Ghost object flying
Posted 08 August 2012 - 03:33 PM Edited by Mister X, 08 August 2012 - 04:02 PM.
I ALWAYS being angry with THIS bug of vice city:
It happen when I add a lot of object (more than 2-3) through .IPL files.
ITS VERY f*ck*NG ANNOYING. It's basically horrible see this thing around the city. I can also found (in various part of the city) the Tabrush Cafè and the Haitian factory. All object that Tommy blow up during the story. Can anyone know how to fix it?
Posted 08 August 2012 - 08:48 PM
Posted 08 August 2012 - 08:59 PM
|QUOTE (X-Seti @ Wednesday, Aug 8 2012, 20:48)|
|Thats just bad modeling by Rockstar, Bad Texture Mapping on the model object.|
No workaround? Then whole mapping is useless,if every time I add a basket I found exploded building in the air....the funny thing is: if I remove IPL,those buildings CHANGE PLACE! Now that buildings is near the North Mall Point,and Tabrush Cafe is over the army base
"I can feel coming in the air tonight,a f*ckING building"
(cit PHIL COLLINS)
Posted 10 August 2012 - 03:05 PM
Maybe "fix" the texture mapping for that object,or even replace it with "nothing".
Please,answer me. It's the worst problem from years of modding because it waste all my mapping work...
Posted 10 August 2012 - 03:30 PM Edited by Mister X, 10 August 2012 - 04:36 PM.
|QUOTE (Ashwin the new boy @ Friday, Aug 10 2012, 15:15)|
|did you tried adjusting Item placement Limits ???|
What do you mean?
The .exe limit on Vc are set on:
So,obliviously,if I add one of the static object it decrease.
But unfortunately doesn't do anything: if i leave it I see that things. If i modify the limit,same things
The strange things is: if I add more object that crap change place. If flying onto another part of the city,but remain here.
I have that problem for years,and I think happen to anyone,so there's must be a fix.
I (maybe) try to make a new "empty" object that replace the exploded one....but I can't use any modeler.
Was a dirty trick but hey: who cares? CLICK
I founded the model of destroyed building and I replace it with a more...."compact" model.
It worked. Now: because I can't use alpha's of that model (doesn't have textures file,that's why) WHO want to rig me a "empty" model? Or even advice me an existent ingame "invisible" models? So then it's perfectly invisible?
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