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[WIP|SCR] Ford Escort MK1

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i_shoot_once
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#1

Posted 26 July 2012 - 08:53 PM

does anyone like my first mod ? its a mk1 escort ( http://www.edwud.com...y_sport_car.jpg ) for gta san andreas?i already have made the main base but i need to know what extras ( wheels , arches etc. ) people want on it before i build it up anymore . any suggestions will be very helpful
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Frank.s
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#2

Posted 27 July 2012 - 11:38 AM

Nice, but why is it un-textured?

Chris_lolwut
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#3

Posted 27 July 2012 - 12:00 PM

You see how the title says WIP? I'm pretty sure that's why it doesn't have textures yet.

i_shoot_once
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#4

Posted 27 July 2012 - 01:31 PM

theres no textures because i need to know what graphics details and other things people want because the range of things like that is massive on a mk1 escort.

i have no idea why it says WIP because the admin who moved my post put it there.

Frank.s
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#5

Posted 27 July 2012 - 03:55 PM

QUOTE (Chris_lolwut @ Friday, Jul 27 2012, 12:00)
You see how the title says WIP? I'm pretty sure that's why it doesn't have textures yet.
Yeah but it seemed odd to export it before texturing it so i asked the question in-case he doesn't know how to texture or if his txd was corrupted etc.
QUOTE
theres no textures because i need to know what graphics details and other things people want because the range of things like that is massive on a mk1 escort.
Having variations using the extra1/2/3/4 feature of SA would be good imho.
QUOTE
i have no idea why it says WIP because the admin who moved my post put it there.
Standard mod description procedure.

i_shoot_once
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#6

Posted 27 July 2012 - 04:19 PM

QUOTE (Frank.s @ Friday, Jul 27 2012, 15:55)
Yeah but it seemed odd to export it before texturing it so i asked the question in-case he doesn't know how to texture or if his txd was corrupted etc.
QUOTE

i have no textures for two reasons the first of with is i have not decided which model to do ( Mexico , rs2000 etc ) and they all have different features like trim pieces , the second reason is i use zmodeler 2 to and there's no way to see if i need to move any dummy's or pivots etc. unless i import it into the game.

Chong McBong
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#7

Posted 29 July 2012 - 03:56 AM

a mexico skin would be nice icon14.gif

if you want some ford RS 4-spoke alloys for it, just let me know tounge.gif

i_shoot_once
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#8

Posted 29 July 2012 - 11:40 AM Edited by i_shoot_once, 29 July 2012 - 07:10 PM.

QUOTE (Chong McBong @ Sunday, Jul 29 2012, 03:56)
a mexico skin would be nice  icon14.gif

if you want some ford RS 4-spoke alloys for it, just let me know tounge.gif

tnx chong could you make mk iii capri x pack items because they are alot wider and have a deeper dish than normal four spokes ( http://www.classicfo..._6146rs_web.jpg ) can u also make the silver/grey to chrome and make the black darker than your current rs four spokes as that was what the mk1 escort wheels where like ( the one u made looks like a mk2 escort wheel ) . a mexico skin is being made and an rs2000 skin is also being made.

i_shoot_once
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#9

Posted 20 April 2013 - 01:58 PM Edited by i_shoot_once, 20 April 2013 - 02:31 PM.

hate to bump this lol, but my exams are coming to an end so i made a little progress on the escort, as u can see im not such an experianced modder and im learning as i go along, can someone please advice me on the best way to make me windows transparent i have no idea how to without making the whole car see through when the lights are on ( i use zmodeler 2 ).

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Chong McBong
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#10

Posted 20 April 2013 - 04:08 PM

QUOTE (i_shoot_once @ Saturday, Apr 20 2013, 14:58)
hate to bump this lol, but my exams are coming to an end so i made a little progress on the escort, as u can see im not such an experianced modder and im learning as i go along, can someone please advice me on the best way to make me windows transparent i have no idea how to without making the whole car see through when the lights are on ( i use zmodeler 2 ).

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seems like a perfectly fair reason for a bump,
the model is looking good smile.gif
to make windows transparent, you need to make sure that they have 2 UV channels (in zmod, click properties, and its a dropdown box that needs setting to "2". sometimes its easier to remove them from the chassis, and have them as a separate object (good idea for rear side glass, as it gets you round the "i cant see my interior" bug.

then for your glass setting, make sure to turn "alpha" down a bit, so they are transparent - but dont turn it all the way down, you need to be able to see the glass a little bit...

if you get stuck, just let me know rolleyes.gif


also, to make your chrome shiny, you need to set an "environmental map" on UV channel 2 in your materials setting (also turn up "spec" a bit, so it reflects the specular dot) for a nice env map, feel free to use my "bongChrome2.bmp" from one of my recent models - that should give a nice reflection, without too much noise on it, just blue with some cloudy bits...

here is bongchrome2.bmp (just in case you need it) - feel free to change the colour if its too blue tounge.gif
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Carface80
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#11

Posted 20 April 2013 - 07:18 PM Edited by bigfoot2003, 20 April 2013 - 07:23 PM.

Don't fall for the white chrome syndrome, the chrome colour should be dark gray, and the environment map will make them lighter, the lighter the map the more reflective (mcbongs map is perfect), adjust the darkness more or less whatever you desired) This can be more work for you, but its can be rewarding, I suggest you texture and add some shades to the chrome parts too, so they look consistently well in all lighting condition.

Chong McBong
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#12

Posted 21 April 2013 - 12:14 AM

QUOTE (bigfoot2003 @ Saturday, Apr 20 2013, 20:18)
Don't fall for the white chrome syndrome, the chrome colour should be dark gray, and the environment map will make them lighter, the lighter the map the more reflective (mcbongs map is perfect), adjust the darkness more or less whatever you desired) This can be more work for you, but its can be rewarding, I suggest you texture and add some shades to the chrome parts too, so they look consistently well in all lighting condition.

thanks dude smile.gif i forgot to mention the dark grey bit.. its a while since i set up any materials..
and good plan texturing chrome, thats something i haven't tried (i always just use the env map over a dark grey, but i think a bit of texture would add a lot of depth..
i might update one of my mods to give it a test run soon if i get a chance between work and welding my XR3 tounge.gif

Carface80
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#13

Posted 21 April 2013 - 05:11 AM Edited by bigfoot2003, 21 April 2013 - 05:33 AM.

QUOTE (Chong McBong @ Sunday, Apr 21 2013, 00:14)
QUOTE (bigfoot2003 @ Saturday, Apr 20 2013, 20:18)
Don't fall for the white chrome syndrome, the chrome colour should be dark gray, and the environment map will make them lighter, the lighter the map the more reflective (mcbongs map is perfect), adjust the darkness more or less whatever you desired) This can be more work for you, but its can be rewarding,  I suggest you texture and add some shades to the chrome parts too, so they look consistently well in all lighting condition.

thanks dude smile.gif i forgot to mention the dark grey bit.. its a while since i set up any materials..
and good plan texturing chrome, thats something i haven't tried (i always just use the env map over a dark grey, but i think a bit of texture would add a lot of depth..
i might update one of my mods to give it a test run soon if i get a chance between work and welding my XR3 tounge.gif



You got a hectic schedule, but still managed to do some car mods cool.gif

long time ago, Harelquin relased a Buick mod, I was stunned with the chrome quality. No ENB, but he used ashdexx good old reflection hack. I dissected his mod a bit and learned He cleverly created a reflection map, the middle is bright and detailed then it gradually turned black outward to the border.
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So I used the same approach, not as good, but half way there. I used 2 sets of maps, one for chrome and the other for the body (darker version of chrome map) ...for strange reason my subsequent SA mods failed to replicate this ever since.
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i_shoot_once
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#14

Posted 21 April 2013 - 04:29 PM

thanks for the help guys windows now look as they should and ill redo the chrome when i get time, and chong have u got an xr3 or an xr3i wink.gif

Chong McBong
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#15

Posted 21 April 2013 - 10:13 PM Edited by Chong McBong, 21 April 2013 - 10:17 PM.

QUOTE (i_shoot_once @ Sunday, Apr 21 2013, 17:29)
...and chong have u got an xr3 or an xr3i wink.gif


its an original XR3, with a carb sigh.gif

I might make a 3D version of it soon, i have been gathering reference photos and textures as i restore it, but haven't got much free time at the moment for 3D work

heres a pic of it last month in the snow rah.gif
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link to full size pic: clicky clicky

(edited due to something blocking all my images on the first 2 attempts)

i_shoot_once
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#16

Posted 22 April 2013 - 04:10 PM Edited by i_shoot_once, 22 April 2013 - 05:13 PM.

nice , always liked cvh's shame there where only fwd lol, and make an rs1600i texture if u make that 3d model , always loved those lol biggrin.gif

heres a pic of rear ( dont think ive shown anyone that before ) and the windows working
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Carface80
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#17

Posted 23 April 2013 - 02:10 AM

Good job, are you planning to make a regular non-RS escort? I dont think you are short of reference pics, if so there are dime a dozen of restoration pics on the net, like this one.
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@chong, nice car, are you tempted to tune it or keep it all original? Fuel injectors are for kids you know biggrin.gif One time i was dumb enough to drain a battery while trying to start the engine without pumping the gas pedal.

Chong McBong
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#18

Posted 23 April 2013 - 02:36 AM

QUOTE (bigfoot2003 @ Tuesday, Apr 23 2013, 03:10)
@chong, nice car, are you tempted to tune it or keep it all original? Fuel injectors are for kids you know biggrin.gif One time i was dumb enough to drain a battery while trying to start the engine without pumping the gas pedal.

the plan is to keep it as standard as possible, maybe some 1980s car mods, but nothing silly, no bodykits or turbos or anything...

and yep, i drained my battery the same way when i first got the car.. got to tickle the throttle a bit before you turn the key or it gets all grumpy tounge.gif

Carface80
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#19

Posted 23 April 2013 - 03:02 PM

QUOTE (Chong McBong @ Tuesday, Apr 23 2013, 02:36)
QUOTE (bigfoot2003 @ Tuesday, Apr 23 2013, 03:10)
@chong, nice car, are you tempted to tune it or keep it all original? Fuel injectors are for kids you know  biggrin.gif   One time i was dumb enough to drain a battery while trying to start the engine without pumping the gas pedal.

the plan is to keep it as standard as possible, maybe some 1980s car mods, but nothing silly, no bodykits or turbos or anything...

and yep, i drained my battery the same way when i first got the car.. got to tickle the throttle a bit before you turn the key or it gets all grumpy tounge.gif

Sweet, your car is better off stock condition. Thinking about modelling a cabriolet?

Tricking the throttle Pretty much like priming a 2 stroke lawnmower engine biggrin.gif I cant beleive i am so slow to realise this, funny I understand this system quite recently.

Chong McBong
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#20

Posted 23 April 2013 - 03:22 PM

QUOTE (bigfoot2003 @ Tuesday, Apr 23 2013, 16:02)
Sweet, your car is better off stock condition.  Thinking about modelling a cabriolet?

Tricking the throttle Pretty much like priming a 2 stroke lawnmower engine biggrin.gif   I cant beleive i am so slow to realise this, funny I understand this system quite recently.

a cabriolet is a possibility, but after having a massive upside down car crash in early 2006, i think all cars should have a roof cry.gif

in fact, the car crash was the reason i started 3D modelling, after the crash, i was stuck in the house for a few months to recover, with nothing to do, so i studied zModeler, and started making 3D models - first a Zakspeed Capri, and a Ford Transit Mk2... smile.gif
(i also make a Mk1 escort, but it was terrible, and never got finished)

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#21

Posted 24 April 2013 - 06:00 AM Edited by bigfoot2003, 24 April 2013 - 06:03 AM.

QUOTE (Chong McBong @ Tuesday, Apr 23 2013, 15:22)
QUOTE (bigfoot2003 @ Tuesday, Apr 23 2013, 16:02)
Sweet, your car is better off stock condition.  Thinking about modelling a cabriolet?

Tricking the throttle Pretty much like priming a 2 stroke lawnmower engine biggrin.gif   I cant beleive i am so slow to realise this, funny I understand this system quite recently.

a cabriolet is a possibility, but after having a massive upside down car crash in early 2006, i think all cars should have a roof cry.gif

in fact, the car crash was the reason i started 3D modelling, after the crash, i was stuck in the house for a few months to recover, with nothing to do, so i studied zModeler, and started making 3D models - first a Zakspeed Capri, and a Ford Transit Mk2... smile.gif
(i also make a Mk1 escort, but it was terrible, and never got finished)

That must be scary...There goes my cabriolet/convertible appetite mercie_blink.gif Other than the roll overs, there are other hazards..... My brother got pooped right thru the sunroof, by a seagull and it took him an hour to clean the interior.

YES! we need more Transits, Escorts, Capri, Fiat, Escort, Taunus, Datsun etc....basically anything not featured in Forza, NFS, Juice etc. there's not too many scratch modeler compared on the heyday back in 2003, now its a trickle, ever since converting more accurate models from commercial games is more common nowadays because it takes less time than starting from scratch. Looking at my early car models, omg some of them really sucks (a few holds up a bit)

i_shoot_once
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#22

Posted 24 April 2013 - 04:01 PM

ye i have alot of referance pics, but a lack of textures as i cant find many pics of the objects at the right angle


@ chong, do u have a pic of the mk1 escort you made im quite curious to see how it turned out, and nice xr3 i would personaly make an rs turbo rep out of it , but it will look nice original and i guess it will be worth more in a few years after everyone has modified mk3 escorts to the exstream like many mk1-2's have been xD

Gen987
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#23

Posted 21 August 2013 - 02:05 PM

Good day. Hey i shoot once, would you mind if you send the dff and txd files? I'm willing to help you on the textures. I'm a newbie in GTA SA modding.

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#24

Posted 26 October 2013 - 06:43 AM Edited by TbKmods, 26 October 2013 - 06:44 AM.

did you done the project ???





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