return.

Just as a matter of interest why do you want it back? Did the days in GTA IV seem too long to you?

I think 48 minutes for 1 day is fine. Remember we also get those missions that can only be done at certain time of the day.

pVuyc
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#21

Posted 17 August 2012 - 01:26 AM

even 48 is too short, 72 or even 96 would be much better.

SonOfLiberty
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#22

Posted 17 August 2012 - 01:31 AM

QUOTE (pVuyc @ Friday, Aug 17 2012, 12:26)
even 48 is too short, 72 or even 96 would be much better.

72 is ok, but 96 is really pushing it. As I said before there are usually missions that require a certain time before they can be started.

I don't want to keep sleeping to advance the time. confused.gif

Xcommunicated
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#23

Posted 17 August 2012 - 01:59 AM

QUOTE (Miamivicecity @ Thursday, Aug 16 2012, 20:31)
QUOTE (pVuyc @ Friday, Aug 17 2012, 12:26)
even 48 is too short, 72 or even 96 would be much better.

72 is ok, but 96 is really pushing it. As I said before there are usually missions that require a certain time before they can be started.

I don't want to keep sleeping to advance the time. confused.gif

I'd say 60 would be about the limit I'd want to see. Assuming an emphasis on robberies is brought back, we'll want a fair amount of time at night to do this, but yeah, I wouldn't want to have to make several saves just to advance the time if it's too long.

2491cc
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#24

Posted 17 August 2012 - 02:03 AM

The days are too short in current GTAs. The city feels more alive during the day, and in GTA IV it was too hard to see in some areas at night time.

Tommys_Hawaiian_Shirt
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#25

Posted 17 August 2012 - 02:09 AM

At least 48, though I'd prefer 72.

ll rdny ll
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#26

Posted 17 August 2012 - 02:20 AM Edited by rodneythesavior, 17 August 2012 - 02:29 AM.

Its not as simple as just setting it. There's a lot of thought that goes into something like that. You have to take into account the size of the map. The size of the player, and how fast cars will be driving. It's not just 'Oh let's make a day in-game an hour IRL.'

EDIT: Forgot to actually answer the topic. I think that if the map is big enough, it should be 1 IRL Hour = 12 IG hours.

Troll Proof
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#27

Posted 17 August 2012 - 02:21 AM

Days in V should be longer than 48 min. One of the things I hated in IV was that literally walking across the street took 5 minutes from the game! Extending the in-game day length allows for more exploration and it slows down the urge to rush the game, which would bring more focus to exploration, creative side missions and quests and rpg.

Microwave
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#28

Posted 17 August 2012 - 03:14 AM

QUOTE (J-B @ Thursday, Aug 16 2012, 23:57)
Whatever it was in RDR(I think it was about 45 min) felt just right.

I'm pretty sure that RDR was 96 min.

Jewstinian
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#29

Posted 17 August 2012 - 03:51 AM

Grand Theft Auto IV's days were 48 minutes long. To prove it, go on GTA IV and see how long it takes for one minute. I counted two seconds most of the time.

Gtaghost22
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#30

Posted 17 August 2012 - 04:02 AM

QUOTE (Microwave @ Friday, Aug 17 2012, 03:14)
QUOTE (J-B @ Thursday, Aug 16 2012, 23:57)
Whatever it was in RDR(I think it was about 45 min) felt just right.

I'm pretty sure that RDR was 96 min.

I believe it's 48 minutes. same as GTA IV.




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