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[REL|VC] Vice Cry 1.8

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nkjellman
  • nkjellman

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#121

Posted 16 April 2014 - 05:30 PM

This looks neat.

 

Hopefully one day someone may find a way to get dynamic lighting on the Vice City engine. That would mean, dynamic shaders, spec maps, normal maps, etc... then it will be a nice HD remake with a little extra. It could have a Rage version, but it wouldn't play like Vice City.


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#122

Posted 21 April 2014 - 06:58 AM

Dear creators Vice Cry ! Will be fully manual setting of your modifications? For those who are not pure play . I would not want a conflict with other modifications on the automatic installation ...

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Tadzik
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#123

Posted 21 April 2014 - 10:31 AM

Yeah, manual installation package will be great :)

Kov
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#124

Posted 21 April 2014 - 09:10 PM Edited by Kov, 21 April 2014 - 09:11 PM.

Dear creators Vice Cry ! Will be fully manual setting of your modifications? For those who are not pure play . I would not want a conflict with other modifications on the automatic installation ...

Yeah, manual installation package will be great :)

 

Since v1.7 we are not creating manual installation because everyone was complaining about it.

Now someone wants manual again...

Vice Cry 1.8 only with full auto installer.


Tranquil_Suit
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#125

Posted 21 April 2014 - 10:58 PM Edited by Tranquil_Suit, 21 April 2014 - 10:58 PM.

As long I can combine your mod with others, I'm happy either way.


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#126

Posted 22 April 2014 - 06:07 AM

 

Dear creators Vice Cry ! Will be fully manual setting of your modifications? For those who are not pure play . I would not want a conflict with other modifications on the automatic installation ...

Yeah, manual installation package will be great :)

 

Since v1.7 we are not creating manual installation because everyone was complaining about it.

Now someone wants manual again...

Vice Cry 1.8 only with full auto installer.

 

Too bad...Maybe you do, and automatic and manual installation? And everyone will be happy  :) 


Tadzik
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#127

Posted 22 April 2014 - 09:46 AM

Dear creators Vice Cry ! Will be fully manual setting of your modifications? For those who are not pure play . I would not want a conflict with other modifications on the automatic installation ...

Yeah, manual installation package will be great :)

 
Since v1.7 we are not creating manual installation because everyone was complaining about it.
Now someone wants manual again...
Vice Cry 1.8 only with full auto installer.

Why not create auto and manual installation packages?

Kov
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#128

Posted 22 April 2014 - 11:59 AM

Why not create auto and manual installation packages?

 

At this point it's almost impossible to do. We were mixing files in archive to be harder to find for resource stealers and so.


zmudziak32
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#129

Posted 22 April 2014 - 01:05 PM

You forget about IMG Organiser that split gta3.img to small IMG archives.


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#130

Posted 25 April 2014 - 12:24 AM

Oh my god!...Again install a clean game...Then "Vice Cry"...Then all the traffic that now and so replaced...And much more...


bst81
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#131

Posted 25 April 2014 - 04:05 AM

this so awesome!

great job for the team


Kov
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#132

Posted 26 April 2014 - 12:19 PM Edited by Kov, 26 April 2014 - 12:20 PM.

Dave's newest creation:

 

http://www.moddb.com...-cry-18-trailer

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Keith Ward
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#133

Posted 26 April 2014 - 02:35 PM

That was really cool! Nice work


TJGM
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#134

Posted 26 April 2014 - 02:39 PM

Trailers was great! Map is looking awesome, can't wait for the release!

nkjellman
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#135

Posted 26 April 2014 - 06:49 PM

I can't wait for this. This looks great on the VC engine, I wonder what it would look like on the Rage engine.

 

By the way, how did you get the reflections on the rain drops like on the Xbox? Is that from a new plug in for this mod, or is there another plug in out there that does it?


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#136

Posted 26 April 2014 - 07:32 PM

By the way, how did you get the reflections on the rain drops like on the Xbox? Is that from a new plug in for this mod, or is there another plug in out there that does it?


Trails do it.

nkjellman
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#137

Posted 27 April 2014 - 01:21 AM

 

By the way, how did you get the reflections on the rain drops like on the Xbox? Is that from a new plug in for this mod, or is there another plug in out there that does it?


Trails do it.

 

On the Xbox they have reflections with out trails.


Rocket350
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#138

Posted 27 April 2014 - 11:23 AM

Great mod! 


Keith Ward
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#139

Posted 09 May 2014 - 09:30 AM

Since you've been unhappy with the quality of Ocean Drive, have you though about maybe doing a collab with that guy in the forums (Kalvin) who's working on new models for it?

 

Might work out well :p


Kov
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#140

Posted 09 May 2014 - 11:16 AM

Good point... But even if we cooperate, new Ocean Drive would appear only in patch. Bugfixing takes almost my whole free time and my exams are coming too...

This would take obviously too much time for now :/


ThirteenAG
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#141

Posted 09 May 2014 - 04:01 PM Edited by ThirteenAG, 09 May 2014 - 04:01 PM.

If i may:

Hi55.jpg Hi59.jpg Hi5b.jpg
Hi5e.jpg Hi5g.jpg Hi5i.jpg
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TJGM
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#142

Posted 10 May 2014 - 04:52 PM

Testing out mipmaps with DK's tool/plugin, looks great! I hope you guys have time to mipmap a lot of your textures you've worked on.

 

gta-vc%202014-05-10%2017-49-26-35.png


Kov
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#143

Posted 10 May 2014 - 06:24 PM

@TJGM - We will see. Now I'm trying to make it work with v1.8 (no effect after first attempt).
 BTW - this LOD palms shouldn't load at this distance - how did you get this effect?


TJGM
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#144

Posted 10 May 2014 - 06:28 PM

@TJGM - We will see. Now I'm trying to make it work with v1.8 (no effect after first attempt).
 BTW - this LOD palms shouldn't load at this distance - how did you get this effect?

Increased draw distance using Project 2dfx.


ThirteenAG
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#145

Posted 10 May 2014 - 06:35 PM Edited by ThirteenAG, 10 May 2014 - 06:38 PM.

Can't confirm, but for me it doesn't look good:

Hjhq.jpg Hjht.jpg

In addition to that, i have almost every vegetation alpha-bugged.

Kov
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#146

Posted 10 May 2014 - 06:47 PM

Let's say it works. But we're not sure if the final visual effect satisfy us.

Dilemma...


Tadzik
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#147

Posted 10 May 2014 - 07:04 PM

Let's say it works. But we're not sure if the final visual effect satisfy us.
Dilemma...

Make it optional, so users can decide to use it or not.

TJGM
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#148

Posted 10 May 2014 - 07:09 PM

 

Let's say it works. But we're not sure if the final visual effect satisfy us.
Dilemma...

Make it optional, so users can decide to use it or not.

 

If people don't like mipmaps, they can just remove DK's plugin so mipmaps don't work. If you ask me, the mipmaps look MUCH better, looks a lot cleaner and nicer.

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Kov
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#149

Posted 12 May 2014 - 12:56 AM



If people don't like mipmaps, they can just remove DK's plugin so mipmaps don't work. If you ask me, the mipmaps look MUCH better, looks a lot cleaner and nicer.

Vice Cry is a graphic-veg mod. Vegetation is everywhere. Vice City - as everyone knows - has the famous "alpha-bug" problem. This plugin expose this bug like x100. Believe me, environment looks like from hell.

Also, we don't have enough time to rebuild our textures. Maybe we'll do it in the future, but surely not now :/

 

Screens for peace <3

gta-vc_2014-05-12_01-49-08-98.avi_snapsh

gta-vc_2014-05-12_01-50-28-04.avi_snapsh

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TJGM
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#150

Posted 12 May 2014 - 01:14 AM

Actually, apparently the reason the alpha problems look worst when the vegetation is mipmapped is because Vice City is a directx 8 game and it handles mipmapping differently. I'm not sure if he's working on a fix for it or not.

 

Also, I understand that mipmapping will take a long time, so I have no problem if its not mipmapped, but for future versions, if DK fixes the bug it'll be great to see it done for this mod.

 

Awesome screenshots by the way!





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