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[REL|VC] Vice Cry 1.8

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gamebp
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#181

Posted 19 May 2014 - 05:03 PM

Vice Cry 1.8 is a great job playing the game, I found a lot of bug, here I shot 10, hoping to fix the next version, thanks for your work! ! ! ! ! :lol:

bug_1_zpsbdc06919.jpg

bug_2_zpsc75965d7.jpg

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bug_3_zps755b57a0.jpg

bug_7_zpscd07ff2b.jpg

bug_9_zps104e58a1.jpg

bug_10_zps133b93de.jpg

bug_8_zps99049a92.jpg

bug_5_zpsbdd767e5.jpg

bug_6_zps47ed48bc.jpg


MAJEST1C_R3
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#182

Posted 19 May 2014 - 06:22 PM

Mod is cool but game lags for me more than any of Crytek's benchmarks


Tadzik
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#183

Posted 19 May 2014 - 06:38 PM

Mod is cool but game lags for me more than any of Crytek's benchmarks

What were you expecting from old engine which does not support multicore CPU?
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MAJEST1C_R3
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#184

Posted 19 May 2014 - 06:39 PM

 

Mod is cool but game lags for me more than any of Crytek's benchmarks

What were you expecting from old engine which does not support multicore CPU?

Yeah U right, my bad


misterright1
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#185

Posted 23 May 2014 - 08:56 PM

 

 

0048ae99 means problems with IPL loading - have you changed something?

what do you mean i haven't changed anything with the game vanilla just installed again and then vice cry

 

if it's for the hardware no i haven't , i swapped the usb cables when i was cleaning the pc but that was before i installed gtavc

 

still having this problem anybody know anything? btw I'm on Windows 8.1 64bit :D


Kov
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#186

Posted 24 May 2014 - 05:02 PM Edited by Kov, 24 May 2014 - 05:04 PM.

Info about disappearing radar icons and garage bugs:

 

After a lot of various tests, it turns out that VCDrawDist.asi is causing the whole problem.

It somehow breaks the savegame (maybe because of high values? or too many objects on the scene? - who knows).

 

Deleting this asi will do not fix your current Vice Cry 1.8 savegames - we apologise for that.

Other saves (not resaved on Vice Cry 1.8) and "new game" should work properly after deleting VCDrawDist.asi.

 

Again - we apologise for the problem.

VCT

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Keith Ward
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#187

Posted 25 May 2014 - 02:16 AM

Thanks for looking into that Kov!


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#188

Posted 25 May 2014 - 01:55 PM Edited by Silent, 25 May 2014 - 02:00 PM.

Figured it out, with those multipliers game just renders too many objects at once, and overrdes other stuff in the EXE, such as cars saved in a garage :p

I'm gonna work on it a bit and update ViceCry.asi for that. I think VCDrawDist.asi could be deprecated too, as it's not too fortunate.


EDIT:
And yeah, for now remove VCDrawDist.asi and hopefully it'll be all right. Looking at the amount of grass the mod adds though, it still may bug from time to time.
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Silent
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#189

Posted 25 May 2014 - 03:17 PM

R.I.P. stored cars:

ripstoredcars.jpg

Kov
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#190

Posted 26 May 2014 - 10:20 AM

HOTFIX:

69983.png

 

Vice Cry HOTFIX increases engine limits. It also repairs object flickering, alpha bugs, garage bugs, radar icon bugs and crashes IN NEW GAME and OLD SAVES (NO RESAVED ON VICE CRY 1.8). Corrupted saves can not be restored.

 

Give props to Silent - he made this.

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ural
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#191

Posted 26 May 2014 - 02:22 PM

Silent you really wizard, the game now looks amazing, I want to stay in the game forever.
That fix excellent work :cool:

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#192

Posted 26 May 2014 - 04:07 PM

I need to remove VCDrawDist.asi after installing fix or not?

Silent
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#193

Posted 26 May 2014 - 05:18 PM

I need to remove VCDrawDist.asi after installing fix or not?


Nope, it's all fine now no matter what settings you set it to. The plugin's never been really broken.
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Keith Ward
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#194

Posted 29 May 2014 - 05:15 PM

Hey guys!
 

In celebration of what has to be one of my favourite Vice City mods, I've made a new track for Club Malibu...

 

I've always thought that the old VC Malibu track was a little short and lacked proper depth, so I made a completely new one entirely from 1986 club music (so it fits in with the Vice City vibe/timeline).

 

It's not an official part of the Vice Cry mod, so the moders may choose to delete this post if they think it interferes with their vision, but I just thought it would fit in with the remastered VC that the Vice Cry team have created...

 

http://www.filedropper.com/malibu

 

Just download the file and add it to your VC "Audio" folder and enjoy... 

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Legomanarthur
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#195

Posted 29 May 2014 - 05:20 PM

Hey guys!
 

In celebration of what has to be one of my favourite Vice City mods, I've made a new track for Club Malibu...

 

I've always thought that the old VC Malibu track was a little short and lacked proper depth, so I made a completely new one entirely from 1986 club music (so it fits in with the Vice City vibe/timeline).

 

It's not an official part of the Vice Cry mod, so the moders may choose to delete this post if they think it interferes with their vision, but I just thought it would fit in with the remastered VC that the Vice Cry team have created...

 

http://www.filedropper.com/malibu

 

Just download the file and add it to your VC "Audio" folder and enjoy... 

Nice job ! But why don't add the original songs too ? They're also the reason why we all love the Malibu Club ! :D


Keith Ward
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#196

Posted 29 May 2014 - 05:32 PM

I can if everybody wants that. I was just adding something new to the game, music-wise...


Silent
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#197

Posted 29 May 2014 - 06:50 PM

Nice! Original Malibu Club was always a bit dull for me.
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Keith Ward
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#198

Posted 27 June 2014 - 12:41 PM

Hey, I've been looking for some of the secrets throughout the map... Can anybody help me out with this?

 

Spoiler


flame1251
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#199

Posted 04 August 2014 - 07:45 PM

Hey, I've been looking for some of the secrets throughout the map... Can anybody help me out with this?

 

Spoiler

Nazi bunker in Polish mod? Strange.


YOEL_44
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#200

Posted 29 August 2014 - 09:16 PM

I really love this mod, but there are a lot of bugs anywhere around the map and in some vehicles, and some asynchronism or incoherences, if you need a tester or a bug hunter I can help you, and I can personally fix some little map, colision and texture bugs (not modeling or scripting, I havent got experience)


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#201

Posted 31 August 2014 - 03:06 PM Edited by DalekCaan, 02 September 2014 - 02:08 AM.

Ok, guys. I'm getting issues in the "Shakedown" mission where you have to shoot the stores at the mall. Whenever I finish it, it crashes when the Malibu Club pops up saying "Unhandled Exception at adress:..."
 
I installed Vice Cry 1.8 and the hotfix before starting the save but this issue keeps plaguing me, doesn't matter whether the game is on running as admnistrator or compatibility mode. I'd be glad if you guys looked into it, since this is the first time I ever got so far into the Vice City storyline.
 
Here's my saves if you need them, and thanks in advance!

EDIT: Simple fix, just skip the cutscene.

Kov
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#202

Posted 02 September 2014 - 12:36 PM

To anyone interested:

I'm not working on this anymore.

There will be no official patches/new content/anything for Vice Cry.

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#203

Posted 02 September 2014 - 01:55 PM

Sad to hear, any reason?


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#204

Posted 02 September 2014 - 02:23 PM

To anyone interested:

I'm not working on this anymore.

There will be no official patches/new content/anything for Vice Cry.

Well in any case, you've done a terrific job.

 

 

Hats off to you.

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Kov
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#205

Posted 05 September 2014 - 05:57 PM

Sad to hear, any reason?

 

Modding is fun. It gives you a nice feel that you can actually change something in your own way. It's the best way to learn how games work.

But at some point you notice that you are... limited by your own mod.

Then you want to create something much bigger than just a mod.

And suddenly you realize... you can create something much bigger!

 

I'm working on my own game on CryEngine.

 

A non-Rockstar-game-engine project means I have to leave gtaforums.

 

It was fun. ^^

Thanks to everyone for your help!

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DalekCaan
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#206

Posted 06 September 2014 - 01:55 AM Edited by DalekCaan, 06 September 2014 - 03:46 AM.

It's really sad that the mod's gonna go,and even sadder that you're leaving, Kov.

I can only hope your game does well, now!
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X-Seti
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#207

Posted 06 September 2014 - 01:23 PM

You could gain performance by optimizing the IDE files. You don't need 300+ draw distance around some of the grass areas. 

When I get some time I'll redo some the Ide files for you.

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#208

Posted 11 October 2014 - 08:59 PM Edited by TJGM, 11 October 2014 - 09:03 PM. Don't quote the entire OP.

I've installed this over my Vice City and I can consider this is probably the best mod for GTA Vice City! :inlove:  I like the HD textures replacements and vegetation, also the mod adds a several staircase interiors and a fire escapes on few buildings (they doesn't exist on normal Vice City map). I explored new islands and the new interiors and I didn't noticed even single crash caused by this mod! :)
 
However, I'm sucked by the fact the author abandoned the mod and and is not going to continue the Vice Cry anymore... :cry:  Can someone with good experience about mapping, interior and texture modeling in Vice City to continue this mod?
 
I wish to see more interiors and fire escapes on more buildings. I wish for example to see an staircase interior for the tall building with the staircase with large panorama windows on its south side (it's currently not enterable, even in latest version of the mod  - Vice Cry 1.8) next to the Malibu Club and make possible to climb on its roof. There also a few more apartment buildings on the east main island with a balcony on their rooftops which cannot be reached because there are no staircase interior inside or a external fire escape which can be used to climb on these balconies in the roofs. Also, I'm wondering if its possible to add an island with abandoned buildings (with graffiti and broken walls / windows) where you can access all their floors like in GTA Wasteland map for GTA SA http://gtaforums.com...-gta-wasteland/? Please can someone to make this and to do continue this mod! :facedesk:
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Victor_Knight
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#209

Posted 3 weeks ago

Found a bug near Sunshine Autos:

 

pkzuyn92hb9t8kf3g.jpg8cu2b1s9an03bia3g.jpg

 

You're done a huge work guys, I hope soon we'll hear something about ver. 1.9 or even 2.0 of this awesome modification.

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#210

Posted 3 weeks ago

The devs consider the mod finished and they dropped GTA modding in favour of getting their own CryEngine game to work.
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