Hey Keith...I noticed in your post above that you claimed to have listed
| “the members who have been either involved in this mod or have contributed towards this project in the past.” |
That’s funny, given that when I was in-game 69.5 a couple days ago, you were still using my radar imagery from over a year ago with the same bugs, along with several textures for the map I created (the most obvious one being the road texture on the bridge from MLL North to Staunton Island).
That’s also not to mention that I also provided Swoorup with my soft patches (most notably, the water and radar hacks) when the merger spun out. Obviously, it doesn’t matter if you’re using the same code base that I provided. The fact that you have implemented the water hack and radar patches quickly and effortlessly leads me to believe that, at the least, my code gave insight for Swoorup in how to implement those patches.
I hope that you’re not forgetting all of the tools which I created for you (the extended-functionality IMG tool, taking about 3 weeks to complete)! All together, the time taken to work alongside you to fit your requirements for the tools and utilities should be enough to deserve some form of credit.
Also, don’t forget the countless number of web-based tools and utilities that Mex created for you. For instance, the development website as a whole gave you all the tools necessary to post builds to the team at your convenience, allowed members to dynamically post suggestions to you at their convenience, and, most importantly, record and view bugs with a dynamic map implemented. That minor description cannot encapsulate the countless number of days of work which Mex endured to develop this website for you from-scratch. In addition to the website, Mex’s tools--for instance, those that validated and sorted the IDEs and IPLs--were created for you without a question in mind, and were finished in a very timely manner. Additionally, Mex created applications which allowed you to modify and view DFFs and COLs (with textures) while you were having issues with the LOD flickering in Vice City (right before the merger spun out). That’s quite a lot of work to be honest, and not to even consider mentioning Mex in the credits is definitely sinuous.
Don’t forget about DECEiFER’s contributions to the project as well! He provided web hosting for you in the beginning while your servers were being hacked. He re-designed your Moditorium website for you without a question in mind. On occasion, he also designed quite a few textures for you when your resources were thin dealing with your personal life and limited availability.
As you said in your post above,
| “All I ask is to please give credit where credit is due (after all, think of how you'd feel if someone used something of yours without permission or thanks).” |
Going back on your statement would imply that your claims and statements are fraudulent.
Finally, I’d like to end with a few short words about your feelings towards me and our teaming up in April 2010 through February 2012. I have heard you mention that I have done nothing but waste your time during our time together as a team. I beg to differ. If it wasn’t for us becoming a team and developing SOL/SOL-O, the project would either be, a) dead (due to your intentions of calling it a day before I first contacted you), or b) way behind in terms of features (like the water hacks and the radar, something which SOL spent 6 years without from 2004 to 2010). As you said in January 2010:
| “Looking at the state of things and the lack of interest from others, I am thinking about scrapping the project, quitting modding and moving on to something else. I haven't given up on it yet, but am not far from it.|
Searching the internet today I find there's nothing good being said about the project; there are people complaining about the mod all around the world, and this is mostly because of the peds missing from the streets.
All the feedback points to one thing.”
, give it a few seconds to load)
In short, you wouldn’t be on GTAForums right now both developing and promoting your mod, moving to SA concurrently with VC, and preparing for RAGE, if we had not all teamed up and apparently “wasted your time” during the 22 months of the merge.