|QUOTE (universetwisters @ Tuesday, Aug 14 2012, 02:09)|
|QUOTE (nkjellman @ Monday, Aug 13 2012, 21:07)|
|QUOTE (ShakingTheASS @ Tuesday, Aug 14 2012, 02:06)|
|QUOTE (nkjellman @ Tuesday, Aug 14 2012, 02:05)|
| Looks good, but the terrain looks a little rough. It doesn't look natural in my oppinion. |
We will work it out it's all Alpha you might see my modeling soon later on i am not done with my house that be used for player and such.
Sounds great. I can tell there is a lot planned for this mod.
Right there is, amigo. Amazing what you can accomplish in about a week with a team this good?
I know. Looks good for only a week.
Anyways because your basing this off of a few cities, I got an idea for the map. Three islands. They are each based off of a city. The downtown area is on each island for that city, but their next to each other so they connect to make one city. Which means the downtown has rivers running through it. One island looks like Chicago, one looks like Detroit, and I'm not sure what the third city is based off of. But I'd recommend trying to get the Chicago and Detroit parts on the edge of the map so they face out into the water. What do you think?
Edit: @ShakingTheAss: Ok. I didn't recognize TBoGT from the timecyc, I recognized it from the hud.
Edit: Are you guys using IV LC textures? Anyways, keep in mind that the land is very flat around the rust belt cities. Detroit, Chicago, ect all have very flat terrain.
Edited by nkjellman, 14 August 2012 - 02:18 AM.