[SCR|WIP|REL] GTA IV Vehicles
Posted 14 March 2013 - 09:24 PM
alright, now that taxi is done, time for police cruiser!
police cruiser progress:
all it needs is some decals and I think it should be good
sure man, might aswell be the first bike I start on
Posted 21 March 2013 - 06:35 PM Edited by Gaz Callaghan, 21 March 2013 - 06:50 PM.
PS: I hope I'm not annoying you but just a reminder about the Huntley and the Turismo's wheels.
Posted 21 March 2013 - 07:19 PM
ok all that is left is setting up the light "colors" in zmodeler to work with imvehft then release them. so, patience
and about the huntley and turismo, they'll be fixed soon, don't worry
Posted 22 March 2013 - 01:51 AM
the Cruiser's released with police and taxi version of it in one download, check it out in my website
note: I just chose premier as a replacement for the cruiser since I'm not familiar with adding cars, but you can add it as an extra car if you want.
Posted 22 March 2013 - 01:34 PM Edited by Gaz Callaghan, 22 March 2013 - 06:17 PM.
EDIT: I just installed it and I noticed that each TXD file has a relatively high size, why's especially these ones?
Posted 23 March 2013 - 01:43 AM
Posted 23 March 2013 - 12:31 PM
Is premier and taxi tuneable?
Posted 23 March 2013 - 10:12 PM
woops, I know I didn't do something cause I was really sleepy when I uploaded the rar file
redownload it again if you want the resized txds
that because I didn't add the tunning dummies, I forgot that the premier is tuneable i'll fix that later
I didn't test the latest vehicles but I'm 100% sure it would work if you follow the steps I wrote in the read me file, except that I think you'll get "colored" lights on the car because of the imvehft
and also you should add [prim] for primary color [sec] for secondary color [3rd] for third color on the end of the texture name. im not familiar with the 3ds max but if it's like zmodeler
you should go to where the textures are (materials editor) and on the end of the name add [prim].
example: vehiclegrunge256 [prim]
that way it will make that texture can change color ingame.
it's the reason I put the texture "pdtxts" in txd file so it would be easy to change the LSPD. all you need to do is this:
2.export pdtxt as .bmp
3.open pdtxt.bmp with mspaint
4.use selector and choose the one that says "SAPD"
5.move the SAPD up and put it on LSPD so it would be on the exact position where LSPD is
7.replace the one that is in txd file with the .bmp you edited
so now you will have SAPD on your car instead of LSPD
if you can't do it, I'll make a txd file and post it here or send it to you on pm
sadly they're not, but not yet.
I just keep getting throught sh*t irl that prevents me from fixing these mods and continueing on them but I'll do my best to fix everything.
I'm really sorry.
Posted 24 March 2013 - 04:20 AM
Much love buddy!
Posted 24 March 2013 - 05:12 PM
Posted 24 March 2013 - 05:47 PM
Posted 25 March 2013 - 05:04 PM
the police bike:
thank you i thought that hight was normal
@Blue Ray Team
doing my best, I could but untill I make fiew bikes it's more like making than converting
Posted 27 March 2013 - 02:16 AM
- Police Wintergreen
- Merit, Merit Taxi & Police Patrol
I hope you like this list.
Posted 28 March 2013 - 09:40 PM
logos needed and set it to work ingame, then it's done
sure man, I'll focus on bikes tho
Posted 28 March 2013 - 10:39 PM
Oh by the way, I was wondering, why are the police cruiser's colors are inverted? Like the doors and the roof is the main while the rest of the body is the second? Was that intentional or..?
Posted 29 March 2013 - 01:30 PM Edited by nabnabnabn, 29 March 2013 - 02:40 PM.
I also made a civillian version as requested by Minnieman121249
hope you guys like it
glad you are
and about that I just wasn't sure wich was first and wich second lol
added the backseat for each bike (sorry I forgot about it )
Posted 29 March 2013 - 11:10 PM
Posted 30 March 2013 - 09:01 AM
(out of topic) just saying that my birthday is on 2nd april.
Posted 01 April 2013 - 05:56 PM Edited by ashneale, 04 April 2013 - 08:50 PM.
Posted 08 April 2013 - 10:54 AM
Posted 15 April 2013 - 11:51 AM
please convert airplanes and make wrecks drivable in hight poly and low too
Posted 21 April 2013 - 08:46 PM
Posted 22 April 2013 - 04:04 PM
Posted 22 April 2013 - 04:13 PM
|QUOTE (Gaz Callaghan @ Monday, Apr 22 2013, 16:04)|
|I wonder if he's really going to complete this project; his last post here was more than 3 weeks ago.|
Posted 06 May 2013 - 02:27 AM
|QUOTE (Mateos @ Monday, Apr 22 2013, 16:13)|
And so this project is dead.
Posted 06 May 2013 - 05:54 PM
|QUOTE (Gaz Callaghan @ Monday, May 6 2013, 02:27)|
And so this project is dead.
He may be busy with other stuff maybe; It doesn't mean his mod is dead if he's away from the forums...
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users