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dima001rus
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#31

Posted 11 August 2012 - 12:16 PM Edited by dima001rus, 11 August 2012 - 12:19 PM.

Afterburningwheels, user posted image
But here they are too strong.
More there http://www.tomshardw.../ati,819-2.html

Afterburningwheels
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#32

Posted 11 August 2012 - 12:31 PM

Thanks for the explainations smile.gif

Methical
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#33

Posted 11 August 2012 - 01:38 PM

QUOTE (oksa8 @ Saturday, Aug 11 2012, 09:35)
It would also be great if you could find some mapper to remove the "blockiness" from the roads and make most parts of SA map more realistic, I hate all those non-realistic hills like in SF...

To be honest; the whole map could do with some smoothing lol

Dumbass-Productions
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#34

Posted 11 August 2012 - 03:09 PM

Agree with metho icon14.gif
It could be easy done in 3DS Max with Smoothing Groups or MeshSmooth. And about the mip-maps. Try G-TXD, because it has an option to generate mip-maps smile.gif

dima001rus
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#35

Posted 11 August 2012 - 03:28 PM

Dumbass-Productions, We are able to generate mip maps. When redoing models prelight strays.

Zera
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#36

Posted 11 August 2012 - 04:05 PM

Looking REALLY good, can't wait to try this out. Great job so far icon14.gif



Convetors
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#37

Posted 11 August 2012 - 08:01 PM

Hey Man biggrin.gif . i Actually Can Creat Some Damaged Things Like in GTA IV roads if you Know what I mean . and then add them to Map Roads . (Im talking about 3d model not only texture)
Becaus Since there are alot Of Road and object in Gta sa making them smooth Will be a hard Work For me To do

RemixPLrc96
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#38

Posted 12 August 2012 - 08:57 PM

Are you going to add mipmaps to your project? If yes, it will be the best texture mod, for real. Textures aren't different than orginals (maybe some of them), textures are just in higher resolution and in better quality. It's a mod, what I was looking for. Waiting for realese icon14.gif

dima001rus
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#39

Posted 13 August 2012 - 04:08 PM

RemixPLrc96, yes
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Ash_735
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#40

Posted 13 August 2012 - 06:40 PM

I do like the idea of this mod, keeping the same style of the textures, just remade to be higher quality, and slightly adjusted for each city, making it seem more like a proper HD Pack for the game as opposed to retexture, etc, that SRT3 was (no offence to SRT3 guys, you done a great job, but the style was too much for San Andreas, everything looked more grainy).

Afterburningwheels
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#41

Posted 13 August 2012 - 06:42 PM

QUOTE (Ash_735 @ Monday, Aug 13 2012, 18:40)
I do like the idea of this mod, keeping the same style of the textures, just remade to be higher quality, and slightly adjusted for each city, making it seem more like a proper HD Pack for the game as opposed to retexture, etc, that SRT3 was (no offence to SRT3 guys, you done a great job, but the style was too much for San Andreas, everything looked more grainy).

SRT also looked more gritty, dirty and darker.

headmetalbanger
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#42

Posted 14 August 2012 - 09:00 AM

I see the preview video, best project ever.

RemixPLrc96
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#43

Posted 20 August 2012 - 06:40 PM

Any news? Screens?

juanma_16
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#44

Posted 20 August 2012 - 08:19 PM Edited by juanma_16, 20 August 2012 - 08:28 PM.

I've just found this project. Looks amazing! Will be awesome! Good luck with it!
Hope to try it soon.

PS: Those trees look very realistic!

dima001rus
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#45

Posted 23 August 2012 - 12:24 PM Edited by dima001rus, 23 August 2012 - 12:29 PM.

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TheD94
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#46

Posted 23 August 2012 - 12:35 PM

Man, that's awesome. inlove.gif

gtasadude
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#47

Posted 23 August 2012 - 02:19 PM

Every time I check back on this topic, it's looking better than ever biggrin.gif

Wass
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#48

Posted 23 August 2012 - 02:30 PM

Great work,most thing I luv about this mod is keeping SA feel/atmosphere but with hight quality tounge.gif

Methical
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#49

Posted 23 August 2012 - 09:08 PM

Great progress guys !

IAmTheLaw
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#50

Posted 24 August 2012 - 04:33 PM

damn thats sick!! looks like someone here is gonna make me install SA again blush.gif

Recevr999
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#51

Posted 01 September 2012 - 10:04 AM

Any updates bro

dima001rus
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#52

Posted 04 September 2012 - 04:51 PM

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Methical
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#53

Posted 05 September 2012 - 03:14 AM

Great work guys ! ^

I think the wood could do with some smoothing; actually, the whole map could

dima001rus
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#54

Posted 06 September 2012 - 06:33 PM

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HeresOtis
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#55

Posted 06 September 2012 - 06:54 PM

Those steel containers are looking nice. I can see all those detail to it.

dima001rus
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#56

Posted 06 September 2012 - 07:00 PM

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Michael-Knight1
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#57

Posted 06 September 2012 - 07:02 PM

Nice Job icon14.gif

Textures , Timecycy , etc ... are still excellent but the vegetation of HRT V 1.04 is better .

Thanks cookie.gif cookie.gif

Convetors
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#58

Posted 07 September 2012 - 03:01 PM

QUOTE (dima001rus @ Saturday, Aug 11 2012, 09:28)
methodunderg, yes, they will also be made.
user posted imageuser posted imageuser posted image

Amaing but the Dirt On car need to be Low a Litle . i Guess it will me More realistic

dima001rus
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#59

Posted 09 September 2012 - 08:14 AM


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Dumbass-Productions
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#60

Posted 09 September 2012 - 08:19 AM

Looks amazing icon14.gif
Btw you could work together with flame as you're basically do the same and you both could achieve the goal faster smile.gif




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