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[REL] GTA Stories Texture Explorer 2.0

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SILENT_Pavel
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#1

Posted 31 July 2012 - 02:06 AM Edited by SILENT_Pavel, 20 January 2013 - 02:57 PM.

user posted image

user posted imageuser posted imageuser posted imageuser posted image

Console Texture Explorer (PSP/PS2) is an application that allows working with GTA LCS and GTA VCS texture dictionaries. Now with editing!

Download
MIRROR #1 MIRROR #2
MIRROR #3 MIRROR #4

version: 2.0 public
© 2010 - 2012 Dageron

Designed and made by: Dageron
Tests, bug track by: SILENT_Pavel, OKstyle
Supported platforms: PSP and PS2
Supported formats: *.chk, *.xtx, *.dtz, *.img
Features:
  • Ability to work with «tex» signature files – look through the content, export and import (this files has *.chk extension in LCS and *.xtx in VCS).
  • Ability to work with uncompressed texture dictionaries inside game.dtz – look through the content, export and import (hud, particle, generic).
  • Ability to work with compressed texture dictionaries inside «game.dtz» archive – look through the content and export (fonts, menu).
  • Ability to work with texture dictionaries inside .img-archives – look through the content, export and import (gta3psp.img and gta3ps2.img only).
Notes:
  • Replaced textures should have the same parameters as the original ones.
  • While edition each mipmap level should be replaced separately, from «low» ones.
  • If texture is «wrong», try to enable swizzling (on disable it, if is already enabled).
  • Support for *.wrld and *.img/*.lvz in the current public version is not implemented.
  • Application is still on testing development stage. Possible buggs will be corrected in future versions.
  • Ctrl + S (or View-> Enable Swizzling) – enable (disable) swizzling mode.
  • Ctrl + A (or View-> Alpha Mode) – enable (disable) alpha channel.
CAUTION:
This program is a resource editor which makes it possible to change in-game textures. Please note several fundamentally important issues related to is acceptable usage.
Developer does not endrose or encourage any usage of this program, which is not consistent with human moral principles or which can insult someone’s moral dignity, national or religious personality.
This primarily applies to all modified in-game textures. This textures must not contain any kinds of obscenities, abusive inscriptions or any other insulting materials. In any form, direct or inderictly hidden («pseudo-humorous», etc.)

QUOTE ("Tutorial (comments and requirements to video upper)")
So, here is noob-tutorial, we will need:

  • Legal dump of your GTA LCS/VCS from DVD/UMD
  • GTA Stories Texture Explorer
  • For PS2: Apache3 http://gtamodding.ru...che3Preview.rar
  • For PSP: UMDGen http://www.ps3news.c...31&d=1268426353
  • For editing/converting *.tm2 - Optix PS2 Image Studio/tm2 photoshop plugin or something else. (but tm2 ps plugin is not better option...)
  • Any favorite image editor, that's support fine work with alpha channel of imported pic. (GIMP for example) And you will need any minimal experience to work with alpha channels.


  1. Open Apache and find "GTA3PS2.IMG" in your dump root directory and extract it to desktop.
  2. Open Stories tex ed and open extracted GTA3PS2.IMG with it, it will loading some time.
  3. Here you can see many *.chk containers with textures, it's like usual TXD, you will need chose from list what tex you want to edit.
    CAUTION :
    In this version of tool you can't edit *.wrld textures - it's usually city stands and surface. What you can edit: vehicles, peds, boats, helicopters and many thing like dynamic objects, non-city textures. If you try to replace, for exaple, road texture in GTA3PS2.IMG - it's will do nothing! Cos all this city-surface texture like: roads, city adds stands, ground surfaces, ect - have MANY copies in other *.img files - witch are not supported by this version, cos if you want to get this working, you will need replace ALL copies of this road texture, there maybe 8 or 60 and more copies in many game files!
  4. Let's try to replace Texture1.chk (Vic), ig_vance_trousers_camo.tm2.
  5. Extract with STE (Stories tex ex) needed to mod textures in *.tm2 format, then open it, for example in Optix, and resave to *.psd, then you can edit your texture with comfort (remember to convert indexed color in RGB or any other before editing).
  6. Okay, after you finish with editing in PS, if we talking about PS2 version of VCS - you got to take "brush" tool, select alpha channel view and do ALL alpha channel of this image completely white, or you will have some wrong transparent bugs in game.
  7. After all this open your saved and fixed PSD in Optix and do reverse color reduction. Here for 4-bit texture we need to select "16 colors" option in "Output" tab, then select "Alpha" tab and click "Reduce color including Alpha value" plus move slider to max, then click OK button, your texture will have now same then original pallete size and format, save it, for 4-bit need to set "4bit TIM2", "32bit CLUT", "CSM1 CLUT", "16bytes", save it to file.
  8. Almost last thing: in STE open original place where we get our texture and after select directly it - push "Import" button and select our modded and saved *tm2 file, click OK. If you did all right - texture will looks fully correctly, dont forget to puush "Save", cos this tool don't save itself like Apache. (remember: be very carefull with swizle, if it display, you need to turn it off, use Ctrl+A, and only then replace/import or extract, in 5 item of this tutorial) Then repeat all this with every texture you want to mod.
  9. Now we can rebuild new ISO, take Apache and replace gta3xxx.img from your original dump to modded one with STE (or you can use simply HEX for it). done! play!

CAUTION [2]:
This tutorial for VCS on PS2. With psp version almost all like this (but with UMDgen), but alpha transparent and swizle a little differently... For LCS on any platform have MIPMAPS, thats another cool story, cos you will need extract ALL or half of mipmaps and edit them all, only then you can import in STE one, after another, here's example: http://dl.dropbox.co...ums/lcs_mip.jpg
And carlist ofcourse, indicates the range of vehicles textures in the gta3xxx.img (More fullest list: http://dl.dropbox.co....VCScarlist.txt):
CODE
LCS:
_____
texture95.chk
...
texture181.chk
VCS:
_____
Texture162.chk
...
Texture272.chk

Some example screens what we can do (on screens some fun, translate to not supported officially languages, tests, ect) with this tool:
user posted imageuser posted imageuser posted imageuser posted imageuser posted image
p.s. sry 4 maybe bad En

Gabriel_175
  • Gabriel_175

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#2

Posted 31 July 2012 - 06:01 AM

I wonder when we will edit to change more than texture or text.I would like to see the garage bugs fix in LCS PS2 and VCS(to restore destroyied vehicles and not losing special vehicles from garage.

Irrational
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#3

Posted 31 July 2012 - 03:47 PM

Dat resolution in those screenshots...

How is that possible?

SILENT_Pavel
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#4

Posted 31 July 2012 - 05:12 PM Edited by SILENT_Pavel, 01 August 2012 - 03:01 AM.

@ClaudeSpeedRulez

Okay, look:

480x272 - it's usual PSP

720x576 - it's real PS2 with component cable from capture card

1280x720 - it's PCSX2 emulator with 3x scale standart graphic tweak
_____
UPD: new test mods screens (simple reskin):

user posted imageuser posted imageuser posted image

gamerzworld
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#5

Posted 09 August 2012 - 12:54 AM

Nice work! I used this to create a Beta Victor mod. http://www.gtaforums...howtopic=520061

SILENT_Pavel
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#6

Posted 13 August 2012 - 11:31 AM

@gamerzworld
Soon this tool will edit completely ALL textures include any surface and static city textures. Just wait for some updates smile.gif

Plus if you or anybody want to mod LCS, some gif-example about mip-maps:
user posted image

gamerzworld
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#7

Posted 13 August 2012 - 06:43 PM

QUOTE (SILENT_Pavel @ Monday, Aug 13 2012, 06:31)
@gamerzworld
Soon this tool will edit completely ALL textures include any surface and static city textures. Just wait for some updates smile.gif

Awesome! Any possibility of having the program automatically resize the first mip instead of having to resize and import each one manually?

SILENT_Pavel
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#8

Posted 14 August 2012 - 03:32 PM Edited by SILENT_Pavel, 28 August 2012 - 03:55 PM.

@gamerzworld
Sorry about automatic mip-map generation now you can only use some special commands in optix ps2 image studio for that, but dont know about future updates, maybe...

Plus now you may want to try new Handling editor from Dageron! Now it's public too Here it is only on lcs
And another one: LCS official R* debug menu now public.

UPD:
QUOTE ("Dageron 14.08.12 @ 21:11 GMT +3")
Наконец-то придумал, как сделать автоматическое генерирование mipmaps).

Yep! It's means he know how to add auto generatin of mip-maps! Will be in newer version.

UPD: Handling editor link fixed.

SILENT_Pavel
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#9

Posted 22 August 2012 - 10:30 PM

Some new help for noobies:

I have some texture tables, with example "Diablo" car

user posted imageuser posted image

Here what we can do with edited texture:

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And there is mod with readme "how to install" file inside for PSP and PS2: http://dl.dropbox.co...iabloCustom.zip

dsrdakota
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#10

Posted 04 September 2012 - 11:06 PM

Wow, really nice. I'll give it a try.

SILENT_Pavel
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#11

Posted 24 October 2012 - 02:51 AM

Another test work, it's roads from IV to LCS.
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stuchu
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#12

Posted 31 October 2012 - 01:38 AM

I'm impressed. icon14.gif

SILENT_Pavel
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#13

Posted 01 November 2012 - 09:14 PM

Snow mod test:
user posted imageuser posted imageuser posted imageuser posted image

Vicecitystories
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#14

Posted 10 November 2012 - 10:22 PM

Will you be releasing the texture locations of the roads in all the IMG failes? Which ones need to be replaced.. I am working on a mod for VCS and I really could use thouse texture locations/help with it. I have good programming knowledge and am willing to do anything. Thanks for your mod!

SILENT_Pavel
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#15

Posted 11 November 2012 - 08:15 PM Edited by SILENT_Pavel, 11 November 2012 - 08:19 PM.

QUOTE ("Vicecitystories")
Will you be releasing the texture locations of the roads in all the IMG failes?

okay, here offsets of four main texture roads in all imf/lvz (unzlibed) files
only for PS2 LCS SLES-54135, for vcs i dont have it right now, but you can navigate by looking at these, but remember offsets are not the same.
user posted imageuser posted imageuser posted imageuser posted image
note: *.wrld files is unpacked (unzlibed) *.lvz files. All offsets down here is a clone-copy each other of four road textures. On VCS almost all the same, but other names and number of textures.
CODE
WorkFile: GTA3PS2_Road_1line256HV
commer_wrld.wrld Offset:3537536
gta3ps2.img Offset:17569248
gta3ps2.img Offset:18304096
indust_wrld.wrld Offset:1625536
suburb_wrld.wrld Offset:1242112
underg_wrld.wrld Offset:384320
WorkFile: GTA3PS2_Road_2line256HV
commer.img Offset:214714800
commer.img Offset:246370160
commer_wrld.wrld Offset:3175968
gta3ps2.img Offset:17433312
gta3ps2.img Offset:17551968
gta3ps2.img Offset:19230208
gta3ps2.img Offset:21046624
indust_wrld.wrld Offset:631328
indust_wrld.wrld Offset:16800
suburb_wrld.wrld Offset:244960
underg_wrld.wrld Offset:280224
WorkFile: GTA3PS2_Road_blank256HV
commer_wrld.wrld Offset:173824
gta3ps2.img Offset:18329568
gta3ps2.img Offset:21007232
indust_wrld.wrld Offset:3040
suburb_wrld.wrld Offset:1152928
underg_wrld.wrld Offset:269248
WorkFile: GTA3PS2_Road_yellowline256HV
commer_wrld.wrld Offset:1585120
gta3ps2.img Offset:18318592
gta3ps2.img Offset:20318304
indust_wrld.wrld Offset:1653376
suburb_wrld.wrld Offset:1231136

sry for maybe bad en
p.s. we will release new STE version, which will edit city-surface texture and all other more easy way.

Vicecitystories
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#16

Posted 12 November 2012 - 03:12 AM

This would be great, i would love to PM you my mod and what I am planning on doing and show you just what I need. Is it possible to import CJ? I see you've imported Niko.. I need CJ for VCS.

SILENT_Pavel
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#17

Posted 12 November 2012 - 12:41 PM Edited by SILENT_Pavel, 15 November 2012 - 03:52 AM.

QUOTE ("Vicecitystories")
I see you've imported Niko.. I need CJ for VCS.

That's Nico is only texture, not model.
You can modified Vic texture with CJ texture with public version of STE right now.
-----
more snow mod screens, work in progress...
user posted imageuser posted imageuser posted imageuser posted image

EPIKHBK1
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#18

Posted 06 December 2012 - 01:48 AM

sorry to bring up an old topic, but how did you mod the police car primary color like you did in the picture in the top? where'd you look? because you made it white, and i'm trying to make it blue. P.S i'm on PSP version. and have modded tons of textures for this game.

EPIKHBK1
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#19

Posted 07 December 2012 - 12:58 AM

any help? i reallllllllllllllllllllllllly want to do it.

EPIKHBK1
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#20

Posted 09 December 2012 - 08:58 PM

bump^

SILENT_Pavel
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#21

Posted 12 December 2012 - 08:42 AM

@EPIKHBK1
You can't change police car color, only change texture of interior and extra parts, but not body color.

GTAIndonesia
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#22

Posted 12 December 2012 - 01:10 PM

Will your snow mod work with PSP LCS too?

SILENT_Pavel
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#23

Posted 13 December 2012 - 10:42 AM

QUOTE (GTAIndonesia @ Wednesday, Dec 12 2012, 16:10)
Will your snow mod work with PSP LCS too?

Yes and it will released too.
Even more with CheatDevice snow - it's look more beautiful then ps2 version!

ALMOST610
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#24

Posted 14 December 2012 - 02:32 AM

It seems that the Download link in the first post has been Disabled by Dropbox due to High Demand.

If you want you can upload the File on my Website http://almost610.dmon.com

That way I can download it, and it wont get disabled if lots of people download it.

SILENT_Pavel
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#25

Posted 14 December 2012 - 03:51 AM

@ALMOST610
Thanks for info, here a lot of mirrors:
MIRROR #1 MIRROR #2 MIRROR #3 MIRROR #4


ALMOST610
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#26

Posted 14 December 2012 - 03:52 AM

QUOTE (SILENT_Pavel @ Friday, Dec 14 2012, 14:51)
@ALMOST610
Thanks for info, here a lot of mirrors:
MIRROR #1 MIRROR #2 MIRROR #3 MIRROR #4

Thank You. icon14.gif

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EPIKHBK1
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#27

Posted 18 December 2012 - 01:05 AM

so how did you do it? the police car in the pic is white.

SILENT_Pavel
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#28

Posted 20 January 2013 - 02:49 PM

Now STE have 3.0 status version. There is many important improvements and stable fixes. Now it's private, but it's will be public with fully functionality some day!
Source
user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

SILENT_Pavel
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#29

Posted 07 July 2013 - 11:23 AM Edited by SILENT_Pavel, 28 August 2013 - 02:28 AM.

Snow mod will be released for PS2 and PSP versions.
Work in progress
new screens
user posted imageuser posted imageuser posted imageuser posted image

Prince Gumball
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#30

Posted 12 July 2013 - 04:03 PM

Luvin it, I hope it releases soon




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