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dima001rus
  • dima001rus

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#121

Posted 26 October 2013 - 07:12 PM

Relise 1.2 (Only Los Santos)

http://yadi.sk/d/VX0ksgYCBd63z

http://dfiles.ru/files/u7tpvjmo6

  • metamorfosis likes this

MrMateczko
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#122

Posted 26 October 2013 - 08:34 PM

Argh! Crap hosting sites...but gonna try this out. Los Santos sounds better than just the desert.


methodunderg
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#123

Posted 26 October 2013 - 09:02 PM

Should've just put it into a DropBox. :p 20mins remaining on my Download xD


MrMateczko
  • MrMateczko

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#124

Posted 26 October 2013 - 09:07 PM Edited by MrMateczko, 26 October 2013 - 11:18 PM.

54min with my Internet :)

Some questions:

Is this the real version (with real names and brands?)

Are the textures mipmapped?

 

See my post below.


metamorfosis
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#125

Posted 26 October 2013 - 10:27 PM

holy sh*t thank you very much! :cookie:


SilverRST
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#126

Posted 26 October 2013 - 11:20 PM

54min with my Internet :)

Some questions:

Is this the real version (with real names and brands?)

Are the textures mipmapped?

3 hours... Well, not gonna download it.

And to your question regarding the mipmapping. I highly doubt it. I downloaded one of the txd file

and checked if they have mipmaps, they have zero mipmaps. Roads textures are 2048x2048.

The game will look very ugly for people playing GTA SA on 1024x768. It will look very pixelated.


MrMateczko
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#127

Posted 26 October 2013 - 11:27 PM Edited by MrMateczko, 26 October 2013 - 11:28 PM.

Well, here are my first impressions:

The textures are VERY similar to original ones, you may not see the difference until you come closer!

Some of the textures are really breathtaking, but they are not everywhere.

The vegetation textures are also nice, but with the original DFF's, I know it's hard to create something better.

I've also seen graffiti retexured, and that's really awesome.

However, the textures are NOT mipmapped, and that means a LOT of grain.

Also, not all of Los Santos is covered, some parts don't even have new roads - only selected houses retextured.

 

The new lighthouse's DFF is a perfect example of a new model, but it's the only example in this beta version, sadly.

 

I know this is far from finished, but for a beta, it's not that bad, but no mipmapping is a big no-no for me.

 

Here are some screenshots I took:

http://imgur.com/a/Hks7y#0


aStiffSausage
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#128

Posted 26 October 2013 - 11:38 PM

I haven't yet downloaded myself newest release, though I'd also appreciate some mip-mapping... You can use DDS plug-in in Photoshop or Gimp to create your textures in .dds-format, with correct compression, and then use DDS2TXD by DK22Pac to create txd-archives. It's not big thing to do (comparing to the rest of the project), though it does increase the overall look a lot.


SilverRST
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#129

Posted 27 October 2013 - 12:15 AM

Well, despite the mod is looking really great, it kinda sucks there are a lot of grain.

It's not worth it IMO.


dima001rus
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#130

Posted 27 October 2013 - 05:24 AM

Well, despite the mod is looking really great, it kinda sucks there are a lot of grain.

It's not worth it IMO.

 In beta we not use mipmaps.

 

54min with my Internet :)

Some questions:

Is this the real version (with real names and brands?)

Are the textures mipmapped?

 

See my post below.

No, this is Standart version.

 

Should've just put it into a DropBox. :p 20mins remaining on my Download xD

I'm didn't love DropBox. Yandex Disk - Russian analog.

But now I load on Google Drive.


goodidea82
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#131

Posted 27 October 2013 - 10:49 AM

Thanks for the update dima001rus, it gives hope that the mod will be finished! I love the original look of the textures. Hope you will release the mipmap version soon.

 

goodidea82
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#132

Posted 27 October 2013 - 10:55 AM

One suggestion: make a base version where only textures are change and separate parts where some of the models and textures are changed. The model+texture changes could be provided as an addon. I'm a bit worried that model changes may result in compatibility problems with other mods that change them.


Death2Drugs
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#133

Posted 28 October 2013 - 04:48 AM

Looks quite nice. Hopefully you'll do a mipmapped version. Can't wait to try this with BSOR!


goodidea82
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#134

Posted 27 November 2013 - 06:43 PM

Can you update the progress map on the first page?


misterright1
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#135

Posted 04 February 2014 - 08:32 AM

 

54min with my Internet :)

Some questions:

Is this the real version (with real names and brands?)

Are the textures mipmapped?

3 hours... Well, not gonna download it.

And to your question regarding the mipmapping. I highly doubt it. I downloaded one of the txd file

and checked if they have mipmaps, they have zero mipmaps. Roads textures are 2048x2048.

The game will look very ugly for people playing GTA SA on 1024x768. It will look very pixelated.

 

who the hell is going to download and install a HD texture pack on SA and run it on 1024x768?


Gregx
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#136

Posted 04 February 2014 - 08:37 AM

News?


KubaTaky
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#137

Posted 20 February 2014 - 10:23 PM

Any updates?


TheWesol89
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#138

Posted A week ago

Last work over project else?





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