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[Mission Pack] Blueberry Massacre

37 replies to this topic
LFarmer
  • LFarmer

    DYOM Mission Designer

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#31

Posted 14 September 2012 - 02:01 PM Edited by LFarmer, 16 September 2012 - 11:34 AM.

QUOTE (Secronom President @ Friday, Sep 14 2012, 12:42)
You should design what you want to design, not what people want you to design.


You're right, SP.
I'll decide it myself.

LFarmer
  • LFarmer

    DYOM Mission Designer

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#32

Posted 16 September 2012 - 11:33 AM

UPDATE :
Mission is now back and is in WIP.

LFarmer
  • LFarmer

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#33

Posted 21 September 2012 - 05:29 PM Edited by LFarmer, 22 September 2012 - 11:14 AM.

UPDATE :
#1 New video review added by AznKei.

#2 Fixed some bugs and repositioned cutscene objective view on
2nd mission. Stay tuned for the 3rd mission remake due to lost of file and the 4th
mission! 1st mission may add some few objectives.

LFarmer
  • LFarmer

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#34

Posted 23 September 2012 - 06:17 AM Edited by LFarmer, 23 September 2012 - 12:42 PM.

Here are some screenshots
preview of the 3rd mission.

user posted image user posted image
user posted image

xGhoztx
  • xGhoztx

    ...

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#35

Posted 23 September 2012 - 06:21 AM

You really should fix all big and stuff first before uploading the mission, don't rusk. And don't just release the mission and keep fixing it, keep releasing beta.

LFarmer
  • LFarmer

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#36

Posted 23 September 2012 - 06:23 AM Edited by LFarmer, 02 October 2012 - 06:44 PM.

QUOTE (xGhostx @ Sunday, Sep 23 2012, 06:21)
You really should fix all big and stuff first before uploading the mission, don't rusk. And don't just release the mission and keep fixing it, keep releasing beta.

Read the credits. I lost my edited
3rd mission file, so I remade it again.

Kratos2000
  • Kratos2000

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#37

Posted 30 September 2012 - 02:46 PM

I like the spirit,
Mission lost? good, let's start again wink.gif
Some designers could be frustrated at that point.

I played the two missions and there is a clear potential to a good story, I'd suggest adding twists here and there, add a few major characters,
maybe a few dramatic events here and there.

Looking forward to it, good luck. turn.gif

LFarmer
  • LFarmer

    DYOM Mission Designer

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  • Joined: 27 Jun 2012

#38

Posted 30 September 2012 - 04:26 PM Edited by LFarmer, 02 October 2012 - 06:47 PM.

QUOTE (Kratos2000 @ Sunday, Sep 30 2012, 14:46)
I like the spirit,
Mission lost? good, let's start again wink.gif
Some designers could be frustrated at that point.

I played the two missions and there is a clear potential to a good story, I'd suggest adding twists here and there, add a few major characters,
maybe a few dramatic events here and there.

Looking forward to it, good luck.  turn.gif

Thanks. Missions may consist more than 5. You may have to wait for the next mission
for quite a time. I got no ideas. But, promise I will finish this soon.




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