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dima001rus
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#91

Posted 12 July 2013 - 08:54 PM

Thanks.

user posted image user posted image user posted image user posted image

P.S. Area 69 coming soon.

Methical
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#92

Posted 13 July 2013 - 11:22 AM

QUOTE (dima001rus @ Friday, Jul 12 2013, 20:54)
P.S. Area 69 coming soon.

It's a small release in-between a long time ..

SilverRST
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#93

Posted 13 July 2013 - 12:20 PM

QUOTE (methodunderg @ Saturday, Jul 13 2013, 11:22)
QUOTE (dima001rus @ Friday, Jul 12 2013, 20:54)
P.S. Area 69 coming soon.

It's a small release in-between a long time ..

+1
At the time when a piece of city SF is released, GTAV is released for PC.

The Desert mod has been released months ago, March 11th this year.

Methical
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#94

Posted 13 July 2013 - 01:04 PM

I know that re-texturing isn't an easy job, but Flame seems to be doing a better/quicker job on HRT than your team is doing with Project RoSa?

MrMateczko
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#95

Posted 13 July 2013 - 02:04 PM

They are not competing. Flame is doing it's own job with his own techniques, and they are doing stuff with their own techniques. It's good to have a competition, not just (sub-par) SRt3.

dima001rus
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#96

Posted 13 July 2013 - 04:22 PM

Flame's textures made ​​unprofessional. On some of the texture he just puts another.

MrMateczko
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#97

Posted 13 July 2013 - 06:19 PM

QUOTE (dima001rus @ Saturday, Jul 13 2013, 18:22)
Flame's textures made ​​unprofessional. On some of the texture he just puts another.

What do you mean exactly by that?
You can't make a good retexture without changes to the DFF's.

dima001rus
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#98

Posted 13 July 2013 - 07:16 PM Edited by dima001rus, 13 July 2013 - 07:24 PM.

QUOTE (MrMateczko)

What do you mean exactly by that?

Example of his work. Logo, font.
user posted image
Another examle of his work.
user posted image
QUOTE (MrMateczko)

You can't make a good retexture without changes to the DFF's.

It will be.user posted image
P.s.
On flame's models prelight is awful.

aStiffSausage
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#99

Posted 13 July 2013 - 07:39 PM

Not sure if these have been asked before but...

Are you using/planning to use mip-maps in your textures? What about when SA::Render comes out, will you make normal maps to all textures? And, there was this un-finished project in Vol-GTA by Alexey, "HQ San Andreas" or similar. Have you planned something similar for your mod?

dima001rus
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#100

Posted 13 July 2013 - 07:44 PM

QUOTE (oksa8 @ Saturday, Jul 13 2013, 19:39)
Not sure if these have been asked before but...

Are you using/planning to use mip-maps in your textures? What about when SA::Render comes out, will you make normal maps to all textures? And, there was this un-finished project in Vol-GTA by Alexey, "HQ San Andreas" or similar. Have you planned something similar for your mod?

Planing use mipmap. Normal map - maybe. "HQ San Andreas" - It is possible that Alexey will continue to do this mod.

SilverRST
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#101

Posted 13 July 2013 - 08:00 PM

I'm dying for mipmaps. These days no one wants to make mipmaps and the results becomes very ugly in game.
By that I mean very pixelated and grainy textures.

But whatever the mod I'll download and install, it will be both.
Don't get me wrong but I like the idea dima001rus keeps the original font on those textures,
I like the game to be completely original without any changes to fonts and textures.
Just completely original but detailed.

flame1251
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#102

Posted 13 July 2013 - 09:04 PM

QUOTE (dima001rus @ Saturday, Jul 13 2013, 16:22)
Flame's textures made ​​unprofessional.

Your manner of communication mostly says about differences in our levels of professionalism.

QUOTE (dima001rus @ Saturday, Jul 13 2013, 19:16)
user posted image

Very old texture; seamless was fixed a million years ago. smile.gif And I do not need look for your old screenshots to poke your nose into them and make comparisons of specially selected textures (this just a villainy).

I'm not going to argue. Users will make their choice.

SilverRST
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#103

Posted 13 July 2013 - 09:43 PM

Please leave each other alone. It is always great to see you guys make texture mods.

dima001rus
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#104

Posted 13 July 2013 - 10:06 PM

QUOTE (Flame)
Very old texture; seamless was fixed a million years ago.

I don`t know it when you have time to fix such a large number of textures.
QUOTE (Flame)
And I do not need look for your old screenshots to poke your nose into them and make comparisons of specially selected textures (this just a villainy).

Our textures have always been of high quality
And I did not choose the textures. It was the first available.
QUOTE (Flame)
Users will make their choice.

+1. I just trying to explain the differences in the speed of our work.

aStiffSausage
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#105

Posted 13 July 2013 - 10:15 PM

I agree, just let others do their work and concentrate on your own. smile.gif

Would you happen to have any kind of progress-map?

Performer
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#106

Posted 13 July 2013 - 10:38 PM

Is there any release date you can give us for an alpha or so?

dima001rus
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#107

Posted 13 July 2013 - 10:45 PM

QUOTE (Performer @ Saturday, Jul 13 2013, 22:38)
Is there any release date you can give us for an alpha or so?

Alpha relise long time ago.

Ezekiel_RN
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#108

Posted 14 July 2013 - 09:45 AM

Now BLITZ is cooming...

World Textures War is started...


rolleyes.gif

Semih95
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#109

Posted 28 July 2013 - 04:53 PM

QUOTE (Ezekiel_RN @ Sunday, Jul 14 2013, 09:45)
Now BLITZ is cooming...

World Textures War is started...


rolleyes.gif

biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif

Let us hope that both will release their texture mods like Blitz. Otherwise it doesnt make sense to start a mod war when they dont even finish the mod and let it rot in the GTA Community

Rizqan
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#110

Posted 29 July 2013 - 04:19 PM

Awesome, good luck, then! wink.gif icon14.gif

Radium88-226
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#111

Posted 01 September 2013 - 05:10 PM

А редактируете ли вы Player.img на данный момент?
And if you are editing Player.img at the moment?(Google Translate)

Lone Rider
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#112

Posted 03 September 2013 - 10:11 AM

Any updates??
I hope its not dead nervous.gif

Ezekiel_RN
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#113

Posted 03 September 2013 - 02:14 PM

QUOTE (lightning123 @ Tuesday, Sep 3 2013, 15:11)
Any updates??
I hope its not dead nervous.gif

suicidal.gif OMG

Death2Drugs
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#114

Posted 03 September 2013 - 11:20 PM

Relax, it's not dead. The authors of the mod don't bother updating this thread as much as the Russian thread.

http://gmc.3dn.ru/forum/29-48-48

alayanrole
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#115

Posted 07 September 2013 - 09:29 AM

i don't really understand the russian league, what a shame :/


_F_
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#116

Posted 07 September 2013 - 11:14 AM

i don't really understand the russian league, what a shame :/

Well don't worry because he is as inactive in Russian forums as he is here.


Ηeath
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#117

Posted 07 September 2013 - 02:19 PM Edited by JF-Mir2, 07 September 2013 - 02:20 PM.

i don't really understand the russian league, what a shame :/

 

Google Translate exists for a reason though. :p On that topic though, it's almost been a month since the last post. Maybe they're taking some time off?

Spoiler


aStiffSausage
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#118

Posted 07 September 2013 - 03:29 PM

I doubt the mod has died. If you look in the past and browse the official topic, you see they've had few similar breaks. Could be because of schools, who knows?


S Y E D
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#119

Posted 08 September 2013 - 04:05 AM

Agreed with Oksu!

Death2Drugs
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#120

Posted 09 September 2013 - 06:54 PM

Pretty much what Oksu said.





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