Quantcast

Jump to content

» «
Photo
- - - - -

[WIP] GTA III RAGE Classic

798 replies to this topic
Vice City Crockett
  • Vice City Crockett

    Vice Squad

  • Members
  • Joined: 18 Apr 2013
  • None

#691

Posted 08 September 2013 - 02:34 AM

Was this released? Because the forums kinda went under for a while for the upgrade and stuff.

No, I don't think it has been. I followed the current download link recently and it's still Beta 1.

I'm also disappointed it's only for EFLC, which I don't have. :/


stef_92
  • stef_92

    GTA3 Freak

  • Members
  • Joined: 31 Mar 2007
  • Bulgaria

#692

Posted 09 September 2013 - 08:55 PM

I was really excited about the second beta but why there is still no download aviable? it is already 09/09/2013


Garju67
  • Garju67

    Soldier

  • Members
  • Joined: 10 Jul 2011

#693

Posted 10 September 2013 - 04:57 PM

I'm very sorry guys, I already started working on the DEMO but I was very busy these days so I couldn't finish it. To apologize, I'll release the IV version at same time than the EFLC version.


Vice City Crockett
  • Vice City Crockett

    Vice Squad

  • Members
  • Joined: 18 Apr 2013
  • None

#694

Posted 12 September 2013 - 03:39 AM

Thank you, Garju. :)

Take your time.


BBHD
  • BBHD

    BaBaHarD

  • Members
  • Joined: 11 Jul 2004
  • France

#695

Posted 13 September 2013 - 03:52 PM

I'm very sorry guys, I already started working on the DEMO but I was very busy these days so I couldn't finish it. To apologize, I'll release the IV version at same time than the EFLC version.

 

Thanx for news Garju. Good luck and we'll wait for !!


Rita40721
  • Rita40721

    Player Hater

  • Members
  • Joined: 15 Sep 2013

#696

Posted 15 September 2013 - 11:18 AM

So what to do when I launch III RAGE CLASSIC and I hear the sound of GTA but I got black screen ? :/


DimZet13
  • DimZet13

    Please set me Modders

  • Members
  • Joined: 07 Feb 2010

#697

Posted 15 September 2013 - 11:37 AM Edited by DimZet13, 16 September 2013 - 09:44 AM.

I created High UP textures v0.2 download more update now + fix missing textures

s93476278.jpgs52879887.jpgs36861582.jpgs42234062.jpg
s78912044.jpgs94403426.jpgs80553089.jpgs02230228.jpgs95838418.jpg

 

and another i found in the mod my textures from "HQ textures by Firebums". Why i not in credits?

  • Vice City Crockett and polivin emil like this

Ash_735
  • Ash_735

  • BUSTED!
  • Joined: 15 Nov 2005
  • None
  • Contribution Award [Mods]
    Most Knowledgeable [GTA] 2013
    Best Map 2013 "ViceCityStories PC Edition"

#698

Posted 15 September 2013 - 06:59 PM

It doesn't matter now, old map helpers are gone and Garju has redone most of the map using the Xbox version.

  • Vice City Crockett likes this

Prods93
  • Prods93

    - Greetings from Gostown Paradise ! -

  • Members
  • Joined: 25 Jan 2011

#699

Posted 22 September 2013 - 02:16 PM

I was thinkin' about something... Everybody knows that Claude and Misty from GTA III will be playable in GTA Online with the special pack or the collector one.

 

Yeah, so did you guys already thought about importin' the "HD" 3D models of Claude and Misty from a console HDD into your mod ?

 

Sorry if my english is messy, I'm french !

  • Vice City Crockett likes this

BQKnuckles
  • BQKnuckles

    Player Hater

  • Members
  • Joined: 11 Oct 2013

#700

Posted 12 October 2013 - 07:43 PM

So no one been on lately...I feel lonely. 


universetwisters
  • universetwisters

    Traum - Tagtraum - Am Fenster

  • Members
  • Joined: 26 Feb 2011
  • United-States
  • Best Workshop 2014
    Most Improved 2014
    Funniest Member 2014
    April Fools Winner 2015

#701

Posted 12 October 2013 - 07:50 PM

So no one been on lately...I feel lonely. 

Maybe Garju had another one of his 'episodes' and decided to quit?


BQKnuckles
  • BQKnuckles

    Player Hater

  • Members
  • Joined: 11 Oct 2013

#702

Posted 12 October 2013 - 07:59 PM

 

So no one been on lately...I feel lonely. 

Maybe Garju had another one of his 'episodes' and decided to 

He hasn't posted anything. Either he is waiting to show something big to us, or just giving it another rest.


BQKnuckles
  • BQKnuckles

    Player Hater

  • Members
  • Joined: 11 Oct 2013

#703

Posted 12 October 2013 - 10:58 PM

I hope Garju doesn't quit for good. :-(


universetwisters
  • universetwisters

    Traum - Tagtraum - Am Fenster

  • Members
  • Joined: 26 Feb 2011
  • United-States
  • Best Workshop 2014
    Most Improved 2014
    Funniest Member 2014
    April Fools Winner 2015

#704

Posted 19 October 2013 - 11:50 PM

Yo Garju, some dude made a review of your mod and talks stuff about it:

 

  • Mega, pogo_01 and Sonicguy41 like this

sansuni
  • sansuni

    Player Hater

  • Members
  • Joined: 01 Jun 2007

#705

Posted 02 November 2013 - 12:31 AM Edited by sansuni, 02 November 2013 - 10:24 AM.

Great job! Thank you for bringing GTA 3 back to life! It looks much better on Rage engine.

 

But could you please restore the old police vehicle textures? They looked much better than the blue cars.

 

Also, you should make use of some of the building, vehicle and NPC models of Liberty City Stories from PS2. Some have even higher resolution than GTA 3 Xbox version and they are exactly same. (Well, at least some of them are)

 

Also, it whould fit better if you added vehicles models like motorcyle from LCS rather than anywhere else as most LCS models are unique (different from other games) from and it would be more canon if you use them, since LCS timeline is the closest.

 

For instance, PCJ-600 San Andreas version: (Vice City uses same version but low poly and only with a few small differences)

636px-PCJ-600-GTASA-front.jpg

 

PCJ-600 LCS version:

PCJ-600-GTALCS-front.jpg

(Also, LCS has a few other vehicles that wasn't used in any other game.. I imagine it would also fit GTA 3 :

http://gta.wikia.com...ty_City_Stories )

Also, this building model in GTA 3:

Stauntonsafehouse-GTA3-exterior.jpg

 

Same building from LCS:

Stauntonsafehouse-GTALCS-exterior.jpg

(Quality is bad, but you get the idea, there is a lot more detail. Just look at that fire escape..And you can't see it, but there are also cable lines.. There are many more examples of this.)

 

Also to me, NPC models like police model seemed a lot better in LCS than GTA 3. But i might be wrong.

 

Anyway, i hope this mod never dies.. Keep up the good work my friend!


universetwisters
  • universetwisters

    Traum - Tagtraum - Am Fenster

  • Members
  • Joined: 26 Feb 2011
  • United-States
  • Best Workshop 2014
    Most Improved 2014
    Funniest Member 2014
    April Fools Winner 2015

#706

Posted 04 November 2013 - 02:04 AM

^ I don't think he's working on the mod anymore...


fakespyder
  • fakespyder

    Rat

  • Members
  • Joined: 23 Mar 2011

#707

Posted 06 November 2013 - 08:03 PM Edited by fakespyder, 09 November 2013 - 07:56 PM.

I hope that is not the case.


universetwisters
  • universetwisters

    Traum - Tagtraum - Am Fenster

  • Members
  • Joined: 26 Feb 2011
  • United-States
  • Best Workshop 2014
    Most Improved 2014
    Funniest Member 2014
    April Fools Winner 2015

#708

Posted 10 December 2013 - 03:34 AM

I hope that is not the case.

After waiting all this time without nothing coming from Garju, it's probably a safe bet that either the mod's dead or he's holding us off for a big surprise


Garju67
  • Garju67

    Soldier

  • Members
  • Joined: 10 Jul 2011

#709

Posted 18 December 2013 - 02:23 PM Edited by Garju67, 04 January 2014 - 12:24 AM.

 

I hope that is not the case.

After waiting all this time without nothing coming from Garju, it's probably a safe bet that either the mod's dead or he's holding us off for a big surprise

 

nvm


Garju67
  • Garju67

    Soldier

  • Members
  • Joined: 10 Jul 2011

#710

Posted 04 January 2014 - 12:39 AM Edited by Garju67, 04 January 2014 - 12:40 AM.

I had the time to work on GTA III RAGE Classic, so I fixed trees shaders to make them more realistic. Take a look on the screenshots, you can see there is no more squared shadows. :)

2014_news1_zps90b31ee2.jpg

2014_news2_zpsf969ebda.jpg

2014_news3_zps2038c494.jpg

 

Also, here is a new screenshot.
 

2014_news4_zpsbb9db988.jpg

 

And to finish, happy new year everyone ! ;)

  • Usman55, universetwisters, Letus and 2 others like this

BBHD
  • BBHD

    BaBaHarD

  • Members
  • Joined: 11 Jul 2004
  • France

#711

Posted 04 January 2014 - 10:59 AM

Thanx alot for news Garju !!

Good to see you still working on that project :)

And happy news year too ;)


Rytuklis
  • Rytuklis

    That sarcastic asshole you all have grown to love.

  • Members
  • Joined: 27 Aug 2010
  • Lithuania

#712

Posted 04 January 2014 - 11:12 AM

Good to see it's still alive! Good luck!


direstraits
  • direstraits

  • Feroci
  • Joined: 08 Mar 2011
  • Portugal

#713

Posted 04 January 2014 - 03:57 PM

Thank you Garju!

And happy new year!


universetwisters
  • universetwisters

    Traum - Tagtraum - Am Fenster

  • Members
  • Joined: 26 Feb 2011
  • United-States
  • Best Workshop 2014
    Most Improved 2014
    Funniest Member 2014
    April Fools Winner 2015

#714

Posted 04 January 2014 - 04:15 PM

Nice to see updates! Can't wait to see what next is in store!


Garju67
  • Garju67

    Soldier

  • Members
  • Joined: 10 Jul 2011

#715

Posted 15 January 2014 - 08:31 PM

Thanks guys, I really appreciate your comments ! ;)

UPDATE
=======

Here are some screenshots showing Shoreside Vale conversion progress. Cols still need to be done and after, full GTA 3 map will be converted then I will have to fix lastest bugs in Portland, Staunton and Shoreside Vale.
I think we are getting close to the release. :D


iv_3rc1_zpsf6231c3f.png

iv_3rc2_zpse5e51de5.pngiv_3rc3_zps64e5868c.png

 

+ A random screenshot
 

iv_3rc4_zpsd6256b48.png

 

See ya for next updates !

  • AndyGanteks, Mr. Jago, Letus and 2 others like this

Claude Liberty
  • Claude Liberty

    Talkative like never before

  • Members
  • Joined: 26 Jun 2009
  • Russia

#716

Posted 16 January 2014 - 02:04 PM

Wow, looks cool! Using original vegetation, I see? BTW, how are you going to distribute that awesomeness? I mean, I've been playing Criminal Russia RAGE ant it includes small ASI-based wrapper that alternates some paths, so the whole mod is stored in its own folder and doesn't even touch original game files.


Garju67
  • Garju67

    Soldier

  • Members
  • Joined: 10 Jul 2011

#717

Posted 19 January 2014 - 03:53 PM Edited by Garju67, 19 January 2014 - 03:56 PM.

Thanks dude. :)
Yeah I would like to use IV trees but I can't, let me explain you why.

This is a tree file in VC/SA : openiv2_zps9783557b.png

This is a tree file in IV : openiv3_zpsadd4fbb7.png

This is a tree file in III : openiv1_zpsc190b474.png

For VC/SA/IV, one file contain one tree which will be placed multiple times on the map by wpl files. So for VC/SA it's easy to replace by IV trees you just have to copy paste and modify the pivot.
For III, one file contain a lot of trees as you can see on the screenshot so to replace trees by IV ones you have to place each IV tree in the same position than III and do it for every trees and every trees files. You can understand that it'll take a lot lot lot of time.
If you followed the mod since the first release, you could have noticed that previous builds of REL 1 had IV trees, let me explain you how. For REL 1 we used a 3ds max script to place IV trees to the same position than the III ones automatically. You had to fix some trees positions anyway but it was still good.
Unfortunately the placement files of Staunton and Shoreside Vale have been lost during development, only Portland file still exist which is the DEMO one. So I have two choices, either use IV trees for Portland and GTA III trees for Staunton and Shoreside Vale which doesn't make sense or use III trees for all the map which I actually do. If you ask me why I don't remake the files that have been lost, I don't know how to do it and the guy who made it before can't do it anymore. I hope I explained good. :)

For the ASI, yeah it's a nice idea but it won't be in the mod because I don't know how to do that.
 

UPDATE
=======

landne and subroads cols are done, here are WIP screens.

 

sv_col1_zps678bc146.png

sv_col3_zpsc0bb48bd.pngsv_col2_zpsbc43af89.png

  • Mr. Jago and Letus like this

Claude Liberty
  • Claude Liberty

    Talkative like never before

  • Members
  • Joined: 26 Jun 2009
  • Russia

#718

Posted 19 January 2014 - 04:11 PM

I mean, I like that you're using original trees. What's left to get done before the release, by the way?


Garju67
  • Garju67

    Soldier

  • Members
  • Joined: 10 Jul 2011

#719

Posted 19 January 2014 - 04:17 PM

Oh, glad you like then though I think IV trees fit better but anyway matter of tastes. :p
A lot still need to be done but most are bug fixing.


SaL_Leone
  • SaL_Leone

    Homie

  • Members
  • Joined: 28 Dec 2012
  • None
  • Best WIP Mod 2014 [Grand Theft Auto 3D]

#720

Posted 19 January 2014 - 05:11 PM

Amazing! Nice work Garju67




2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users